307 lines
16 KiB
C
307 lines
16 KiB
C
#ifndef _FLUTTER_FILAMENT_API_H
|
|
#define _FLUTTER_FILAMENT_API_H
|
|
|
|
#ifdef _WIN32
|
|
#ifdef IS_DLL
|
|
#define EMSCRIPTEN_KEEPALIVE __declspec(dllimport)
|
|
#else
|
|
#define EMSCRIPTEN_KEEPALIVE __declspec(dllexport)
|
|
#endif
|
|
#else
|
|
#ifndef EMSCRIPTEN_KEEPALIVE
|
|
#define EMSCRIPTEN_KEEPALIVE __attribute__((visibility("default")))
|
|
#endif
|
|
#endif
|
|
|
|
// we copy the LLVM <stdbool.h> here rather than including,
|
|
// because on Windows it's difficult to pin the exact location which confuses dart ffigen
|
|
|
|
#ifndef __STDBOOL_H
|
|
#define __STDBOOL_H
|
|
|
|
#define __bool_true_false_are_defined 1
|
|
|
|
#if defined(__STDC_VERSION__) && __STDC_VERSION__ > 201710L
|
|
/* FIXME: We should be issuing a deprecation warning here, but cannot yet due
|
|
* to system headers which include this header file unconditionally.
|
|
*/
|
|
#elif !defined(__cplusplus)
|
|
#define bool _Bool
|
|
#define true 1
|
|
#define false 0
|
|
#elif defined(__GNUC__) && !defined(__STRICT_ANSI__)
|
|
/* Define _Bool as a GNU extension. */
|
|
#define _Bool bool
|
|
#if defined(__cplusplus) && __cplusplus < 201103L
|
|
/* For C++98, define bool, false, true as a GNU extension. */
|
|
#define bool bool
|
|
#define false false
|
|
#define true true
|
|
#endif
|
|
#endif
|
|
|
|
#endif /* __STDBOOL_H */
|
|
|
|
#if defined(__APPLE__) || defined(__EMSCRIPTEN__)
|
|
#include <stddef.h>
|
|
#endif
|
|
|
|
#include "APIBoundaryTypes.h"
|
|
#include "ResourceBuffer.hpp"
|
|
#include "ThermionDartAPIUtils.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif
|
|
|
|
|
|
|
|
EMSCRIPTEN_KEEPALIVE TViewer *Viewer_create(const void *const context, const void *const loader, void *const platform, const char *uberArchivePath);
|
|
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer(TViewer *viewer);
|
|
EMSCRIPTEN_KEEPALIVE TSceneManager *Viewer_getSceneManager(TViewer *viewer);
|
|
EMSCRIPTEN_KEEPALIVE TRenderTarget* Viewer_createRenderTarget(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height);
|
|
EMSCRIPTEN_KEEPALIVE void Viewer_destroyRenderTarget(TViewer *viewer, TRenderTarget* tRenderTarget);
|
|
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createSwapChain(TViewer *viewer, const void *const window);
|
|
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createHeadlessSwapChain(TViewer *viewer, uint32_t width, uint32_t height);
|
|
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChain(TViewer *viewer, TSwapChain* swapChain);
|
|
EMSCRIPTEN_KEEPALIVE void Viewer_render(
|
|
TViewer *viewer);
|
|
EMSCRIPTEN_KEEPALIVE void Viewer_capture(
|
|
TViewer *viewer,
|
|
TView *view,
|
|
TSwapChain *swapChain,
|
|
uint8_t *pixelBuffer,
|
|
void (*callback)(void));
|
|
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTarget(
|
|
TViewer *viewer,
|
|
TView *view,
|
|
TSwapChain *swapChain,
|
|
TRenderTarget *renderTarget,
|
|
uint8_t *pixelBuffer,
|
|
void (*callback)(void));
|
|
EMSCRIPTEN_KEEPALIVE TView* Viewer_createView(TViewer *viewer);
|
|
EMSCRIPTEN_KEEPALIVE TView* Viewer_getViewAt(TViewer *viewer, int index);
|
|
EMSCRIPTEN_KEEPALIVE void Viewer_setMainCamera(TViewer *tViewer, TView *tView);
|
|
EMSCRIPTEN_KEEPALIVE TSwapChain* Viewer_getSwapChainAt(TViewer *tViewer, int index);
|
|
EMSCRIPTEN_KEEPALIVE void Viewer_setViewRenderable(TViewer *viewer, TSwapChain *swapChain, TView* view, bool renderable);
|
|
EMSCRIPTEN_KEEPALIVE void Viewer_pick(TViewer *viewer, TView* tView, int x, int y, void (*callback)(EntityId entityId, int x, int y, TView *tView, float depth, float fragX, float fragY, float fragZ));
|
|
EMSCRIPTEN_KEEPALIVE bool Viewer_isNonPickableEntity(TViewer *viewer, EntityId entityId);
|
|
|
|
// Engine
|
|
EMSCRIPTEN_KEEPALIVE TEngine *Viewer_getEngine(TViewer* viewer);
|
|
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine* tEngine, EntityId entityId);
|
|
EMSCRIPTEN_KEEPALIVE void Engine_setTransform(TEngine* tEngine, EntityId entity, double4x4 transform);
|
|
|
|
EMSCRIPTEN_KEEPALIVE void clear_background_image(TViewer *viewer);
|
|
EMSCRIPTEN_KEEPALIVE void set_background_image(TViewer *viewer, const char *path, bool fillHeight);
