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cup_edit/lib/filament_controller_ffi.dart

1488 lines
47 KiB
Dart

import 'dart:async';
import 'dart:ffi';
import 'dart:io';
import 'dart:ui' as ui;
import 'dart:developer' as dev;
import 'package:flutter/services.dart';
import 'package:ffi/ffi.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_filament/entities/entity_transform_controller.dart';
import 'package:flutter_filament/filament_controller.dart';
import 'package:flutter_filament/animations/animation_data.dart';
import 'package:flutter_filament/generated_bindings.dart';
import 'package:flutter_filament/hardware/hardware_keyboard_listener.dart';
import 'package:flutter_filament/rendering_surface.dart';
import 'package:vector_math/vector_math_64.dart';
// ignore: constant_identifier_names
const FilamentEntity _FILAMENT_ASSET_ERROR = 0;
class FilamentControllerFFI extends FilamentController {
final _channel = const MethodChannel("app.polyvox.filament/event");
///
/// This will be set on constructor invocation.
/// On Windows, this will be set to the value returned by the [usesBackingWindow] method call.
/// On Web, this will always be true;
/// On other platforms, this will always be false.
///
bool _usesBackingWindow = false;
@override
bool get requiresTextureWidget => !_usesBackingWindow;
double _pixelRatio = 1.0;
late Pointer<Void>? _sceneManager;
Pointer<Void>? _viewer;
final String? uberArchivePath;
Pointer<Void> _driver = nullptr.cast<Void>();
@override
final _rect = ValueNotifier<Rect?>(null);
final _rectCompleter = Completer<Rect?>();
@override
final hasViewer = ValueNotifier<bool>(false);
@override
Stream<FilamentEntity> get pickResult => _pickResultController.stream;
final _pickResultController = StreamController<FilamentEntity>.broadcast();
int? _resizingWidth;
int? _resizingHeight;
Timer? _resizeTimer;
final _lights = <FilamentEntity>{};
final _entities = <FilamentEntity>{};
final _onLoadController = StreamController<FilamentEntity>.broadcast();
Stream<FilamentEntity> get onLoad => _onLoadController.stream;
final _onUnloadController = StreamController<FilamentEntity>.broadcast();
Stream<FilamentEntity> get onUnload => _onUnloadController.stream;
final allocator = calloc;
void _using(Pointer ptr, Future Function(Pointer ptr) function) async {
await function.call(ptr);
allocator.free(ptr);
}
///
/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in FlutterFilamentApi.h.
///
FilamentControllerFFI({this.uberArchivePath}) {
// on some platforms, we ignore the resize event raised by the Flutter RenderObserver
// in favour of a window-level event passed via the method channel.
// (this is because there is no apparent way to exactly synchronize resizing a Flutter widget and resizing a pixel buffer, so we need
// to handle the latter first and rebuild the swapchain appropriately).
_channel.setMethodCallHandler((call) async {
if (call.arguments[0] == _resizingWidth &&
call.arguments[1] == _resizingHeight) {
return;
}
_resizeTimer?.cancel();
_resizingWidth = call.arguments[0];
_resizingHeight = call.arguments[1];
_resizeTimer = Timer(const Duration(milliseconds: 500), () async {
_rect.value = Offset.zero &
ui.Size(_resizingWidth!.toDouble(), _resizingHeight!.toDouble());
await resize();
});
});
late DynamicLibrary dl;
if (Platform.isIOS || Platform.isMacOS || Platform.isWindows) {
dl = DynamicLibrary.process();
} else {
dl = DynamicLibrary.open("libflutter_filament_android.so");
}
if (Platform.isWindows) {
_channel.invokeMethod("usesBackingWindow").then((result) {
_usesBackingWindow = result;
});
}
}
bool _rendering = false;
@override
bool get rendering => _rendering;
@override
Future setRendering(bool render) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_rendering = render;
set_rendering_ffi(_viewer!, render);
}
@override
Future render() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
render_ffi(_viewer!);
}
@override
Future setFrameRate(int framerate) async {
final interval = 1000.0 / framerate;
set_frame_interval_ffi(interval);
dev.log("Set frame interval to $interval");
}
@override
Future setDimensions(Rect rect, double pixelRatio) async {
this._rect.value = Rect.fromLTWH(
(rect.left * _pixelRatio).floor().toDouble(),
rect.top * _pixelRatio.floor().toDouble(),
(rect.width * _pixelRatio).ceil().toDouble(),
(rect.height * _pixelRatio).ceil().toDouble());
_pixelRatio = pixelRatio;
if (!_rectCompleter.isCompleted) {
_rectCompleter.complete(this._rect.value);
}
}
@override
Future destroy() async {
await destroyViewer();
await destroyTexture();
}
@override
Future destroyViewer() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var viewer = _viewer;
_viewer = null;
_sceneManager = null;
destroy_filament_viewer_ffi(viewer!);
hasViewer.value = false;
}
@override
Future destroyTexture() async {
if (textureDetails.value != null) {
await _channel.invokeMethod(
"destroyTexture", textureDetails.value!.textureId);
}
dev.log("Texture destroyed");
}
bool _creating = false;
///
/// Called by `FilamentWidget`. You do not need to call this yourself.
