Files
cup_edit/lib/widgets/filament_widget.dart
2023-10-26 02:10:22 +11:00

307 lines
9.0 KiB
Dart

import 'dart:io';
import 'dart:math';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:polyvox_filament/filament_controller.dart';
import 'dart:async';
typedef ResizeCallback = void Function(Size newSize);
class ResizeObserver extends SingleChildRenderObjectWidget {
final ResizeCallback onResized;
const ResizeObserver({
Key? key,
required this.onResized,
Widget? child,
}) : super(
key: key,
child: child,
);
@override
RenderObject createRenderObject(BuildContext context) =>
_RenderResizeObserver(onLayoutChangedCallback: onResized);
}
class _RenderResizeObserver extends RenderProxyBox {
final ResizeCallback onLayoutChangedCallback;
_RenderResizeObserver({
RenderBox? child,
required this.onLayoutChangedCallback,
}) : super(child);
Size _oldSize = Size.zero;
@override
void performLayout() async {
super.performLayout();
if (size.width != _oldSize.width || size.height != _oldSize.height) {
onLayoutChangedCallback(size);
_oldSize = Size(size.width, size.height);
}
}
}
class FilamentWidget extends StatefulWidget {
final FilamentController controller;
///
/// The content to render before the texture widget is available.
/// The default is a solid red Container, intentionally chosen to make it clear that there will be at least one frame where the Texture widget is not being rendered.
///
final Widget? initial;
const FilamentWidget({Key? key, required this.controller, this.initial})
: super(key: key);
@override
_FilamentWidgetState createState() => _FilamentWidgetState();
}
class _FilamentWidgetState extends State<FilamentWidget> {
int? _width;
int? _height;
@override
void initState() {
WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
var size = ((context.findRenderObject()) as RenderBox).size;
_width = size.width.ceil();
_height = size.height.ceil();
setState(() {});
});
super.initState();
}
@override
Widget build(BuildContext context) {
if (_width == null || _height == null) {
return widget.initial ?? Container(color: Colors.red);
}
return ResizeObserver(
onResized: (newSize) {
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
setState(() {
_width = newSize.width.ceil();
_height = newSize.height.ceil();
});
});
},
child: _SizedFilamentWidget(
initial: widget.initial,
width: _width!,
height: _height!,
controller: widget.controller,
));
}
}
class _SizedFilamentWidget extends StatefulWidget {
final int width;
final int height;
final Widget? initial;
final FilamentController controller;
const _SizedFilamentWidget(
{super.key,
required this.width,
required this.height,
this.initial,
required this.controller});
@override
State<StatefulWidget> createState() => _SizedFilamentWidgetState();
}
class _SizedFilamentWidgetState extends State<_SizedFilamentWidget> {
String? _error;
late final AppLifecycleListener _appLifecycleListener;
Rect get _rect {
final renderBox =(context.findRenderObject()) as RenderBox;
final size = renderBox.size;
final translation = renderBox.getTransformTo(null).getTranslation();
return Rect.fromLTWH(translation.x, translation.y, size.width, size.height);
}
@override
void initState() {
_appLifecycleListener = AppLifecycleListener(
onStateChange: _handleStateChange,
);
WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
try {
await widget.controller.createViewer(_rect);
} catch (err) {
_error = err.toString();
}
setState(() {});
});
super.initState();
}
Timer? _resizeTimer;
bool _resizing = false;
Future _resize() {
print("Resizing widget");
final completer = Completer();
// resizing the window can be sluggish (particular in debug mode), exacerbated when simultaneously recreating the swapchain and resize the window.
// to address this, whenever the widget is resized, we set a timer for Xms in the future.
// this timer will call [resize] with the widget size at that point in time.
// any subsequent widget resizes will cancel the timer and replace with a new one.
// debug mode does need a longer timeout.
_resizeTimer?.cancel();
_resizeTimer =
Timer(const Duration(milliseconds: kReleaseMode ? 20 : 100), () async {
if (!mounted) {
return;
}
while (_resizing) {
await Future.delayed(const Duration(milliseconds: 20));
}
_resizing = true;
await widget.controller.resize(_rect);
_resizeTimer = null;
setState(() {});
_resizing = false;
completer.complete();
});
return completer.future;
}
@override
void didUpdateWidget(_SizedFilamentWidget oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.height != widget.height || oldWidget.width != widget.width) {
_resize();
}
}
@override
void dispose() {
_appLifecycleListener.dispose();
super.dispose();
}
bool _wasRenderingOnInactive = true;
void _handleStateChange(AppLifecycleState state) async {
switch (state) {
case AppLifecycleState.detached:
print("Detached");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.controller.rendering;
}
await widget.controller.setRendering(false);
break;
case AppLifecycleState.hidden:
print("Hidden");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.controller.rendering;
}
await widget.controller.setRendering(false);
break;
case AppLifecycleState.inactive:
print("Inactive");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.controller.rendering;
}
// on Windows in particular, restoring a window after minimizing stalls the renderer (and the whole application) for a considerable length of time.
// disabling rendering on minimize seems to fix the issue (so I wonder if there's some kind of command buffer that's filling up while the window is minimized).
await widget.controller.setRendering(false);
break;
case AppLifecycleState.paused:
print("Paused");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.controller.rendering;
}
await widget.controller.setRendering(false);
break;
case AppLifecycleState.resumed:
print("Resumed");
await widget.controller.setRendering(_wasRenderingOnInactive);
break;
}
}
@override
Widget build(BuildContext context) {
// if an error was encountered in creating a viewer, display the error message and don't even try to display a Texture widget.
if (_error != null) {
return Container(
color: Colors.white,
child: Column(children: [
const Text("A fatal error was encountered"),
Text(_error!)
]));
}
if (!widget.controller.requiresTextureWidget) {
return Stack(children: [
Positioned.fill(child: CustomPaint(painter: TransparencyPainter()))
]);
}
return ListenableBuilder(
listenable: widget.controller.textureDetails,
builder: (BuildContext ctx, Widget? wdgt) {
if (widget.controller.textureDetails.value == null) {
return Stack(children: [
Positioned.fill(
child: widget.initial ?? Container(color: Colors.red))
]);
}
// see [FilamentControllerFFI.resize] for an explanation of how we deal with resizing
var texture = Texture(
key: ObjectKey(
"texture_${widget.controller.textureDetails.value!.textureId}"),
textureId: widget.controller.textureDetails.value!.textureId,
filterQuality: FilterQuality.none,
freeze: false,
);
return Stack(children: [
Positioned.fill(
child: Platform.isLinux || Platform.isWindows
? Transform(
alignment: Alignment.center,
transform: Matrix4.rotationX(
pi), // TODO - this rotation is due to OpenGL texture coordinate working in a different space from Flutter, can we move this to the C++ side somewhere?
child: texture)
: texture)
]);
});
}
}
class TransparencyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
canvas.drawRect(
Rect.fromLTWH(0, 0, size.width, size.height),
Paint()
..blendMode = BlendMode.clear
..color = const Color(0x00000000),
);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
}