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cup_edit/thermion_dart/native/include/c_api/TMaterialInstance.h

125 lines
4.4 KiB
C

#pragma once
#include "APIBoundaryTypes.h"
#include "APIExport.h"
#ifdef __cplusplus
extern "C"
{
#endif
// copied from SamplerCompareFunc in DriverEnums.h
enum TSamplerCompareFunc
{
// don't change the enums values
LE = 0, //!< Less or equal
GE, //!< Greater or equal
L, //!< Strictly less than
G, //!< Strictly greater than
E, //!< Equal
NE, //!< Not equal
A, //!< Always. Depth / stencil testing is deactivated.
N //!< Never. The depth / stencil test always fails.
};
// StencilOperation equivalent
enum TStencilOperation
{
KEEP = 0, // Keep the current value
ZERO, // Set the value to zero
REPLACE, // Set the value to reference value
INCR, // Increment the current value with saturation
INCR_WRAP, // Increment the current value without saturation
DECR, // Decrement the current value with saturation
DECR_WRAP, // Decrement the current value without saturation
INVERT // Invert the current value
};
enum TStencilFace
{
STENCIL_FACE_FRONT = 1,
STENCIL_FACE_BACK = 2,
STENCIL_FACE_FRONT_AND_BACK = 3
};
enum TCullingMode
{
CULLING_MODE_NONE = 0,
CULLING_MODE_FRONT,
CULLING_MODE_BACK,
CULLING_MODE_FRONT_AND_BACK
};
enum TTransparencyMode {
//! the transparent object is drawn honoring the raster state
DEFAULT,
/**
* the transparent object is first drawn in the depth buffer,
* then in the color buffer, honoring the culling mode, but ignoring the depth test function
*/
TWO_PASSES_ONE_SIDE,
/**
* the transparent object is drawn twice in the color buffer,
* first with back faces only, then with front faces; the culling
* mode is ignored. Can be combined with two-sided lighting
*/
TWO_PASSES_TWO_SIDES
};
EMSCRIPTEN_KEEPALIVE TMaterialInstance *Material_createInstance(TMaterial *tMaterial);
EMSCRIPTEN_KEEPALIVE bool MaterialInstance_isStencilWriteEnabled(TMaterialInstance *materialInstance);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilWrite(TMaterialInstance *materialInstance, bool enabled);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setCullingMode(TMaterialInstance *materialInstance, TCullingMode culling);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance *materialInstance, bool enabled);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance *materialInstance, bool enabled);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *materialInstance, const char *name, double x, double y, double w, double z);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *name, double x, double y);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *materialInstance, const char *name, double value);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *materialInstance, const char *name, int value);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterTexture(TMaterialInstance *materialInstance, const char *propertyName, TTexture *texture, TTextureSampler *sampler);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthFunc(TMaterialInstance *materialInstance, TSamplerCompareFunc depthFunc);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpStencilFail(
TMaterialInstance *materialInstance,
TStencilOperation op,
TStencilFace face);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpDepthFail(
TMaterialInstance *materialInstance,
TStencilOperation op,
TStencilFace face);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpDepthStencilPass(
TMaterialInstance *materialInstance,
TStencilOperation op,
TStencilFace face);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilCompareFunction(
TMaterialInstance *materialInstance,
TSamplerCompareFunc func,
TStencilFace face);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilReferenceValue(
TMaterialInstance *materialInstance,
uint8_t value,
TStencilFace face);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilReadMask(
TMaterialInstance *materialInstance,
uint8_t mask);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilWriteMask(
TMaterialInstance *materialInstance,
uint8_t mask);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setTransparencyMode(
TMaterialInstance *materialInstance,
TTransparencyMode transparencyMode);
#ifdef __cplusplus
}
#endif