///
@override
Future createViewer() async {
if (_creating) {
throw Exception(
"An existing call to createViewer is pending completion.");
}
_creating = true;
print("Waiting for widget dimensions to become available..");
await _rectCompleter.future;
print("Got widget dimensions : ${_rect.value}");
if (_rect.value == null) {
throw Exception(
"Dimensions have not yet been set by FilamentWidget. You need to wait for at least one frame after FilamentWidget has been inserted into the hierarchy");
}
if (_viewer != null) {
throw Exception(
"Viewer already exists, make sure you call destroyViewer first");
}
if (textureDetails.value != null) {
throw Exception(
"Texture already exists, make sure you call destroyTexture first");
}
var loader = Pointer<ResourceLoaderWrapper>.fromAddress(
await _channel.invokeMethod("getResourceLoaderWrapper"));
if (loader == nullptr) {
throw Exception("Failed to get resource loader");
}
if (Platform.isWindows && requiresTextureWidget) {
_driver = Pointer<Void>.fromAddress(
await _channel.invokeMethod("getDriverPlatform"));
}
var renderCallbackResult = await _channel.invokeMethod("getRenderCallback");
var renderCallback =
Pointer<NativeFunction<Void Function(Pointer<Void>)>>.fromAddress(
renderCallbackResult[0]);
var renderCallbackOwner =
Pointer<Void>.fromAddress(renderCallbackResult[1]);
var renderingSurface = await _createRenderingSurface();
dev.log("Got rendering surface");
final uberarchivePtr =
uberArchivePath?.toNativeUtf8().cast<Char>() ?? nullptr;
_viewer = create_filament_viewer_ffi(
Pointer<Void>.fromAddress(renderingSurface.sharedContext),
_driver,
uberarchivePtr,
loader,
renderCallback,
renderCallbackOwner);
allocator.free(uberarchivePtr);
dev.log("Created viewer");
if (_viewer!.address == 0) {
throw Exception("Failed to create viewer. Check logs for details");
}
_sceneManager = get_scene_manager(_viewer!);
create_swap_chain_ffi(_viewer!, renderingSurface.surface,
_rect.value!.width.toInt(), _rect.value!.height.toInt());
dev.log("Created swap chain");
if (renderingSurface.textureHandle != 0) {
dev.log(
"Creating render target from native texture ${renderingSurface.textureHandle}");
create_render_target_ffi(_viewer!, renderingSurface.textureHandle,
_rect.value!.width.toInt(), _rect.value!.height.toInt());
}
textureDetails.value = TextureDetails(
textureId: renderingSurface.flutterTextureId,
width: _rect.value!.width.toInt(),
height: _rect.value!.height.toInt());
dev.log("texture details ${textureDetails.value}");
update_viewport_and_camera_projection_ffi(
_viewer!, _rect.value!.width.toInt(), _rect.value!.height.toInt(), 1.0);
hasViewer.value = true;
_creating = false;
}
Future<RenderingSurface> _createRenderingSurface() async {
return RenderingSurface.from(await _channel.invokeMethod("createTexture", [
_rect.value!.width,
_rect.value!.height,
_rect.value!.left,
_rect.value!.top
]));
}
///
/// When a FilamentWidget is resized, it will call the [resize] method below, which will tear down/recreate the swapchain.
/// For "once-off" resizes, this is fine; however, this can be problematic for consecutive resizes
/// (e.g. dragging to expand/contract the parent window on desktop, or animating the size of the FilamentWidget itself).
/// It is too expensive to recreate the swapchain multiple times per second.
/// We therefore add a timer to FilamentWidget so that the call to [resize] is delayed (e.g. 500ms).
/// Any subsequent resizes before the delay window elapses will cancel the earlier call.
///
/// The overall process looks like this:
/// 1) the window is resized
/// 2) (Windows only) the Flutter engine requests PixelBufferTexture to provide a new pixel buffer with a new size (we return an empty texture, blanking the Texture widget)
/// 3) After Xms, [resize] is invoked
/// 4) the viewer is instructed to stop rendering (synchronous)
/// 5) the existing Filament swapchain is destroyed (synchronous)
/// 6) (where a Texture widget is used), the Flutter texture is unregistered
/// a) this is asynchronous, but
/// b) *** SEE NOTE BELOW ON WINDOWS *** by passing the method channel result through to the callback, we make this synchronous from the Flutter side,
/// c) in this async callback, the glTexture is destroyed
/// 7) (where a backing window is used), the window is resized
/// 7) (where a Texture widget is used), a new Flutter/OpenGL texture is created (synchronous)
/// 8) a new swapchain is created (synchronous)
/// 9) if the viewer was rendering prior to the resize, the viewer is instructed to recommence rendering
/// 10) (where a Texture widget is used) the new texture ID is pushed to the FilamentWidget
/// 11) the FilamentWidget updates the Texture widget with the new texture.
