331 lines
11 KiB
Dart
331 lines
11 KiB
Dart
import 'dart:async';
|
|
|
|
import 'package:flutter/services.dart';
|
|
|
|
// this is confusing - "FilamentAsset" actually defines a pointer to a SceneAsset, whereas FilamentLight is an Entity ID.
|
|
// should make this consistent
|
|
typedef FilamentAsset = int;
|
|
typedef FilamentLight = int;
|
|
|
|
abstract class FilamentController {
|
|
late int textureId;
|
|
Future get initialized;
|
|
Stream get onInitializationRequested;
|
|
Future initialize();
|
|
Future createTextureViewer(int width, int height, { double devicePixelRatio = 1});
|
|
Future setFrameRate(int framerate);
|
|
Future setRendering(bool render);
|
|
Future render();
|
|
|
|
Future resize(int width, int height, { double devicePixelRatio = 1, double contentScaleFactor=1});
|
|
Future setBackgroundImage(String path);
|
|
Future setBackgroundImagePosition(double x, double y);
|
|
Future loadSkybox(String skyboxPath);
|
|
Future removeSkybox();
|
|
Future loadIbl(String path);
|
|
Future removeIbl();
|
|
|
|
// copied from LightManager.h
|
|
// enum class Type : uint8_t {
|
|
// SUN, //!< Directional light that also draws a sun's disk in the sky.
|
|
// DIRECTIONAL, //!< Directional light, emits light in a given direction.
|
|
// POINT, //!< Point light, emits light from a position, in all directions.
|
|
// FOCUSED_SPOT, //!< Physically correct spot light.
|
|
// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
|
|
// };
|
|
Future<FilamentLight> addLight(int type, double colour, double intensity, double posX, double posY, double posZ,double dirX, double dirY, double dirZ, bool castShadows);
|
|
Future removeLight(FilamentLight light);
|
|
Future clearLights();
|
|
Future<FilamentAsset> loadGlb(String path);
|
|
Future<FilamentAsset> loadGltf(String path, String relativeResourcePath);
|
|
Future zoomBegin();
|
|
Future zoomUpdate(double z);
|
|
Future zoomEnd();
|
|
Future panStart(double x, double y);
|
|
Future panUpdate(double x, double y);
|
|
Future panEnd();
|
|
Future rotateStart(double x, double y);
|
|
Future rotateUpdate(double x, double y);
|
|
Future rotateEnd();
|
|
Future applyWeights(FilamentAsset asset, List<double> weights);
|
|
Future<List<String>> getTargetNames(FilamentAsset asset, String meshName);
|
|
Future<List<String>> getAnimationNames(FilamentAsset asset);
|
|
Future removeAsset(FilamentAsset asset);
|
|
Future clearAssets();
|
|
Future playAnimation(FilamentAsset asset, int index, {bool loop = false});
|
|
Future playAnimations(FilamentAsset asset, List<int> indices,
|
|
{bool loop = false});
|
|
Future stopAnimation(FilamentAsset asset, int index);
|
|
Future setCamera(FilamentAsset asset, String name);
|
|
Future setTexture(FilamentAsset asset, String assetPath,
|
|
{int renderableIndex = 0});
|
|
Future transformToUnitCube(FilamentAsset asset);
|
|
Future setPosition(FilamentAsset asset, double x, double y, double z);
|
|
Future setRotation(
|
|
FilamentAsset asset, double rads, double x, double y, double z);
|
|
Future setScale(
|
|
FilamentAsset asset, double scale);
|
|
Future setCameraFocalLength(
|
|
double focalLength);
|
|
Future setCameraFocusDistance(
|
|
double focusDistance);
|
|
Future setCameraPosition(
|
|
double x, double y, double z);
|
|
Future setCameraRotation(
|
|
double rads, double x, double y, double z);
|
|
///
|
|
/// Set the weights of all morph targets in the mesh to the specified weights at successive frames (where each frame requires a duration of [frameLengthInMs].
|
|
/// Accepts a list of doubles representing a sequence of "frames", stacked end-to-end.
