Files
cup_edit/ios/include/filament/RenderTarget.h
2022-02-06 13:28:28 +08:00

190 lines
7.0 KiB
C++

/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//! \file
#ifndef TNT_FILAMENT_RENDERTARGET_H
#define TNT_FILAMENT_RENDERTARGET_H
#include <filament/FilamentAPI.h>
#include <backend/DriverEnums.h>
#include <backend/TargetBufferInfo.h>
#include <stddef.h>
namespace filament {
class FRenderTarget;
class Engine;
class Texture;
/**
* An offscreen render target that can be associated with a View and contains
* weak references to a set of attached Texture objects.
*
* RenderTarget is intended to be used with the View's post-processing disabled for the most part.
* especially when a DEPTH attachment is also used (see Builder::texture()).
*
* Custom RenderTarget are ultimately intended to render into textures that might be used during
* the main render pass.
*
* Clients are responsible for the lifetime of all associated Texture attachments.
*
* @see View
*/
class UTILS_PUBLIC RenderTarget : public FilamentAPI {
struct BuilderDetails;
public:
using CubemapFace = backend::TextureCubemapFace;
/** Minimum number of color attachment supported */
static constexpr uint8_t MIN_SUPPORTED_COLOR_ATTACHMENTS_COUNT =
backend::MRT::MIN_SUPPORTED_RENDER_TARGET_COUNT;
/** Maximum number of color attachment supported */
static constexpr uint8_t MAX_SUPPORTED_COLOR_ATTACHMENTS_COUNT =
backend::MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT;
/**
* Attachment identifiers
*/
enum class AttachmentPoint : uint8_t {
COLOR0 = 0, //!< identifies the 1st color attachment
COLOR1 = 1, //!< identifies the 2nd color attachment
COLOR2 = 2, //!< identifies the 3rd color attachment
COLOR3 = 3, //!< identifies the 4th color attachment
COLOR4 = 4, //!< identifies the 5th color attachment
COLOR5 = 5, //!< identifies the 6th color attachment
COLOR6 = 6, //!< identifies the 7th color attachment
COLOR7 = 7, //!< identifies the 8th color attachment
DEPTH = MAX_SUPPORTED_COLOR_ATTACHMENTS_COUNT, //!< identifies the depth attachment
COLOR = COLOR0, //!< identifies the 1st color attachment
};
//! Use Builder to construct a RenderTarget object instance
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
Builder(Builder const& rhs) noexcept;
Builder(Builder&& rhs) noexcept;
~Builder() noexcept;
Builder& operator=(Builder const& rhs) noexcept;
Builder& operator=(Builder&& rhs) noexcept;
/**
* Sets a texture to a given attachment point.
*
* All RenderTargets must have a non-null COLOR attachment.
*
* When using a DEPTH attachment, it is important to always disable post-processing
* in the View. Failing to do so will cause the DEPTH attachment to be ignored in most
* cases.
*
* When the intention is to keep the content of the DEPTH attachment after rendering,
* Usage::SAMPLEABLE must be set on the DEPTH attachment, otherwise the content of the
* DEPTH buffer may be discarded.
*
* @param attachment The attachment point of the texture.
* @param texture The associated texture object.
* @return A reference to this Builder for chaining calls.
*/
Builder& texture(AttachmentPoint attachment, Texture* texture) noexcept;
/**
* Sets the mipmap level for a given attachment point.
*
* @param attachment The attachment point of the texture.
* @param level The associated mipmap level, 0 by default.
* @return A reference to this Builder for chaining calls.
*/
Builder& mipLevel(AttachmentPoint attachment, uint8_t level) noexcept;
/**
* Sets the cubemap face for a given attachment point.
*
* @param attachment The attachment point.
* @param face The associated cubemap face.
* @return A reference to this Builder for chaining calls.
*/
Builder& face(AttachmentPoint attachment, CubemapFace face) noexcept;
/**
* Sets the layer for a given attachment point (for 3D textures).
*
* @param attachment The attachment point.
* @param layer The associated cubemap layer.
* @return A reference to this Builder for chaining calls.
*/
Builder& layer(AttachmentPoint attachment, uint32_t layer) noexcept;
/**
* Creates the RenderTarget object and returns a pointer to it.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
*/
RenderTarget* build(Engine& engine);
private:
friend class FRenderTarget;
};
/**
* Gets the texture set on the given attachment point
* @param attachment Attachment point
* @return A Texture object or nullptr if no texture is set for this attachment point
*/
Texture* getTexture(AttachmentPoint attachment) const noexcept;
/**
* Returns the mipmap level set on the given attachment point
* @param attachment Attachment point
* @return the mipmap level set on the given attachment point
*/
uint8_t getMipLevel(AttachmentPoint attachment) const noexcept;
/**
* Returns the face of a cubemap set on the given attachment point
* @param attachment Attachment point
* @return A cubemap face identifier. This is only relevant if the attachment's texture is
* a cubemap.
*/
CubemapFace getFace(AttachmentPoint attachment) const noexcept;
/**
* Returns the texture-layer set on the given attachment point
* @param attachment Attachment point
* @return A texture layer. This is only relevant if the attachment's texture is a 3D texture.
*/
uint32_t getLayer(AttachmentPoint attachment) const noexcept;
/**
* Returns the number of color attachments usable by this instance of Engine. This method is
* guaranteed to return at least MIN_SUPPORTED_COLOR_ATTACHMENTS_COUNT and at most
* MAX_SUPPORTED_COLOR_ATTACHMENTS_COUNT.
* @return Number of color attachments usable in a render target.
*/
uint8_t getSupportedColorAttachmentsCount() const noexcept;
};
} // namespace filament
#endif // TNT_FILAMENT_RENDERTARGET_H