///
/// #### (Windows-only) ############################################################
/// # As soon as the widget/window is resized, the PixelBufferTexture will be
/// # requested to provide a new pixel buffer for the new size.
/// # Even with zero delay to the call to [resize], this will be triggered *before*
/// # we have had a chance to anything else (like tear down the swapchain).
/// # On the backend, we deal with this by simply returning an empty texture as soon
/// # as the size changes, and will rely on the followup call to [resize] to actually
/// # destroy/recreate the pixel buffer and Flutter texture.
///
/// NOTE RE ASYNC CALLBACK
/// # The bigger problem is a race condition when resize is called multiple times in quick succession (e.g dragging to resize on Windows).
/// # It looks like occasionally, the backend OpenGL texture is being destroyed while its corresponding swapchain is still active, causing a crash.
/// # I'm not exactly sure how/where this is occurring, but something clearly isn't synchronized between destroy_swap_chain_ffi and
/// # the asynchronous callback passed to FlutterTextureRegistrar::UnregisterTexture.
/// # Theoretically this could occur if resize_2 starts before resize_1 completes, i.e.
/// # 1) resize_1 destroys swapchain/texture and creates new texture
/// # 2) resize_2 destroys swapchain/texture
/// # 3) resize_1 creates new swapchain but texture isn't available, ergo crash
/// #
/// # I don't think this should happen if:
/// # 1) we add a flag on the Flutter side to ensure only one call to destroy/recreate the swapchain/texture is active at any given time, and
/// # 2) on the Flutter side, we are sure that calling destroyTexture only returns once the async callback on the native side has completed.
/// # For (1), checking if textureId is null at the entrypoint should be sufficient.
/// # For (2), we invoke flutter::MethodResult<flutter::EncodableValue>->Success in the UnregisterTexture callback.
/// #
/// # Maybe (2) doesn't actually make Flutter wait?
/// #
/// # The other possibility is that both (1) and (2) are fine and the issue is elsewhere.
/// #
/// # Either way, the current solution is to basically setup a double-buffer on resize.
/// # When destroyTexture is called, the active texture isn't destroyed yet, it's only marked as inactive.
/// # On subsequent calls to destroyTexture, the inactive texture is destroyed.
/// # This seems to work fine.
///
/// # Another option is to only use a single large (e.g. 4k) texture and simply crop whenever a resize is requested.
/// # This might be preferable for other reasons (e.g. don't need to destroy/recreate the pixel buffer or swapchain).
/// # Given we don't do this on other platforms, I'm OK to stick with the existing solution for the time being.
/// ############################################################################
///
bool _resizing = false;
@override
Future resize() async {
if (_viewer == null) {
throw Exception("Cannot resize without active viewer");
}
while (_resizing) {
await Future.delayed(Duration(milliseconds: 100));
}
try {
_resizing = true;
set_rendering_ffi(_viewer!, false);
if (!_usesBackingWindow) {
destroy_swap_chain_ffi(_viewer!);
}
if (requiresTextureWidget) {
if (textureDetails.value != null) {
await _channel.invokeMethod(
"destroyTexture", textureDetails.value!.textureId);
}
} else if (Platform.isWindows) {
dev.log("Resizing window with rect ${_rect.value}");
await _channel.invokeMethod("resizeWindow", [
_rect.value!.width,
_rect.value!.height,
_rect.value!.left,
_rect.value!.top
]);
}
var renderingSurface = await _createRenderingSurface();
if (_viewer!.address == 0) {
throw Exception("Failed to create viewer. Check logs for details");
}
if (!_usesBackingWindow) {
create_swap_chain_ffi(_viewer!, renderingSurface.surface,
_rect.value!.width.toInt(), _rect.value!.height.toInt());
}
if (renderingSurface.textureHandle != 0) {
dev.log(
"Creating render target from native texture ${renderingSurface.textureHandle}");
create_render_target_ffi(_viewer!, renderingSurface.textureHandle,
_rect.value!.width.toInt(), _rect.value!.height.toInt());
}
textureDetails.value = TextureDetails(
textureId: renderingSurface.flutterTextureId,
width: _rect.value!.width.toInt(),
height: _rect.value!.height.toInt());
update_viewport_and_camera_projection_ffi(_viewer!,
_rect.value!.width.toInt(), _rect.value!.height.toInt(), 1.0);
await setRendering(_rendering);
} finally {
_resizing = false;
}
}
@override
Future clearBackgroundImage() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
clear_background_image_ffi(_viewer!);
}
@override
Future setBackgroundImage(String path, {bool fillHeight = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
final pathPtr = path.toNativeUtf8().cast<Char>();
set_background_image_ffi(_viewer!, pathPtr, fillHeight);
allocator.free(pathPtr);
}
@override
Future setBackgroundColor(Color color) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_background_color_ffi(
_viewer!,
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0);
}
@override
Future setBackgroundImagePosition(double x, double y,
{bool clamp = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_background_image_position_ffi(_viewer!, x, y, clamp);
}
@override
Future loadSkybox(String skyboxPath) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
final pathPtr = skyboxPath.toNativeUtf8().cast<Char>();
load_skybox_ffi(_viewer!, pathPtr);
}
@override
Future loadIbl(String lightingPath, {double intensity = 30000}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
final pathPtr = lightingPath.toNativeUtf8().cast<Char>();
load_ibl_ffi(_viewer!, pathPtr, intensity);
}