|
|
/// Each frame is [numWeights] in length, where each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
|
|
/// In other words, weights is a contiguous sequence of floats of size W*F, where W is the number of weights and F is the number of frames
|
|
///
|
|
Future animate(FilamentAsset asset, List<double> data, int numWeights,
|
|
int numFrames, double frameLengthInMs);
|
|
|
|
}
|
|
|
|
class PolyvoxFilamentController extends FilamentController {
|
|
|
|
late MethodChannel _channel = MethodChannel("app.polyvox.filament/event");
|
|
late double _devicePixelRatio;
|
|
|
|
|
|
final _onInitRequestedController = StreamController();
|
|
Stream get onInitializationRequested => _onInitRequestedController.stream;
|
|
|
|
final _initialized = Completer();
|
|
Future get initialized => _initialized.future;
|
|
|
|
PolyvoxFilamentController() {
|
|
_channel.setMethodCallHandler((call) async {
|
|
print("Received Filament method channel call : ${call.method}");
|
|
throw Exception("Unknown method channel invocation ${call.method}");
|
|
});
|
|
}
|
|
|
|
Future initialize() async {
|
|
_onInitRequestedController.add(true);
|
|
return _initialized.future;
|
|
}
|
|
|
|
Future setRendering(bool render) async {
|
|
await _channel.invokeMethod("setRendering", render);
|
|
}
|
|
|
|
Future render() async {
|
|
await _channel.invokeMethod("render");
|
|
}
|
|
|
|
Future setFrameRate(int framerate) async {
|
|
await _channel.invokeMethod("setFrameInterval", 1/ framerate);
|
|
}
|
|
|
|
Future createTextureViewer(int width, int height, { double devicePixelRatio=1 }) async {
|
|
_devicePixelRatio = devicePixelRatio;
|
|
textureId = await _channel.invokeMethod("initialize", [width*devicePixelRatio, height*devicePixelRatio]);
|
|
_initialized.complete(true);
|
|
}
|
|
|
|
Future resize(int width, int height, { double devicePixelRatio=1, double contentScaleFactor=1.0}) async {
|
|
_devicePixelRatio = devicePixelRatio;
|
|
await _channel.invokeMethod("resize", [width*devicePixelRatio, height*devicePixelRatio, contentScaleFactor]);
|
|
}
|
|
|
|
@override
|
|
Future setBackgroundImage(String path) async {
|
|
await _channel.invokeMethod("setBackgroundImage", path);
|
|
}
|
|
|
|
@override
|
|
Future setBackgroundImagePosition(double x, double y) async {
|
|
await _channel.invokeMethod("setBackgroundImagePosition", [x,y]);
|
|
}
|
|
|
|
@override
|
|
Future loadSkybox(String skyboxPath) async {
|
|
await _channel.invokeMethod("loadSkybox", skyboxPath);
|
|
}
|
|
|
|
@override
|
|
Future loadIbl(String lightingPath) async {
|
|
await _channel.invokeMethod("loadIbl", lightingPath);
|
|
}
|
|
|
|
@override
|
|
Future removeSkybox() async {
|
|
await _channel.invokeMethod("removeSkybox");
|
|
}
|
|
|
|
@override
|
|
Future removeIbl() async {
|
|
await _channel.invokeMethod("removeIbl");
|
|
}
|
|
|
|
@override
|
|
Future<FilamentLight> addLight(int type, double colour, double intensity, double posX, double posY, double posZ,double dirX, double dirY, double dirZ, bool castShadows) async {
|
|
var entityId = await _channel.invokeMethod("addLight", [type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, castShadows]);
|
|
return entityId as FilamentLight;
|
|
}
|
|
|
|
@override
|
|
Future removeLight(FilamentLight light) {
|
|
return _channel.invokeMethod("removeLight", light);
|
|
}
|
|
|
|
@override
|
|
Future clearLights() {
|
|
return _channel.invokeMethod("clearLights");
|
|
}
|
|
|
|
Future<FilamentAsset> loadGlb(String path) async {
|
|
print("Loading GLB at $path ");
|
|
var asset = await _channel.invokeMethod("loadGlb", path);
|
|
print("Got asset : $asset ");
|
|
return asset as FilamentAsset;
|
|
}
|
|
|
|
Future<FilamentAsset> loadGltf(
|
|
String path, String relativeResourcePath) async {
|
|
print(
|
|
"Loading GLTF at $path with relative resource path $relativeResourcePath");
|
|
var asset =
|
|
await _channel.invokeMethod("loadGltf", [path, relativeResourcePath]);
|
|
return asset as FilamentAsset;
|
|
}
|
|
|
|
Future panStart(double x, double y) async {
|
|
await setRendering(true);
|
|
await _channel.invokeMethod("panStart", [x * _devicePixelRatio, y * _devicePixelRatio]);
|
|
}
|
|
|
|
