121 lines
3.5 KiB
Dart
121 lines
3.5 KiB
Dart
import 'animations.dart';
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import 'package:flutter/foundation.dart';
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import 'package:vector_math/vector_math.dart';
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class AnimationBuilder {
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BoneAnimation? boneAnimation;
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double _frameLengthInMs = 0;
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double _duration = 0;
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int _numMorphWeights = 0;
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double? _interpMorphStart;
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double? _interpMorphEnd;
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double? _interpMorphStartValue;
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double? _interpMorphEndValue;
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List<BoneAnimation>? _boneAnimations = null;
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Animation build() {
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if (_numMorphWeights == 0 || _duration == 0 || _frameLengthInMs == 0)
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throw Exception();
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int numFrames = _duration * 1000 ~/ _frameLengthInMs;
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final morphData = Float32List((numFrames * _numMorphWeights).toInt());
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var frameStart = (_interpMorphStart! * 1000) ~/ _frameLengthInMs;
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var frameEnd = (_interpMorphEnd! * 1000) ~/ _frameLengthInMs;
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for (int i = frameStart; i < frameEnd; i++) {
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var linear = (i - frameStart) / frameEnd;
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var val = ((1 - linear) * _interpMorphStartValue!) +
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(linear * _interpMorphEndValue!);
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for (int j = 0; j < _numMorphWeights; j++) {
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morphData[(i * _numMorphWeights) + j] = val;
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}
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}
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return Animation(morphData, _numMorphWeights, _boneAnimations, numFrames,
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_frameLengthInMs);
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}
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AnimationBuilder setFramerate(int framerate) {
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_frameLengthInMs = 1000 / framerate;
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return this;
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}
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AnimationBuilder setDuration(double secs) {
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_duration = secs;
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return this;
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}
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AnimationBuilder setNumMorphWeights(int numMorphWeights) {
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_numMorphWeights = numMorphWeights;
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return this;
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}
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AnimationBuilder interpolateMorphWeights(
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double start, double end, double startValue, double endValue) {
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this._interpMorphStart = start;
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this._interpMorphEnd = end;
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this._interpMorphStartValue = startValue;
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this._interpMorphEndValue = endValue;
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return this;
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}
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AnimationBuilder interpolateBoneTransform(
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String boneName,
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String meshName,
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double start,
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double end,
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Vector3 transStart,
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Vector3 transEnd,
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Quaternion quatStart,
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Quaternion quatEnd) {
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var translations = <Vector3>[];
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var quats = <Quaternion>[];
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var frameStart = (start * 1000) ~/ _frameLengthInMs;
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var frameEnd = (end * 1000) ~/ _frameLengthInMs;
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int numFrames = _duration * 1000 ~/ _frameLengthInMs;
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if (frameEnd > numFrames) {
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throw Exception();
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}
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for (int i = 0; i < numFrames; i++) {
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if (i >= frameStart && i < frameEnd) {
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var linear = (i - frameStart) / (frameEnd - frameStart);
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translations.add(Vector3(
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((1 - linear) * transStart.x) + (linear * transEnd.x),
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((1 - linear) * transStart.y) + (linear * transEnd.y),
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((1 - linear) * transStart.z) + (linear * transEnd.z),
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));
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quats.add(Quaternion(
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((1 - linear) * quatStart.x) + (linear * quatEnd.x),
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((1 - linear) * quatStart.y) + (linear * quatEnd.y),
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((1 - linear) * quatStart.z) + (linear * quatEnd.z),
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((1 - linear) * quatStart.w) + (linear * quatEnd.w),
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));
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} else {
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translations.add(Vector3.zero());
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quats.add(Quaternion.identity());
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}
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}
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var boneFrameData = BoneTransformFrameData(translations, quats);
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_boneAnimations ??= <BoneAnimation>[];
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var frameData = List<List<double>>.generate(
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numFrames, (index) => boneFrameData.getFrameData(index).toList());
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var animData = Float32List.fromList(frameData.expand((x) => x).toList());
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_boneAnimations!.add(BoneAnimation([boneName], [meshName], animData));
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return this;
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}
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}
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