@override
Future rotateIbl(Matrix3 rotationMatrix) async {
if (_viewer == nullptr) {
throw Exception("No viewer available, ignoring");
}
var floatPtr = allocator<Float>(9);
for (int i = 0; i < 9; i++) {
floatPtr.elementAt(i).value = rotationMatrix.storage[i];
}
rotate_ibl(_viewer!, floatPtr);
allocator.free(floatPtr);
}
@override
Future removeSkybox() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
remove_skybox_ffi(_viewer!);
}
@override
Future removeIbl() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
remove_ibl_ffi(_viewer!);
}
@override
Future<FilamentEntity> addLight(
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool castShadows) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var entity = add_light_ffi(_viewer!, type, colour, intensity, posX, posY,
posZ, dirX, dirY, dirZ, castShadows);
_onLoadController.sink.add(entity);
_lights.add(entity);
return entity;
}
@override
Future removeLight(FilamentEntity entity) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lights.remove(entity);
remove_light_ffi(_viewer!, entity);
_onUnloadController.add(entity);
}
@override
Future clearLights() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
clear_lights_ffi(_viewer!);
for (final entity in _lights) {
_onUnloadController.add(entity);
}
_lights.clear();
}
@override
Future<FilamentEntity> loadGlb(String path, {bool unlit = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
if (unlit) {
throw Exception("Not yet implemented");
}
final pathPtr = path.toNativeUtf8().cast<Char>();
var entity = load_glb_ffi(_sceneManager!, pathPtr, unlit);
allocator.free(pathPtr);
if (entity == _FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
_entities.add(entity);
_onLoadController.sink.add(entity);
return entity;
}
@override
Future<FilamentEntity> loadGltf(String path, String relativeResourcePath,
{bool force = false}) async {
if (Platform.isWindows && !force) {
throw Exception(
"loadGltf has a race condition on Windows which is likely to crash your program. If you really want to try, pass force=true to loadGltf");
}
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
final pathPtr = path.toNativeUtf8().cast<Char>();
final relativeResourcePathPtr =
relativeResourcePath.toNativeUtf8().cast<Char>();
var entity =
load_gltf_ffi(_sceneManager!, pathPtr, relativeResourcePathPtr);
allocator.free(pathPtr);
allocator.free(relativeResourcePathPtr);
if (entity == _FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
_entities.add(entity);
_onLoadController.sink.add(entity);
return entity;
}
@override
Future panStart(double x, double y) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, true);
}
@override
Future panUpdate(double x, double y) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
grab_update(_viewer!, x * _pixelRatio, y * _pixelRatio);
}
@override
Future panEnd() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
grab_end(_viewer!);
}
@override
Future rotateStart(double x, double y) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, false);
}
@override
Future rotateUpdate(double x, double y) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
grab_update(_viewer!, x * _pixelRatio, y * _pixelRatio);
}
@override
Future rotateEnd() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
grab_end(_viewer!);
}
@override
Future setMorphTargetWeights(
FilamentEntity entity, String meshName, List<double> weights) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var weightsPtr = allocator<Float>(weights.length);
for (int i = 0; i < weights.length; i++) {
weightsPtr.elementAt(i).value = weights[i];
}
var meshNamePtr = meshName.toNativeUtf8(allocator: allocator).cast<Char>();
set_morph_target_weights_ffi(
_sceneManager!, entity, meshNamePtr, weightsPtr, weights.length);
allocator.free(weightsPtr);
allocator.free(meshNamePtr);
}
@override
Future<List<String>> getMorphTargetNames(
FilamentEntity entity, String meshName) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var names = <String>[];
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
var count =
get_morph_target_name_count_ffi(_sceneManager!, entity, meshNamePtr);
var outPtr = allocator<Char>(255);
for (int i = 0; i < count; i++) {
get_morph_target_name(_sceneManager!, entity, meshNamePtr, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
allocator.free(outPtr);
allocator.free(meshNamePtr);
return names.cast<String>();
}
@override
Future<List<String>> getAnimationNames(FilamentEntity entity) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var animationCount = get_animation_count(_sceneManager!, entity);
var names = <String>[];
var outPtr = allocator<Char>(255);
for (int i = 0; i < animationCount; i++) {
get_animation_name_ffi(_sceneManager!, entity, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
return names;
}
@override
Future<double> getAnimationDuration(
FilamentEntity entity, int animationIndex) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var duration =
get_animation_duration(_sceneManager!, entity, animationIndex);
return duration;
}
@override
Future setMorphAnimationData(
FilamentEntity entity, MorphAnimationData animation) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var dataPtr = allocator<Float>(animation.data.length);
for (int i = 0; i < animation.data.length; i++) {
dataPtr.elementAt(i).value = animation.data[i];
}
Pointer<Int> idxPtr = allocator<Int>(animation.morphTargets.length);
for (var meshName in animation.meshNames) {
// the morph targets in [animation] might be a subset of those that actually exist in the mesh (and might not have the same order)
// we don't want to reorder the data (?? or do we? this is probably more efficient for the backend?)
