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cup_edit/ios/include/gltfio/FilamentInstance.h
2022-12-05 17:51:44 +08:00

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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GLTFIO_FILAMENTINSTANCE_H
#define GLTFIO_FILAMENTINSTANCE_H
#include <utils/compiler.h>
#include <utils/Entity.h>
#include <filament/Box.h>
namespace filament {
class MaterialInstance;
}
namespace filament::gltfio {
class Animator;
class FilamentAsset;
/**
* \class FilamentInstance FilamentInstance.h gltfio/FilamentInstance.h
* \brief Provides access to a hierarchy of entities that have been instanced from a glTF asset.
*
* Every entity has a TransformManager component, and some entities also have \c Name or
* \c Renderable components.
*
* \see AssetLoader::createInstancedAsset()
*/
class UTILS_PUBLIC FilamentInstance {
public:
/**
* Gets the owner of this instance.
*/
FilamentAsset const* getAsset() const noexcept;
/**
* Gets the list of entities in this instance, one for each glTF node. All of these have a
* Transform component. Some of the returned entities may also have a Renderable component or
* Name component.
*/
const utils::Entity* getEntities() const noexcept;
/**
* Gets the number of entities returned by getEntities().
*/
size_t getEntityCount() const noexcept;
/** Gets the transform root for the instance, which has no matching glTF node. */
utils::Entity getRoot() const noexcept;
/**
* Applies the given material variant to all primitives in this instance.
*
* Ignored if variantIndex is out of bounds.
*/
void applyMaterialVariant(size_t variantIndex) noexcept;
/**
* Returns the number of material variants in the asset.
*/
size_t getMaterialVariantCount() const noexcept;
/**
* Returns the name of the given material variant, or null if it is out of bounds.
*/
const char* getMaterialVariantName(size_t variantIndex) const noexcept;
/**
* Returns the animation engine for the instance.
*
* Note that an animator can be obtained either from an individual instance, or from the
* originating FilamentAsset. In the latter case, the animation frame is shared amongst all
* instances. If individual control is desired, users must obtain the animator from the
* individual instances.
*
* The animator is owned by the asset and should not be manually deleted.
*/
Animator* getAnimator() noexcept;
/**
* Gets the number of skins.
*/
size_t getSkinCount() const noexcept;
/**
* Gets the skin name at skin index.
*/
const char* getSkinNameAt(size_t skinIndex) const noexcept;
/**
* Gets the number of joints at skin index.
*/
size_t getJointCountAt(size_t skinIndex) const noexcept;
/**
* Gets joints at skin index.
*/
const utils::Entity* getJointsAt(size_t skinIndex) const noexcept;
/**
* Attaches the given skin to the given node, which must have an associated mesh with
* BONE_INDICES and BONE_WEIGHTS attributes.
*
* This is a no-op if the given skin index or target is invalid.
*/
void attachSkin(size_t skinIndex, utils::Entity target) noexcept;
/**
* Detaches the given skin from the given node.
*
* This is a no-op if the given skin index or target is invalid.
*/
void detachSkin(size_t skinIndex, utils::Entity target) noexcept;
/**
* Resets the AABB on all renderables by manually computing the bounding box.
*
* THIS IS ONLY USEFUL FOR MALFORMED ASSETS THAT DO NOT HAVE MIN/MAX SET UP CORRECTLY.
*
* Does not affect the return value of getBoundingBox() on the owning asset.
* Cannot be called after releaseSourceData() on the owning asset.
* Can only be called after loadResources() or asyncBeginLoad().
*/
void recomputeBoundingBoxes();
/**
* Gets the axis-aligned bounding box from the supplied min / max values in glTF accessors.
*
* If recomputeBoundingBoxes() has been called, then this returns the recomputed AABB.
*/
Aabb getBoundingBox() const noexcept;
/** Gets all material instances. These are already bound to renderables. */
const MaterialInstance* const* getMaterialInstances() const noexcept;
/** Gets all material instances (non-const). These are already bound to renderables. */
MaterialInstance* const* getMaterialInstances() noexcept;
/** Gets the number of materials returned by getMaterialInstances(). */
size_t getMaterialInstanceCount() const noexcept;
/**
* Releases ownership of material instances.
*
* This makes the client take responsibility for destroying MaterialInstance
* objects. The getMaterialInstances query becomes invalid after detachment.
*/
void detachMaterialInstances();
};
} // namespace filament::gltfio
#endif // GLTFIO_FILAMENTINSTANCE_H