|
|
EMSCRIPTEN_KEEPALIVE void set_background_image_position(TViewer *viewer, float x, float y, bool clamp);
|
|
EMSCRIPTEN_KEEPALIVE void set_background_color(TViewer *viewer, const float r, const float g, const float b, const float a);
|
|
|
|
|
|
EMSCRIPTEN_KEEPALIVE void load_skybox(TViewer *viewer, const char *skyboxPath);
|
|
EMSCRIPTEN_KEEPALIVE void Viewer_loadIbl(TViewer *viewer, const char *iblPath, float intensity);
|
|
EMSCRIPTEN_KEEPALIVE void create_ibl(TViewer *viewer, float r, float g, float b, float intensity);
|
|
EMSCRIPTEN_KEEPALIVE void rotate_ibl(TViewer *viewer, float *rotationMatrix);
|
|
EMSCRIPTEN_KEEPALIVE void remove_skybox(TViewer *viewer);
|
|
EMSCRIPTEN_KEEPALIVE void remove_ibl(TViewer *viewer);
|
|
EMSCRIPTEN_KEEPALIVE EntityId add_light(
|
|
TViewer *viewer,
|
|
uint8_t type,
|
|
float colour,
|
|
float intensity,
|
|
float posX,
|
|
float posY,
|
|
float posZ,
|
|
float dirX,
|
|
float dirY,
|
|
float dirZ,
|
|
float falloffRadius,
|
|
float spotLightConeInner,
|
|
float spotLightConeOuter,
|
|
float sunAngularRadius,
|
|
float sunHaloSize,
|
|
float sunHaloFallof,
|
|
bool shadows);
|
|
EMSCRIPTEN_KEEPALIVE void remove_light(TViewer *viewer, EntityId entityId);
|
|
EMSCRIPTEN_KEEPALIVE void clear_lights(TViewer *viewer);
|
|
EMSCRIPTEN_KEEPALIVE void set_light_position(TViewer *viewer, EntityId light, float x, float y, float z);
|
|
EMSCRIPTEN_KEEPALIVE void set_light_direction(TViewer *viewer, EntityId light, float x, float y, float z);
|
|
EMSCRIPTEN_KEEPALIVE EntityId load_glb(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData);
|
|
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData);
|
|
EMSCRIPTEN_KEEPALIVE EntityId create_instance(TSceneManager *sceneManager, EntityId id);
|
|
EMSCRIPTEN_KEEPALIVE int get_instance_count(TSceneManager *sceneManager, EntityId entityId);
|
|
EMSCRIPTEN_KEEPALIVE void get_instances(TSceneManager *sceneManager, EntityId entityId, EntityId *out);
|
|
|
|
EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(TViewer *viewer);
|
|
|
|
EMSCRIPTEN_KEEPALIVE void set_frame_interval(TViewer *viewer, float interval);
|
|
|
|
EMSCRIPTEN_KEEPALIVE void apply_weights(
|
|
TSceneManager *sceneManager,
|
|
EntityId entity,
|
|
const char *const entityName,
|
|
float *const weights,
|
|
int count);
|
|
EMSCRIPTEN_KEEPALIVE bool set_morph_target_weights(
|
|
TSceneManager *sceneManager,
|
|
EntityId entity,
|
|
const float *const morphData,
|
|
int numWeights);
|
|
|
|
EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_material_instance(TSceneManager *sceneManager, TMaterialKey materialConfig);
|
|
|
|
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(TSceneManager *sceneManager, TMaterialInstance *instance);
|
|
|
|
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(
|
|
TSceneManager *sceneManager,
|
|
EntityId entity);
|
|
|
|
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(
|
|
TSceneManager *sceneManager,
|
|
EntityId asset);
|
|
EMSCRIPTEN_KEEPALIVE void add_bone_animation(
|
|
TSceneManager *sceneManager,
|
|
EntityId entity,
|
|
int skinIndex,
|
|
int boneIndex,
|
|
const float *const frameData,
|
|
int numFrames,
|
|
float frameLengthInMs,
|
|
float fadeOutInSecs,
|
|
float fadeInInSecs,
|
|
float maxDelta);
|
|
EMSCRIPTEN_KEEPALIVE void get_local_transform(TSceneManager *sceneManager,
|
|
EntityId entityId, float *const);
|
|
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(TSceneManager *sceneManager,
|
|
EntityId entityId, int skinIndex, float *const out, int numBones);
|
|
EMSCRIPTEN_KEEPALIVE void get_world_transform(TSceneManager *sceneManager,
|
|
EntityId entityId, float *const);
|
|
EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(TSceneManager *sceneManager,
|
|
EntityId entityId, int skinIndex, int boneIndex, float *const);
|
|
EMSCRIPTEN_KEEPALIVE bool set_bone_transform(
|
|
TSceneManager *sceneManager,
|
|
EntityId entity,
|
|
int skinIndex,
|
|
int boneIndex,
|
|
const float *const transform);
|
|
EMSCRIPTEN_KEEPALIVE void play_animation(TSceneManager *sceneManager, EntityId entity, int index, bool loop, bool reverse, bool replaceActive, float crossfade, float startOffset);