// so let's get the actual list of morph targets from the mesh and pass the relevant indices to the native side.
var meshMorphTargets = await getMorphTargetNames(entity, meshName);
for (int i = 0; i < animation.numMorphTargets; i++) {
var index = meshMorphTargets.indexOf(animation.morphTargets[i]);
if (index == -1) {
allocator.free(dataPtr);
allocator.free(idxPtr);
throw Exception(
"Morph target ${animation.morphTargets[i]} is specified in the animation but could not be found in the mesh $meshName under entity $entity");
}
idxPtr.elementAt(i).value = index;
}
var meshNamePtr =
meshName.toNativeUtf8(allocator: allocator).cast<Char>();
set_morph_animation(
_sceneManager!,
entity,
meshNamePtr,
dataPtr,
idxPtr,
animation.numMorphTargets,
animation.numFrames,
(animation.frameLengthInMs));
allocator.free(meshNamePtr);
}
allocator.free(dataPtr);
allocator.free(idxPtr);
}
@override
Future addBoneAnimation(
FilamentEntity entity,
BoneAnimationData animation,
) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var numFrames = animation.rotationFrameData.length;
var meshNames = allocator<Pointer<Char>>(animation.meshNames.length);
for (int i = 0; i < animation.meshNames.length; i++) {
meshNames.elementAt(i).value = animation.meshNames[i]
.toNativeUtf8(allocator: allocator)
.cast<Char>();
}
var data = allocator<Float>(numFrames * 16);
DateTime start = DateTime.now();
for (var boneIndex = 0; boneIndex < animation.bones.length; boneIndex++) {
var bone = animation.bones[boneIndex];
var boneNamePtr = bone.toNativeUtf8(allocator: allocator).cast<Char>();
for (int i = 0; i < numFrames; i++) {
var rotation = animation.rotationFrameData[i][boneIndex];
var translation = animation.translationFrameData[i][boneIndex];
var mat4 = Matrix4.compose(translation, rotation, Vector3.all(1.0));
for (int j = 0; j < 16; j++) {
data.elementAt((i * 16) + j).value = mat4.storage[j];
}
}
add_bone_animation_ffi(
_sceneManager!,
entity,
data,
numFrames,
boneNamePtr,
meshNames,
animation.meshNames.length,
animation.frameLengthInMs,
animation.isModelSpace);
allocator.free(boneNamePtr);
}
allocator.free(data);
for (int i = 0; i < animation.meshNames.length; i++) {
allocator.free(meshNames.elementAt(i).value);
}
allocator.free(meshNames);
}
@override
Future resetBones(FilamentEntity entity) async {
if (_viewer == nullptr) {
throw Exception("No viewer available, ignoring");
}
reset_to_rest_pose_ffi(_sceneManager!, entity);
}
@override
Future removeEntity(FilamentEntity entity) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_entities.remove(entity);
remove_entity_ffi(_viewer!, entity);
_onUnloadController.add(entity);
}
@override
Future clearEntities() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
clear_entities_ffi(_viewer!);
for (final entity in _entities) {
_onUnloadController.add(entity);
}
_entities.clear();
}
@override
Future zoomBegin() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
scroll_begin(_viewer!);
}
@override
Future zoomUpdate(double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
scroll_update(_viewer!, x, y, z);
}
@override
Future zoomEnd() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
scroll_end(_viewer!);
}
@override
Future playAnimation(FilamentEntity entity, int index,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
play_animation_ffi(
_sceneManager!, entity, index, loop, reverse, replaceActive, crossfade);
}
@override
Future playAnimationByName(FilamentEntity entity, String name,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0}) async {
var animations = await getAnimationNames(entity);
await playAnimation(entity, animations.indexOf(name),
loop: loop,
reverse: reverse,
replaceActive: replaceActive,
crossfade: crossfade);
}
@override
Future setAnimationFrame(
FilamentEntity entity, int index, int animationFrame) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_animation_frame(_sceneManager!, entity, index, animationFrame);
}
@override
Future stopAnimation(FilamentEntity entity, int animationIndex) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
stop_animation(_sceneManager!, entity, animationIndex);
}
@override
Future setMainCamera() async {
set_main_camera(_viewer!);
}
@override
Future setCamera(FilamentEntity entity, String? name) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var cameraNamePtr = name?.toNativeUtf8().cast<Char>() ?? nullptr;
var result = set_camera(_viewer!, entity, cameraNamePtr);
allocator.free(cameraNamePtr);
if (!result) {
throw Exception("Failed to set camera");
}
}
@override
Future setToneMapping(ToneMapper mapper) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_tone_mapping_ffi(_viewer!, mapper.index);
}
@override
