Files
cup_edit/lib/animations/animation_builder.dart
2024-02-02 18:17:40 +08:00

156 lines
4.6 KiB
Dart

import 'package:flutter_filament/animations/animation_data.dart';
import 'package:vector_math/vector_math.dart';
class AnimationBuilder {
// BoneAnimationData? BoneAnimationData;
double _frameLengthInMs = 0;
double _duration = 0;
double? _interpMorphStart;
double? _interpMorphEnd;
double? _interpMorphStartValue;
double? _interpMorphEndValue;
// List<BoneAnimationData>? _BoneAnimationDatas = null;
String meshName;
late List<String> availableMorphs;
late List<int> _morphTargets;
AnimationBuilder(
{required this.availableMorphs,
required this.meshName,
required int framerate}) {
_frameLengthInMs = 1000 / framerate;
}
MorphAnimationData build() {
if (availableMorphs.isEmpty || _duration == 0 || _frameLengthInMs == 0) {
throw Exception();
}
int numFrames = _duration * 1000 ~/ _frameLengthInMs;
final morphData =
List<double>.filled((numFrames * _morphTargets.length).toInt(), 0.0);
var frameStart = (_interpMorphStart! * 1000) ~/ _frameLengthInMs;
var frameEnd = (_interpMorphEnd! * 1000) ~/ _frameLengthInMs;
for (int i = frameStart; i < frameEnd; i++) {
var linear = (i - frameStart) / frameEnd;
var val = ((1 - linear) * _interpMorphStartValue!) +
(linear * _interpMorphEndValue!);
for (int j = 0; j < _morphTargets.length; j++) {
morphData[(i * _morphTargets.length) + j] = val;
}
}
return MorphAnimationData(
[meshName],
morphData,
_morphTargets.map((i) => availableMorphs[i]).toList(),
_frameLengthInMs);
}
AnimationBuilder setDuration(double secs) {
_duration = secs;
return this;
}
AnimationBuilder setMorphTargets(List<String> names) {
_morphTargets = names.map((name) => availableMorphs.indexOf(name)).toList();
return this;
}
AnimationBuilder interpolateMorphWeights(
double start, double end, double startValue, double endValue) {
_interpMorphStart = start;
_interpMorphEnd = end;
_interpMorphStartValue = startValue;
_interpMorphEndValue = endValue;
return this;
}
AnimationBuilder interpolateBoneTransform(
String boneName,
String meshName,
double start,
double end,
Vector3 transStart,
Vector3 transEnd,
Quaternion quatStart,
Quaternion quatEnd) {
var translations = <Vector3>[];
var quats = <Quaternion>[];
var frameStart = (start * 1000) ~/ _frameLengthInMs;
var frameEnd = (end * 1000) ~/ _frameLengthInMs;
int numFrames = _duration * 1000 ~/ _frameLengthInMs;
if (frameEnd > numFrames) {
throw Exception();
}
for (int i = 0; i < numFrames; i++) {
if (i >= frameStart && i < frameEnd) {
var linear = (i - frameStart) / (frameEnd - frameStart);
translations.add(Vector3(
((1 - linear) * transStart.x) + (linear * transEnd.x),
((1 - linear) * transStart.y) + (linear * transEnd.y),
((1 - linear) * transStart.z) + (linear * transEnd.z),
));
quats.add(Quaternion(
((1 - linear) * quatStart.x) + (linear * quatEnd.x),
((1 - linear) * quatStart.y) + (linear * quatEnd.y),
((1 - linear) * quatStart.z) + (linear * quatEnd.z),
((1 - linear) * quatStart.w) + (linear * quatEnd.w),
));
} else {
translations.add(Vector3.zero());
quats.add(Quaternion.identity());
}
}
throw Exception();
// var boneFrameData = BoneTransformFrameData(translations, quats);
// _BoneAnimationDatas ??= <BoneAnimationData>[];
// var frameData = List<List<double>>.generate(
// numFrames, (index) => boneFrameData.getFrameData(index).toList());
// var animData = Float32List.fromList(frameData.expand((x) => x).toList());
// _BoneAnimationDatas!.add(DartBoneAnimationData([boneName], [meshName], animData));
// return this;
}
}
class BoneTransformFrameData {
final List<Vector3> translations;
final List<Quaternion> quaternions;
///
/// The length of [translations] and [quaternions] must be the same;
/// each entry represents the Vec3/Quaternion for the given frame.
///
BoneTransformFrameData(this.translations, this.quaternions) {
if (translations.length != quaternions.length) {
throw Exception("Length of translation/quaternion frames must match");
}
}
Iterable<double> getFrameData(int frame) sync* {
yield translations[frame].x;
yield translations[frame].y;
yield translations[frame].z;
yield quaternions[frame].x;
yield quaternions[frame].y;
yield quaternions[frame].z;
yield quaternions[frame].w;
}
}