|
|
EMSCRIPTEN_KEEPALIVE void set_animation_frame(TSceneManager *sceneManager, EntityId entity, int animationIndex, int animationFrame);
|
|
EMSCRIPTEN_KEEPALIVE void stop_animation(TSceneManager *sceneManager, EntityId entity, int index);
|
|
EMSCRIPTEN_KEEPALIVE int get_animation_count(TSceneManager *sceneManager, EntityId asset);
|
|
EMSCRIPTEN_KEEPALIVE void get_animation_name(TSceneManager *sceneManager, EntityId entity, char *const outPtr, int index);
|
|
EMSCRIPTEN_KEEPALIVE float get_animation_duration(TSceneManager *sceneManager, EntityId entity, int index);
|
|
EMSCRIPTEN_KEEPALIVE int get_bone_count(TSceneManager *sceneManager, EntityId assetEntity, int skinIndex);
|
|
EMSCRIPTEN_KEEPALIVE void get_bone_names(TSceneManager *sceneManager, EntityId assetEntity, const char **outPtr, int skinIndex);
|
|
EMSCRIPTEN_KEEPALIVE EntityId get_bone(TSceneManager *sceneManager,
|
|
EntityId entityId,
|
|
int skinIndex,
|
|
int boneIndex);
|
|
|
|
EMSCRIPTEN_KEEPALIVE TGizmo* SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene);
|
|
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_createGeometry(
|
|
TSceneManager *sceneManager,
|
|
float *vertices,
|
|
int numVertices,
|
|
float *normals,
|
|
int numNormals,
|
|
float *uvs,
|
|
int numUvs,
|
|
uint16_t *indices,
|
|
int numIndices,
|
|
int primitiveType,
|
|
TMaterialInstance *materialInstance,
|
|
bool keepData);
|
|
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager);
|
|
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager);
|
|
EMSCRIPTEN_KEEPALIVE bool SceneManager_setTransform(TSceneManager *sceneManager, EntityId entityId, const double *const transform);
|
|
EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *sceneManager, EntityId* entities, const double* const transforms, int numEntities);
|
|
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_findCameraByName(TSceneManager* tSceneManager, EntityId entity, const char* name);
|
|
EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer);
|
|
EMSCRIPTEN_KEEPALIVE TScene* SceneManager_getScene(TSceneManager *tSceneManager);
|
|
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync);
|
|
EMSCRIPTEN_KEEPALIVE bool SceneManager_setMorphAnimation(
|
|
TSceneManager *sceneManager,
|
|
EntityId entity,
|
|
const float *const morphData,
|
|
const uint32_t *const morphIndices,
|
|
int numMorphTargets,
|
|
int numFrames,
|
|
float frameLengthInMs);
|
|
|
|
|
|
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId);
|
|
EMSCRIPTEN_KEEPALIVE void get_morph_target_name(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index);
|
|
EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity);
|
|
EMSCRIPTEN_KEEPALIVE void remove_entity(TViewer *viewer, EntityId asset);
|
|
EMSCRIPTEN_KEEPALIVE void clear_entities(TViewer *viewer);
|
|
EMSCRIPTEN_KEEPALIVE bool set_material_color(TSceneManager *sceneManager, EntityId entity, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
|
|
EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(TSceneManager *sceneManager, EntityId asset);
|
|
|
|
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(TSceneManager *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z);
|
|
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(TSceneManager *sceneManager, TView *view, EntityId entity, float viewportX, float viewportY);
|
|
|
|
EMSCRIPTEN_KEEPALIVE void set_position(TSceneManager *sceneManager, EntityId entity, float x, float y, float z);
|
|
EMSCRIPTEN_KEEPALIVE void set_rotation(TSceneManager *sceneManager, EntityId entity, float rads, float x, float y, float z, float w);
|
|
EMSCRIPTEN_KEEPALIVE void set_scale(TSceneManager *sceneManager, EntityId entity, float scale);
|
|
|
|
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *engine, EntityId entity);
|
|
EMSCRIPTEN_KEEPALIVE TEntityManager *Engine_getEntityManager(TEngine *engine);
|
|
|
|
// SceneManager
|
|
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_createCamera(TSceneManager *sceneManager);
|
|
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *sceneManager, TCamera* camera);
