111 lines
3.3 KiB
C++
111 lines
3.3 KiB
C++
#pragma once
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#include <utils/Entity.h>
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#include <filament/Engine.h>
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#include <filament/Material.h>
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#include <filament/MaterialInstance.h>
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#include <filament/Scene.h>
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#include <filament/Camera.h>
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#include <filament/View.h>
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#include <filament/Viewport.h>
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#include <gltfio/AssetLoader.h>
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#include <gltfio/FilamentAsset.h>
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#include <gltfio/FilamentInstance.h>
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#include <gltfio/ResourceLoader.h>
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#include <filament/IndexBuffer.h>
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#include <filament/InstanceBuffer.h>
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#include "ThermionDartApi.h"
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namespace thermion {
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using namespace filament;
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using namespace utils;
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class Gizmo {
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enum Axis { X, Y, Z};
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public:
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Gizmo(Engine *engine, View *view, Scene *scene, Material* material);
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~Gizmo();
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typedef void (*PickCallback)(EntityId entityId, uint32_t x, uint32_t y, View *view);
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Entity x() {
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return _entities[0];
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};
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Entity y() {
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return _entities[1];
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};
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Entity z() {
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return _entities[2];
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};
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Entity center() {
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return _entities[3];
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};
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bool isActive() {
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return _isActive;
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}
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void pick(uint32_t x, uint32_t y, PickCallback callback);
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bool isGizmoEntity(Entity entity);
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void setVisibility(bool visible);
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private:
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class PickCallbackHandler {
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public:
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PickCallbackHandler(Gizmo* gizmo, PickCallback callback) : _gizmo(gizmo), _callback(callback) {};
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void handle(filament::View::PickingQueryResult const &result) {
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auto x = static_cast<int32_t>(result.fragCoords.x);
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auto y= static_cast<int32_t>(result.fragCoords.y);
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for(int i = 0; i < 7; i++) {
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if(_gizmo->_entities[i] == result.renderable) {
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if(i < 4) {
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return;
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}
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_gizmo->highlight(_gizmo->_entities[i - 4]);
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_callback(Entity::smuggle(_gizmo->_entities[i - 4]), x, y, _gizmo->_view);
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return;
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}
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}
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_gizmo->unhighlight();
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_callback(0, x, y, _gizmo->_view);
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delete(this);
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}
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private:
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Gizmo* _gizmo;
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PickCallback _callback;
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};
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void createTransparentRectangles();
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void highlight(Entity entity);
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void unhighlight();
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Engine *_engine;
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Scene *_scene;
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View *_view;
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Material* _material;
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utils::Entity _entities[7] = { utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity() };
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MaterialInstance* _materialInstances[7];
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math::float4 inactiveColors[3] {
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math::float4 { 1.0f, 0.0f, 0.0f, 0.5f },
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math::float4 { 0.0f, 1.0f, 0.0f, 0.5f },
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math::float4 { 0.0f, 0.0f, 1.0f, 0.5f },
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};
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math::float4 activeColors[3] {
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math::float4 { 1.0f, 0.0f, 0.0f, 1.0f },
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math::float4 { 0.0f, 1.0f, 0.0f, 1.0f },
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math::float4 { 0.0f, 0.0f, 1.0f, 1.0f },
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};
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bool _isActive = true;
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};
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} |