Future setPostProcessing(bool enabled) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_post_processing_ffi(_viewer!, enabled);
}
@override
Future setAntiAliasing(bool msaa, bool fxaa, bool taa) async {
set_antialiasing(_viewer!, msaa, fxaa, taa);
}
@override
Future setBloom(double bloom) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_bloom_ffi(_viewer!, bloom);
}
@override
Future setCameraFocalLength(double focalLength) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_camera_focal_length(_viewer!, focalLength);
}
@override
Future setCameraFov(double degrees) async {
set_camera_fov(_viewer!, degrees, _rect.value!.width / _rect.value!.height);
}
@override
Future setCameraCulling(double near, double far) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_camera_culling(_viewer!, near, far);
}
@override
Future<double> getCameraCullingNear() async {
return get_camera_culling_near(_viewer!);
}
@override
Future<double> getCameraCullingFar() async {
return get_camera_culling_far(_viewer!);
}
@override
Future setCameraFocusDistance(double focusDistance) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_camera_focus_distance(_viewer!, focusDistance);
}
@override
Future setCameraPosition(double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_camera_position(_viewer!, x, y, z);
}
@override
Future moveCameraToAsset(FilamentEntity entity) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
move_camera_to_asset(_viewer!, entity);
}
@override
Future setViewFrustumCulling(bool enabled) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_view_frustum_culling(_viewer!, enabled);
}
@override
Future setCameraExposure(
double aperture, double shutterSpeed, double sensitivity) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_camera_exposure(_viewer!, aperture, shutterSpeed, sensitivity);
}
@override
Future setCameraRotation(double rads, double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_camera_rotation(_viewer!, rads, x, y, z);
}
@override
Future setCameraModelMatrix(List<double> matrix) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
assert(matrix.length == 16);
var ptr = allocator<Float>(16);
for (int i = 0; i < 16; i++) {
ptr.elementAt(i).value = matrix[i];
}
set_camera_model_matrix(_viewer!, ptr);
allocator.free(ptr);
}
@override
Future setMaterialColor(FilamentEntity entity, String meshName,
int materialIndex, Color color) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
var result = set_material_color(
_sceneManager!,
entity,
meshNamePtr,
materialIndex,
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0);
allocator.free(meshNamePtr);
if (!result) {
throw Exception("Failed to set material color");
}
}
@override
Future transformToUnitCube(FilamentEntity entity) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
transform_to_unit_cube(_sceneManager!, entity);
}
@override
Future setPosition(
FilamentEntity entity, double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_position(_sceneManager!, entity, x, y, z);
}
@override
Future setRotation(
FilamentEntity entity, double rads, double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var quat = Quaternion.axisAngle(Vector3(x, y, z), rads);
await setRotationQuat(entity, quat);
}
@override
Future setRotationQuat(FilamentEntity entity, Quaternion rotation,
{bool relative = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_rotation(_sceneManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w);
}
@override
Future setScale(FilamentEntity entity, double scale) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
set_scale(_sceneManager!, entity, scale);
}
@override
Future queuePositionUpdate(
FilamentEntity entity, double x, double y, double z,
{bool relative = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
queue_position_update(_sceneManager!, entity, x, y, z, relative);
}
@override
Future queueRotationUpdate(
FilamentEntity entity, double rads, double x, double y, double z,
{bool relative = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var quat = Quaternion.axisAngle(Vector3(x, y, z), rads);
await queueRotationUpdateQuat(entity, quat, relative: relative);
}
Future queueRotationUpdateQuat(FilamentEntity entity, Quaternion rotation,
{bool relative = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
queue_rotation_update(_sceneManager!, entity, rotation.radians, rotation.x,
rotation.y, rotation.z, rotation.w, relative);
}
@override
Future hide(FilamentEntity entity, String? meshName) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
final meshNamePtr = meshName?.toNativeUtf8().cast<Char>() ?? nullptr;
if (hide_mesh(_sceneManager!, entity, meshNamePtr) != 1) {}
allocator.free(meshNamePtr);
}
@override
