successfully allocating with VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT working copying vulkan texture successfully passing D3D texture back to Flutter chore: Dart/Windows sample project: remove unnnecessary InvalidateRect from update() chore: Dart/Windows sample project: add generated bindings successfully blitting from Vulkan swapchain to D3D texture working Vulkan texture integration with Flutter refactor to allow disposal of resources in destructors handle destroyTexture correctly correctly implement surface resizing/destruction move Windows engine to Vulkan backend and flush after creating swapchain add vulkan + vkshaders to Windows libs update materials with Vulkan move Vulkan implementation to thermion_Dart remove extras folder thermion_flutter plugin updates update build hook to copy .lib file to output directory and use -vulkan lib zip file thermion_flutter cleanup reinstate stereoscopic on Windows add dxgi and d3d11.lib to windows header pragma update cli_windows sample project copy filament/vulkan headers to output directory. This was originally added to facilitate linking on Windows (where thermion_flutter_plugin.cpp needs the Vulkan-related headers), but this doesn't actually solve the problem because there's no way that I've found to get the directory structure correct in the Dart native_assets build directory unless you explicitly address each inidivual file. The current approach is therefore to just keep a permanent copy of the headers in the thermion_filament directory (meaning these will need to be updated manually if the Filament version changes). However, I decided to keep the changes to build.dart because it doesn't have much negative impact and may be helpful in future. disable stereoscopic on Windows and disable handle use after free checks use filament headers for thermion_flutter throw Exception for MSAA on Windows (note that passing msaa:true for setAntiAliasing doesn't actually set MSAA on other platforms, but at least it won't cause the engine to crash) change header include path for Windows/Vulkan change header include path for Windows/Vulkan add filament/vulkan headers for flutter (Windows) ensure destroyTexture platform methods accept an integer rather than a list handle Android/Windows swapchain creation separately
246 lines
7.8 KiB
C
246 lines
7.8 KiB
C
//
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// File: vk_icd.h
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//
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/*
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* Copyright (c) 2015-2016 The Khronos Group Inc.
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* Copyright (c) 2015-2016 Valve Corporation
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* Copyright (c) 2015-2016 LunarG, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef VKICD_H
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#define VKICD_H
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#include "vulkan.h"
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#include <stdbool.h>
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// Loader-ICD version negotiation API. Versions add the following features:
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// Version 0 - Initial. Doesn't support vk_icdGetInstanceProcAddr
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// or vk_icdNegotiateLoaderICDInterfaceVersion.
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// Version 1 - Add support for vk_icdGetInstanceProcAddr.
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// Version 2 - Add Loader/ICD Interface version negotiation
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// via vk_icdNegotiateLoaderICDInterfaceVersion.
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// Version 3 - Add ICD creation/destruction of KHR_surface objects.
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// Version 4 - Add unknown physical device extension querying via
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// vk_icdGetPhysicalDeviceProcAddr.
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// Version 5 - Tells ICDs that the loader is now paying attention to the
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// application version of Vulkan passed into the ApplicationInfo
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// structure during vkCreateInstance. This will tell the ICD
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// that if the loader is older, it should automatically fail a
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// call for any API version > 1.0. Otherwise, the loader will
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// manually determine if it can support the expected version.
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// Version 6 - Add support for vk_icdEnumerateAdapterPhysicalDevices.
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#define CURRENT_LOADER_ICD_INTERFACE_VERSION 6
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#define MIN_SUPPORTED_LOADER_ICD_INTERFACE_VERSION 0
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#define MIN_PHYS_DEV_EXTENSION_ICD_INTERFACE_VERSION 4
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// Old typedefs that don't follow a proper naming convention but are preserved for compatibility
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typedef VkResult(VKAPI_PTR *PFN_vkNegotiateLoaderICDInterfaceVersion)(uint32_t *pVersion);
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// This is defined in vk_layer.h which will be found by the loader, but if an ICD is building against this
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// file directly, it won't be found.
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#ifndef PFN_GetPhysicalDeviceProcAddr
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typedef PFN_vkVoidFunction(VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char *pName);
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#endif
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// Typedefs for loader/ICD interface
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typedef VkResult (VKAPI_PTR *PFN_vk_icdNegotiateLoaderICDInterfaceVersion)(uint32_t* pVersion);
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typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vk_icdGetInstanceProcAddr)(VkInstance instance, const char* pName);
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typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vk_icdGetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName);
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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typedef VkResult (VKAPI_PTR *PFN_vk_icdEnumerateAdapterPhysicalDevices)(VkInstance instance, LUID adapterLUID,
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uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
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#endif
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// Prototypes for loader/ICD interface
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#if !defined(VK_NO_PROTOTYPES)
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#ifdef __cplusplus
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extern "C" {
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#endif
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VKAPI_ATTR VkResult VKAPI_CALL vk_icdNegotiateLoaderICDInterfaceVersion(uint32_t* pVersion);
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VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetInstanceProcAddr(VkInstance instance, const char* pName);
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VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetPhysicalDeviceProcAddr(VkInstance isntance, const char* pName);
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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VKAPI_ATTR VkResult VKAPI_CALL vk_icdEnumerateAdapterPhysicalDevices(VkInstance instance, LUID adapterLUID,
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uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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/*
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* The ICD must reserve space for a pointer for the loader's dispatch
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* table, at the start of <each object>.
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* The ICD must initialize this variable using the SET_LOADER_MAGIC_VALUE macro.