Future panUpdate(double x, double y) async {
|
|
await _channel.invokeMethod("panUpdate", [x * _devicePixelRatio, y * _devicePixelRatio]);
|
|
}
|
|
|
|
Future panEnd() async {
|
|
await _channel.invokeMethod("panEnd");
|
|
await setRendering(false);
|
|
}
|
|
|
|
Future rotateStart(double x, double y) async {
|
|
await setRendering(true);
|
|
await _channel.invokeMethod("rotateStart", [x * _devicePixelRatio, y * _devicePixelRatio]);
|
|
}
|
|
|
|
Future rotateUpdate(double x, double y) async {
|
|
await _channel.invokeMethod("rotateUpdate", [x * _devicePixelRatio, y * _devicePixelRatio]);
|
|
}
|
|
|
|
Future rotateEnd() async {
|
|
await setRendering(false);
|
|
await _channel.invokeMethod("rotateEnd");
|
|
}
|
|
|
|
Future applyWeights(FilamentAsset asset, List<double> weights) async {
|
|
await _channel.invokeMethod("applyWeights", [asset, weights]);
|
|
}
|
|
|
|
Future<List<String>> getTargetNames(
|
|
FilamentAsset asset, String meshName) async {
|
|
var result =
|
|
(await _channel.invokeMethod("getTargetNames", [asset, meshName]))
|
|
.cast<String>();
|
|
return result;
|
|
}
|
|
|
|
Future<List<String>> getAnimationNames(FilamentAsset asset) async {
|
|
var result = (await _channel.invokeMethod("getAnimationNames", asset))
|
|
.cast<String>();
|
|
return result;
|
|
}
|
|
|
|
Future animate(FilamentAsset asset, List<double> weights, int numWeights,
|
|
int numFrames, double frameLengthInMs) async {
|
|
await _channel.invokeMethod("animateWeights",
|
|
[asset, weights, numWeights, numFrames, frameLengthInMs]);
|
|
}
|
|
|
|
Future removeAsset(FilamentAsset asset) async {
|
|
print("Removing asset : $asset");
|
|
await _channel.invokeMethod("removeAsset", asset);
|
|
}
|
|
|
|
Future clearAssets() async {
|
|
await _channel.invokeMethod("clearAssets");
|
|
}
|
|
|
|
Future zoomBegin() async {
|
|
await _channel.invokeMethod("zoomBegin");
|
|
}
|
|
|
|
Future zoomUpdate(double z) async {
|
|
await _channel.invokeMethod("zoomUpdate", [0.0,0.0,z]);
|
|
}
|
|
|
|
Future zoomEnd() async {
|
|
await _channel.invokeMethod("zoomEnd");
|
|
}
|
|
|
|
Future playAnimation(FilamentAsset asset, int index,
|
|
{bool loop = false}) async {
|
|
await _channel.invokeMethod("playAnimation", [asset, index, loop]);
|
|
}
|
|
|
|
Future playAnimations(FilamentAsset asset, List<int> indices,
|
|
{bool loop = false}) async {
|
|
return Future.wait(indices.map((index) {
|
|
return _channel.invokeMethod("playAnimation", [asset, index, loop]);
|
|
}));
|
|
}
|
|
|
|
Future stopAnimation(FilamentAsset asset, int animationIndex) async {
|
|
await _channel.invokeMethod("stopAnimation", [asset, animationIndex]);
|
|
}
|
|
|
|
Future setCamera(FilamentAsset asset, String name) async {
|
|
await _channel.invokeMethod("setCamera", [asset, name]);
|
|
}
|
|
|
|
Future setCameraFocalLength(double focalLength) async {
|
|
await _channel.invokeMethod("setCameraFocalLength", focalLength);
|
|
}
|
|
|
|
Future setCameraFocusDistance(double focusDistance) async {
|
|
await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
|
|
}
|
|
|
|
Future setCameraPosition(
|
|
double x, double y, double z) async {
|
|
await _channel.invokeMethod("setCameraPosition", [x,y,z]);
|
|
}
|
|
|
|
Future setCameraRotation(
|
|
double rads, double x, double y, double z) async {
|
|
await _channel.invokeMethod("setCameraRotation", [rads, x,y,z]);
|
|
}
|
|
|
|
Future setTexture(FilamentAsset asset, String assetPath,
|
|
{int renderableIndex = 0}) async {
|
|
await _channel
|
|
.invokeMethod("setTexture", [asset, assetPath, renderableIndex]);
|
|
}
|
|
|
|
Future transformToUnitCube(FilamentAsset asset) async {
|
|
await _channel.invokeMethod("transformToUnitCube", asset);
|
|
}
|
|
|
|
Future setPosition(FilamentAsset asset, double x, double y, double z) async {
|
|
await _channel.invokeMethod("setPosition", [asset, x, y, z]);
|
|
}
|
|
|
|
Future setScale(
|
|
FilamentAsset asset, double scale) async {
|
|
await _channel.invokeMethod("setScale", [asset, scale]);
|
|
}
|
|
|
|
Future setRotation(
|
|
FilamentAsset asset, double rads, double x, double y, double z) async {
|
|
await _channel.invokeMethod("setRotation", [asset, rads, x, y, z]);
|
|
}
|
|
}
|