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cup_edit/ios/include/filament/gltfio/math.h

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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GLTFIO_MATH_H
#define GLTFIO_MATH_H
#include <math/quat.h>
#include <math/vec3.h>
#include <math/mat3.h>
#include <math/mat4.h>
#include <math/TVecHelpers.h>
#include <utils/compiler.h>
namespace filament::gltfio {
template <typename T>
UTILS_PUBLIC T cubicSpline(const T& vert0, const T& tang0, const T& vert1, const T& tang1, float t) {
float tt = t * t, ttt = tt * t;
float s2 = -2 * ttt + 3 * tt, s3 = ttt - tt;
float s0 = 1 - s2, s1 = s3 - tt + t;
T p0 = vert0;
T m0 = tang0;
T p1 = vert1;
T m1 = tang1;
return s0 * p0 + s1 * m0 * t + s2 * p1 + s3 * m1 * t;
}
UTILS_PUBLIC inline void decomposeMatrix(const filament::math::mat4f& mat, filament::math::float3* translation,
filament::math::quatf* rotation, filament::math::float3* scale) {
using namespace filament::math;
// Extract translation.
*translation = mat[3].xyz;
// Extract upper-left for determinant computation.
const float a = mat[0][0];
const float b = mat[0][1];
const float c = mat[0][2];
const float d = mat[1][0];
const float e = mat[1][1];
const float f = mat[1][2];
const float g = mat[2][0];
const float h = mat[2][1];
const float i = mat[2][2];
const float A = e * i - f * h;
const float B = f * g - d * i;
const float C = d * h - e * g;
// Extract scale.
const float det(a * A + b * B + c * C);
float scalex = length(float3({a, b, c}));
float scaley = length(float3({d, e, f}));
float scalez = length(float3({g, h, i}));
float3 s = { scalex, scaley, scalez };
if (det < 0) {
s = -s;
}
*scale = s;
// Remove scale from the matrix if it is not close to zero.
mat4f clone = mat;
if (std::abs(det) > std::numeric_limits<float>::epsilon()) {
clone[0] /= s.x;
clone[1] /= s.y;
clone[2] /= s.z;
// Extract rotation
*rotation = clone.toQuaternion();
} else {
// Set to identity if close to zero
*rotation = quatf(1.0f);
}
}
UTILS_PUBLIC inline filament::math::mat4f composeMatrix(const filament::math::float3& translation,
const filament::math::quatf& rotation, const filament::math::float3& scale) {
float tx = translation[0];
float ty = translation[1];
float tz = translation[2];
float qx = rotation[0];
float qy = rotation[1];
float qz = rotation[2];
float qw = rotation[3];
float sx = scale[0];
float sy = scale[1];
float sz = scale[2];
return filament::math::mat4f(
(1 - 2 * qy*qy - 2 * qz*qz) * sx,
(2 * qx*qy + 2 * qz*qw) * sx,
(2 * qx*qz - 2 * qy*qw) * sx,
0.f,
(2 * qx*qy - 2 * qz*qw) * sy,
(1 - 2 * qx*qx - 2 * qz*qz) * sy,
(2 * qy*qz + 2 * qx*qw) * sy,
0.f,
(2 * qx*qz + 2 * qy*qw) * sz,
(2 * qy*qz - 2 * qx*qw) * sz,
(1 - 2 * qx*qx - 2 * qy*qy) * sz,
0.f, tx, ty, tz, 1.f);
}
inline filament::math::mat3f matrixFromUvTransform(const float offset[2], float rotation,
const float scale[2]) {
float tx = offset[0];
float ty = offset[1];
float sx = scale[0];
float sy = scale[1];
float c = cos(rotation);
float s = sin(rotation);
return filament::math::mat3f(sx * c, sx * s, tx, -sy * s, sy * c, ty, 0.0f, 0.0f, 1.0f);
};
} // namespace filament::gltfio
#endif // GLTFIO_MATH_H