87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TNT_FILAMENT_BACKEND_OPENGL_NULLGLES_H
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#define TNT_FILAMENT_BACKEND_OPENGL_NULLGLES_H
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/*
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* This is used for debugging (stubbing out GLES calls)
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*
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* Simply uncomment the line
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* using namespace nullgles;
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*
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* below.
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*
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*/
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namespace filament::backend {
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namespace nullgles {
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inline void glScissor(GLint, GLint, GLsizei, GLsizei) { }
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inline void glViewport(GLint, GLint, GLsizei, GLsizei) { }
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inline void glDepthRangef(GLfloat, GLfloat) { }
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inline void glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) { }
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inline void glClearStencil(GLint) { }
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inline void glClearDepthf(GLfloat) { }
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inline void glBindBufferBase(GLenum, GLuint, GLuint) { }
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inline void glBindVertexArray (GLuint) { }
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inline void glBindTexture (GLenum, GLuint) { }
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inline void glBindBuffer (GLenum, GLuint) { }
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inline void glBindFramebuffer (GLenum, GLuint) { }
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inline void glBindRenderbuffer (GLenum, GLuint) { }
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inline void glUseProgram (GLuint) { }
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inline void glBufferData(GLenum, GLsizeiptr, const void *, GLenum) { }
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inline void glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *) { }
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inline void glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) { }
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inline void glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) { }
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inline void glGenerateMipmap(GLenum) { }
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inline void glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) { }
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inline void glDisableVertexAttribArray (GLuint) { }
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inline void glEnableVertexAttribArray (GLuint) { }
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inline void glDisable (GLenum cap) { }
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inline void glEnable (GLenum cap) { }
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inline void glCullFace (GLenum mode) { }
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inline void glBlendFunc (GLenum, GLenum) { }
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inline void glInvalidateFramebuffer (GLenum, GLsizei, const GLenum *) { }
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inline void glInvalidateSubFramebuffer (GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
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inline void glSamplerParameteri (GLuint, GLenum, GLint) { }
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inline void glSamplerParameterf (GLuint, GLenum, GLfloat) { }
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inline void glFramebufferRenderbuffer (GLenum, GLenum, GLenum, GLuint) { }
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inline void glRenderbufferStorageMultisample (GLenum, GLsizei, GLenum, GLsizei, GLsizei) { }
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inline void glRenderbufferStorage (GLenum, GLenum, GLsizei, GLsizei) { }
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inline void glClear(GLbitfield) { }
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inline void glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *) { }
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inline void glBlitFramebuffer (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) { }
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inline void glReadPixels (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *) { }
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inline GLenum glGetError() { return GL_NO_ERROR; }
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} // namespace nullgles
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// turn GLES calls defined above into no-ops
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//using namespace nullgles;
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} // namespace filament::backend
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#endif // TNT_FILAMENT_BACKEND_OPENGL_NULLGLES_H
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