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*/
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#define ICD_LOADER_MAGIC 0x01CDC0DE
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typedef union {
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uintptr_t loaderMagic;
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void *loaderData;
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} VK_LOADER_DATA;
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static inline void set_loader_magic_value(void *pNewObject) {
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VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject;
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loader_info->loaderMagic = ICD_LOADER_MAGIC;
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}
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static inline bool valid_loader_magic_value(void *pNewObject) {
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const VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject;
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return (loader_info->loaderMagic & 0xffffffff) == ICD_LOADER_MAGIC;
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}
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/*
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* Windows and Linux ICDs will treat VkSurfaceKHR as a pointer to a struct that
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* contains the platform-specific connection and surface information.
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*/
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typedef enum {
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VK_ICD_WSI_PLATFORM_MIR,
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VK_ICD_WSI_PLATFORM_WAYLAND,
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VK_ICD_WSI_PLATFORM_WIN32,
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VK_ICD_WSI_PLATFORM_XCB,
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VK_ICD_WSI_PLATFORM_XLIB,
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VK_ICD_WSI_PLATFORM_ANDROID,
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VK_ICD_WSI_PLATFORM_MACOS,
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VK_ICD_WSI_PLATFORM_IOS,
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VK_ICD_WSI_PLATFORM_DISPLAY,
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VK_ICD_WSI_PLATFORM_HEADLESS,
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VK_ICD_WSI_PLATFORM_METAL,
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VK_ICD_WSI_PLATFORM_DIRECTFB,
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VK_ICD_WSI_PLATFORM_VI,
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VK_ICD_WSI_PLATFORM_GGP,
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VK_ICD_WSI_PLATFORM_SCREEN,
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} VkIcdWsiPlatform;
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typedef struct {
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VkIcdWsiPlatform platform;
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} VkIcdSurfaceBase;
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#ifdef VK_USE_PLATFORM_MIR_KHR
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typedef struct {
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VkIcdSurfaceBase base;
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MirConnection *connection;
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MirSurface *mirSurface;
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} VkIcdSurfaceMir;
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#endif // VK_USE_PLATFORM_MIR_KHR
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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typedef struct {
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VkIcdSurfaceBase base;
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struct wl_display *display;
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struct wl_surface *surface;
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} VkIcdSurfaceWayland;
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#endif // VK_USE_PLATFORM_WAYLAND_KHR
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#ifdef VK_USE_PLATFORM_WIN32_KHR
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typedef struct {
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VkIcdSurfaceBase base;
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HINSTANCE hinstance;
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HWND hwnd;
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} VkIcdSurfaceWin32;
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#endif // VK_USE_PLATFORM_WIN32_KHR
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#ifdef VK_USE_PLATFORM_XCB_KHR
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typedef struct {
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VkIcdSurfaceBase base;
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xcb_connection_t *connection;
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xcb_window_t window;
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} VkIcdSurfaceXcb;
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#endif // VK_USE_PLATFORM_XCB_KHR
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#ifdef VK_USE_PLATFORM_XLIB_KHR
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typedef struct {
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VkIcdSurfaceBase base;
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Display *dpy;
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Window window;
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} VkIcdSurfaceXlib;
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#endif // VK_USE_PLATFORM_XLIB_KHR
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#ifdef VK_USE_PLATFORM_DIRECTFB_EXT
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typedef struct {
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VkIcdSurfaceBase base;
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IDirectFB *dfb;
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IDirectFBSurface *surface;
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} VkIcdSurfaceDirectFB;
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#endif // VK_USE_PLATFORM_DIRECTFB_EXT
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#ifdef VK_USE_PLATFORM_ANDROID_KHR
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typedef struct {
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VkIcdSurfaceBase base;
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struct ANativeWindow *window;
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} VkIcdSurfaceAndroid;
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#endif // VK_USE_PLATFORM_ANDROID_KHR
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#ifdef VK_USE_PLATFORM_MACOS_MVK
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typedef struct {
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VkIcdSurfaceBase base;
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const void *pView;
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} VkIcdSurfaceMacOS;
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#endif // VK_USE_PLATFORM_MACOS_MVK
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#ifdef VK_USE_PLATFORM_IOS_MVK
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typedef struct {
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VkIcdSurfaceBase base;
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const void *pView;
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} VkIcdSurfaceIOS;
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#endif // VK_USE_PLATFORM_IOS_MVK
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#ifdef VK_USE_PLATFORM_GGP
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typedef struct {
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VkIcdSurfaceBase base;
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GgpStreamDescriptor streamDescriptor;
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} VkIcdSurfaceGgp;
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#endif // VK_USE_PLATFORM_GGP
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typedef struct {
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VkIcdSurfaceBase base;
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VkDisplayModeKHR displayMode;
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uint32_t planeIndex;
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uint32_t planeStackIndex;
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VkSurfaceTransformFlagBitsKHR transform;
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float globalAlpha;
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VkDisplayPlaneAlphaFlagBitsKHR alphaMode;
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VkExtent2D imageExtent;
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} VkIcdSurfaceDisplay;
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typedef struct {
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VkIcdSurfaceBase base;
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} VkIcdSurfaceHeadless;
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#ifdef VK_USE_PLATFORM_METAL_EXT
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typedef struct {
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VkIcdSurfaceBase base;
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const CAMetalLayer *pLayer;
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} VkIcdSurfaceMetal;
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#endif // VK_USE_PLATFORM_METAL_EXT
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#ifdef VK_USE_PLATFORM_VI_NN
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typedef struct {
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VkIcdSurfaceBase base;
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void *window;
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} VkIcdSurfaceVi;
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#endif // VK_USE_PLATFORM_VI_NN
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#ifdef VK_USE_PLATFORM_SCREEN_QNX
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typedef struct {
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VkIcdSurfaceBase base;
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struct _screen_context *context;
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struct _screen_window *window;
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} VkIcdSurfaceScreen;
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#endif // VK_USE_PLATFORM_SCREEN_QNX
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#endif // VKICD_H
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