|
|
EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *sceneManager);
|
|
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_getCameraAt(TSceneManager *sceneManager, size_t index);
|
|
|
|
EMSCRIPTEN_KEEPALIVE int hide_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
|
|
EMSCRIPTEN_KEEPALIVE int reveal_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
|
|
|
|
|
|
EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(TSceneManager *sceneManager, const EntityId entityId);
|
|
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(TSceneManager *sceneManager, const EntityId parent, const char *name);
|
|
EMSCRIPTEN_KEEPALIVE int get_entity_count(TSceneManager *sceneManager, const EntityId target, bool renderableOnly);
|
|
EMSCRIPTEN_KEEPALIVE void get_entities(TSceneManager *sceneManager, const EntityId target, bool renderableOnly, EntityId *out);
|
|
EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(TSceneManager *sceneManager, const EntityId target, int index, bool renderableOnly);
|
|
|
|
EMSCRIPTEN_KEEPALIVE void ios_dummy();
|
|
EMSCRIPTEN_KEEPALIVE void thermion_flutter_free(void *ptr);
|
|
EMSCRIPTEN_KEEPALIVE void add_collision_component(TSceneManager *sceneManager, EntityId entityId, void (*callback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
|
|
EMSCRIPTEN_KEEPALIVE void remove_collision_component(TSceneManager *sceneManager, EntityId entityId);
|
|
EMSCRIPTEN_KEEPALIVE bool add_animation_component(TSceneManager *sceneManager, EntityId entityId);
|
|
EMSCRIPTEN_KEEPALIVE void remove_animation_component(TSceneManager *sceneManager, EntityId entityId);
|
|
|
|
EMSCRIPTEN_KEEPALIVE EntityId get_parent(TSceneManager *sceneManager, EntityId child);
|
|
EMSCRIPTEN_KEEPALIVE EntityId get_ancestor(TSceneManager *sceneManager, EntityId child);
|
|
EMSCRIPTEN_KEEPALIVE void set_parent(TSceneManager *sceneManager, EntityId child, EntityId parent, bool preserveScaling);
|
|
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity);
|
|
EMSCRIPTEN_KEEPALIVE void set_priority(TSceneManager *sceneManager, EntityId entityId, int priority);
|
|
|
|
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, TView *view, EntityId entity);
|
|
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, TView *view, EntityId entity, float *minX, float *minY, float *maxX, float *maxY);
|
|
|
|
|
|
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(TSceneManager *sceneManager, EntityId entity, float r, float g, float b);
|
|
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(TSceneManager *sceneManager, EntityId entity);
|
|
EMSCRIPTEN_KEEPALIVE void set_material_property_float(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, float value);
|
|
EMSCRIPTEN_KEEPALIVE void set_material_property_int(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, int value);
|
|
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, double4 value);
|
|
EMSCRIPTEN_KEEPALIVE void set_material_depth_write(TSceneManager *sceneManager, EntityId entity, int materialIndex, bool enabled);
|
|
EMSCRIPTEN_KEEPALIVE void unproject_texture(TViewer* viewer, EntityId entity,uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight);
|
|
EMSCRIPTEN_KEEPALIVE void *const create_texture(TSceneManager *sceneManager, uint8_t *data, size_t length);
|
|
EMSCRIPTEN_KEEPALIVE void destroy_texture(TSceneManager *sceneManager, void *const texture);
|
|
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(TSceneManager *sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex);
|
|
|
|
EMSCRIPTEN_KEEPALIVE TMaterialInstance* get_material_instance_at(TSceneManager *sceneManager, EntityId entity, int materialIndex);
|
|
|
|
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance* materialInstance, bool enabled);
|
|
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance* materialInstance, bool enabled);
|
|
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance* materialInstance, const char* name, double x, double y);
|
|
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance* materialInstance, const char* name, double value);
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif
|