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cup_edit/examples/flutter/materials/ios/Podfile.lock
Nick Fisher ed444b0615 feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00

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PODS:
- Flutter (1.0.0)
- thermion_flutter (0.0.1):
- Flutter
DEPENDENCIES:
- Flutter (from `Flutter`)
- thermion_flutter (from `.symlinks/plugins/thermion_flutter/ios`)
EXTERNAL SOURCES:
Flutter:
:path: Flutter
thermion_flutter:
:path: ".symlinks/plugins/thermion_flutter/ios"
SPEC CHECKSUMS:
Flutter: e0871f40cf51350855a761d2e70bf5af5b9b5de7
thermion_flutter: c965e09831858465a1a8df59ff97e40a4d002773
PODFILE CHECKSUM: a57f30d18f102dd3ce366b1d62a55ecbef2158e5
COCOAPODS: 1.15.2