Future reveal(FilamentEntity entity, String meshName) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
final meshNamePtr = meshName.toNativeUtf8().cast<Char>();
final result = reveal_mesh(_sceneManager!, entity, meshNamePtr) != 1;
allocator.free(meshNamePtr);
if (!result) {
throw Exception("Failed to reveal mesh $meshName");
}
}
@override
String? getNameForEntity(FilamentEntity entity) {
final result = get_name_for_entity(_sceneManager!, entity);
if (result == nullptr) {
return null;
}
return result.cast<Utf8>().toDartString();
}
@override
void pick(int x, int y) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
final outPtr = allocator<EntityId>(1);
outPtr.value = 0;
pick_ffi(_viewer!, x, textureDetails.value!.height - y, outPtr);
int wait = 0;
while (outPtr.value == 0) {
await Future.delayed(const Duration(milliseconds: 32));
wait++;
if (wait > 10) {
allocator.free(outPtr);
throw Exception("Failed to get picking result");
}
}
var entityId = outPtr.value;
_pickResultController.add(entityId);
allocator.free(outPtr);
}
@override
Future<Matrix4> getCameraViewMatrix() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
var arrayPtr = get_camera_view_matrix(_viewer!);
var viewMatrix = Matrix4.fromList(arrayPtr.asTypedList(16));
allocator.free(arrayPtr);
return viewMatrix;
}
@override
Future<Matrix4> getCameraModelMatrix() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
var arrayPtr = get_camera_model_matrix(_viewer!);
var modelMatrix = Matrix4.fromList(arrayPtr.asTypedList(16));
allocator.free(arrayPtr);
return modelMatrix;
}
@override
Future<Vector3> getCameraPosition() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
var arrayPtr = get_camera_model_matrix(_viewer!);
var doubleList = arrayPtr.asTypedList(16);
var modelMatrix = Matrix4.fromFloat64List(doubleList);
var position = modelMatrix.getColumn(3).xyz;
flutter_filament_free(arrayPtr.cast<Void>());
return position;
}
@override
Future<Matrix3> getCameraRotation() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
var arrayPtr = get_camera_model_matrix(_viewer!);
var doubleList = arrayPtr.asTypedList(16);
var modelMatrix = Matrix4.fromFloat64List(doubleList);
var rotationMatrix = Matrix3.identity();
modelMatrix.copyRotation(rotationMatrix);
flutter_filament_free(arrayPtr.cast<Void>());
return rotationMatrix;
}
@override
Future setCameraManipulatorOptions(
{ManipulatorMode mode = ManipulatorMode.ORBIT,
double orbitSpeedX = 0.01,
double orbitSpeedY = 0.01,
double zoomSpeed = 0.01}) async {
if (_viewer == null) {
throw Exception("No viewer available");
}
if (mode != ManipulatorMode.ORBIT) {
throw Exception("Manipulator mode $mode not yet implemented");
}
set_camera_manipulator_options(
_viewer!, mode.index, orbitSpeedX, orbitSpeedX, zoomSpeed);
}
///
/// I don't think these two methods are accurate - don't rely on them, use the Frustum values instead.
/// I think because we use [setLensProjection] and [setScaling] together, this projection matrix doesn't accurately reflect the field of view (because it's using an additional scaling matrix).
/// Also, the near/far planes never seem to get updated (which is what I would expect to see when calling [getCameraCullingProjectionMatrix])
///
@override
Future<Matrix4> getCameraProjectionMatrix() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
print(
"WARNING: getCameraProjectionMatrix and getCameraCullingProjectionMatrix are not reliable. Consider these broken");
var arrayPtr = get_camera_projection_matrix(_viewer!);
var doubleList = arrayPtr.asTypedList(16);
var projectionMatrix = Matrix4.fromList(doubleList);
flutter_filament_free(arrayPtr.cast<Void>());
return projectionMatrix;
}
@override
Future<Matrix4> getCameraCullingProjectionMatrix() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
print(
"WARNING: getCameraProjectionMatrix and getCameraCullingProjectionMatrix are not reliable. Consider these broken");
var arrayPtr = get_camera_culling_projection_matrix(_viewer!);
var doubleList = arrayPtr.asTypedList(16);
var projectionMatrix = Matrix4.fromList(doubleList);
flutter_filament_free(arrayPtr.cast<Void>());
return projectionMatrix;
}
@override
Future<Frustum> getCameraFrustum() async {
if (_viewer == null) {
throw Exception("No viewer available");
}
var arrayPtr = get_camera_frustum(_viewer!);
var doubleList = arrayPtr.asTypedList(24);
print(doubleList);
var frustum = Frustum();
frustum.plane0.setFromComponents(
doubleList[0], doubleList[1], doubleList[2], doubleList[3]);
frustum.plane1.setFromComponents(
doubleList[4], doubleList[5], doubleList[6], doubleList[7]);
frustum.plane2.setFromComponents(
doubleList[8], doubleList[9], doubleList[10], doubleList[11]);
frustum.plane3.setFromComponents(
doubleList[12], doubleList[13], doubleList[14], doubleList[15]);
frustum.plane4.setFromComponents(
doubleList[16], doubleList[17], doubleList[18], doubleList[19]);
frustum.plane5.setFromComponents(
doubleList[20], doubleList[21], doubleList[22], doubleList[23]);
flutter_filament_free(arrayPtr.cast<Void>());
return frustum;
}
@override
Future setBoneTransform(FilamentEntity entity, String meshName,
String boneName, Matrix4 data) async {
var ptr = allocator<Float>(16);
for (int i = 0; i < 16; i++) {
ptr.elementAt(i).value = data.storage[i];
}
var meshNamePtr = meshName.toNativeUtf8(allocator: allocator).cast<Char>();
var boneNamePtr = boneName.toNativeUtf8(allocator: allocator).cast<Char>();
var result = set_bone_transform_ffi(
_sceneManager!, entity, meshNamePtr, ptr, boneNamePtr);
allocator.free(ptr);
allocator.free(meshNamePtr);
allocator.free(boneNamePtr);
if (!result) {
throw Exception("Failed to set bone transform. See logs for details");
}
}
@override
Future<FilamentEntity> getChildEntity(
FilamentEntity parent, String childName) async {
var childNamePtr =
childName.toNativeUtf8(allocator: allocator).cast<Char>();
var childEntity =
find_child_entity_by_name(_sceneManager!, parent, childNamePtr);
allocator.free(childNamePtr);
if (childEntity == _FILAMENT_ASSET_ERROR) {
throw Exception(
"Could not find child ${childName} under the specified entity");
}
return childEntity;
}
Future<List<String>> getMeshNames(FilamentEntity entity,
{bool async = false}) async {
var count = get_entity_count(_sceneManager!, entity, true);
var names = <String>[];
for (int i = 0; i < count; i++) {
var name = get_entity_name_at(_sceneManager!, entity, i, true);
if (name == nullptr) {
throw Exception("Failed to find mesh at index $i");
}
names.add(name.cast<Utf8>().toDartString());
}
return names;
}
@override
Future setRecording(bool recording) async {
set_recording(_viewer!, recording);
}
@override
Future setRecordingOutputDirectory(String outputDir) async {
var pathPtr = outputDir.toNativeUtf8(allocator: allocator);
set_recording_output_directory(_viewer!, pathPtr.cast<Char>());
allocator.free(pathPtr);
}
HardwareKeyboardListener? _keyboardListener;
@override
Future<EntityTransformController> control(FilamentEntity entity,
{double? translationSpeed, String? forwardAnimation}) async {
int? forwardAnimationIndex;
if (forwardAnimation != null) {
final animationNames = await getAnimationNames(entity);
forwardAnimationIndex = animationNames.indexOf(forwardAnimation);
}
if (forwardAnimationIndex == -1) {
throw Exception("Invalid animation : $forwardAnimation");
}
_keyboardListener?.dispose();
var transformController = EntityTransformController(this, entity,
translationSpeed: translationSpeed ?? 1.0,
forwardAnimationIndex: forwardAnimationIndex);
_keyboardListener = HardwareKeyboardListener(transformController);
return transformController;
}
@override
Future addCollisionComponent(FilamentEntity collidableEntity,
{void Function(int entityId1, int entityId2)? callback,
bool affectsCollingTransform = false}) async {
if (_sceneManager == null) {
throw Exception("SceneManager must be non-null");
}
// ignore: sdk_version_since
if (callback != null) {
var ptr = NativeCallable<
Void Function(Int32 entityId1, Int32 entityId2)>.listener(callback);
add_collision_component(_sceneManager!, collidableEntity,
ptr.nativeFunction, affectsCollingTransform);
} else {
add_collision_component(
_sceneManager!, collidableEntity, nullptr, affectsCollingTransform);
}
}
@override
Future<FilamentEntity> createGeometry(
List<double> vertices, List<int> indices, String? materialPath) async {
if (_viewer == null) {
throw Exception("Viewer must not be null");
}
final materialPathPtr =
materialPath?.toNativeUtf8(allocator: allocator) ?? nullptr;
final vertexPtr = allocator<Float>(vertices.length);
final indicesPtr = allocator<Uint16>(indices.length);
for (int i = 0; i < vertices.length; i++) {
vertexPtr.elementAt(i).value = vertices[i];
}
for (int i = 0; i < indices.length; i++) {
indicesPtr.elementAt(i).value = indices[i];
}
var entity = create_geometry_ffi(_viewer!, vertexPtr, vertices.length,
indicesPtr, indices.length, materialPathPtr.cast<Char>());
if (entity == _FILAMENT_ASSET_ERROR) {
throw Exception("Failed to create geometry");
}
_entities.add(entity);
_onLoadController.sink.add(entity);
allocator.free(materialPathPtr);
allocator.free(vertexPtr);
allocator.free(indicesPtr);
return entity;
}
@override
Future setParent(FilamentEntity child, FilamentEntity parent) async {
if (_sceneManager == null) {
throw Exception("Asset manager must be non-null");
}
set_parent(_sceneManager!, child, parent);
}
@override
Future testCollisions(FilamentEntity entity) async {
test_collisions(_sceneManager!, entity);
}
}