215 lines
8.2 KiB
C++
215 lines
8.2 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TNT_FILAMENT_STREAM_H
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#define TNT_FILAMENT_STREAM_H
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#include <filament/FilamentAPI.h>
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#include <backend/DriverEnums.h>
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#include <backend/PixelBufferDescriptor.h>
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#include <backend/CallbackHandler.h>
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#include <utils/compiler.h>
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namespace filament {
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class FStream;
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class Engine;
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/**
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* Stream is used to attach a video stream to a Filament `Texture`.
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*
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* Note that the `Stream` class is fairly Android centric. It supports two different
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* configurations:
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*
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* - ACQUIRED.....connects to an Android AHardwareBuffer
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* - NATIVE.......connects to an Android SurfaceTexture
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*
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* Before explaining these different configurations, let's review the high-level structure of an AR
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* or video application that uses Filament:
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*
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* while (true) {
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*
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* // Misc application work occurs here, such as:
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* // - Writing the image data for a video frame into a Stream
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* // - Moving the Filament Camera
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*
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* if (renderer->beginFrame(swapChain)) {
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* renderer->render(view);
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* renderer->endFrame();
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* }
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* }
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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*
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* Let's say that the video image data at the time of a particular invocation of `beginFrame`
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* becomes visible to users at time A. The 3D scene state (including the camera) at the time of
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* that same invocation becomes apparent to users at time B.
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*
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* - If time A matches time B, we say that the stream is \em{synchronized}.
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* - Filament invokes low-level graphics commands on the \em{driver thread}.
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* - The thread that calls `beginFrame` is called the \em{main thread}.
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*
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* For ACQUIRED streams, there is no need to perform the copy because Filament explictly acquires
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* the stream, then releases it later via a callback function. This configuration is especially
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* useful when the Vulkan backend is enabled.
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*
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* For NATIVE streams, Filament does not make any synchronization guarantee. However they are simple
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* to use and do not incur a copy. These are often appropriate in video applications.
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*
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* Please see `sample-stream-test` and `sample-hello-camera` for usage examples.
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*
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* @see backend::StreamType
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* @see Texture#setExternalStream
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* @see Engine#destroyStream
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*/
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class UTILS_PUBLIC Stream : public FilamentAPI {
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struct BuilderDetails;
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public:
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using Callback = backend::StreamCallback;
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using StreamType = backend::StreamType;
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/**
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* Constructs a Stream object instance.
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*
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* By default, Stream objects are ACQUIRED and must have external images pushed to them via
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* <pre>Stream::setAcquiredImage</pre>.
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*
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* To create a NATIVE stream, call the <pre>stream</pre> method on the builder.
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*/
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class Builder : public BuilderBase<BuilderDetails> {
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friend struct BuilderDetails;
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public:
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Builder() noexcept;
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Builder(Builder const& rhs) noexcept;
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Builder(Builder&& rhs) noexcept;
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~Builder() noexcept;
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Builder& operator=(Builder const& rhs) noexcept;
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Builder& operator=(Builder&& rhs) noexcept;
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/**
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* Creates a NATIVE stream. Native streams can sample data directly from an
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* opaque platform object such as a SurfaceTexture on Android.
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*
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* @param stream An opaque native stream handle. e.g.: on Android this is an
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* `android/graphics/SurfaceTexture` JNI jobject. The wrap mode must
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* be CLAMP_TO_EDGE.
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*
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* @return This Builder, for chaining calls.
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*/
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Builder& stream(void* stream) noexcept;
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/**
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*
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* @param width initial width of the incoming stream. Whether this value is used is
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* stream dependent. On Android, it must be set when using
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* Builder::stream(long externalTextureId).
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*
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* @return This Builder, for chaining calls.
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*/
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Builder& width(uint32_t width) noexcept;
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/**
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*
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* @param height initial height of the incoming stream. Whether this value is used is
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* stream dependent. On Android, it must be set when using
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* Builder::stream(long externalTextureId).
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*
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* @return This Builder, for chaining calls.
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*/
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Builder& height(uint32_t height) noexcept;
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/**
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* Creates the Stream object and returns a pointer to it.
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*
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* @param engine Reference to the filament::Engine to associate this Stream with.
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*
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* @return pointer to the newly created object, or nullptr if the stream couldn't be created.
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*/
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Stream* build(Engine& engine);
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private:
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friend class FStream;
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};
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/**
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* Indicates whether this stream is a NATIVE stream or ACQUIRED stream.
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*/
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StreamType getStreamType() const noexcept;
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/**
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* Updates an ACQUIRED stream with an image that is guaranteed to be used in the next frame.
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*
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* This method tells Filament to immediately "acquire" the image and trigger a callback
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* when it is done with it. This should be called by the user outside of beginFrame / endFrame,
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* and should be called only once per frame. If the user pushes images to the same stream
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* multiple times in a single frame, only the final image is honored, but all callbacks are
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* invoked.
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*
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* This method should be called on the same thread that calls Renderer::beginFrame, which is
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* also where the callback is invoked. This method can only be used for streams that were
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* constructed without calling the `stream` method on the builder.
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*
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* @see Stream for more information about NATIVE and ACQUIRED configurations.
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*
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* @param image Pointer to AHardwareBuffer, casted to void* since this is a public header.
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* @param callback This is triggered by Filament when it wishes to release the image.
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* It callback tales two arguments: the AHardwareBuffer and the userdata.
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* @param userdata Optional closure data. Filament will pass this into the callback when it
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* releases the image.
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*/
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void setAcquiredImage(void* image, Callback callback, void* userdata) noexcept;
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/**
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* @see setAcquiredImage(void*, Callback, void*)
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*
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* @param image Pointer to AHardwareBuffer, casted to void* since this is a public header.
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* @param handler Handler to dispatch the AcquiredImage or nullptr for the default handler.
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* @param callback This is triggered by Filament when it wishes to release the image.
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* It callback tales two arguments: the AHardwareBuffer and the userdata.
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* @param userdata Optional closure data. Filament will pass this into the callback when it
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* releases the image.
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*/
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void setAcquiredImage(void* image, backend::CallbackHandler* handler, Callback callback, void* userdata) noexcept;
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/**
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* Updates the size of the incoming stream. Whether this value is used is
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* stream dependent. On Android, it must be set when using
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* Builder::stream(long externalTextureId).
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*
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* @param width new width of the incoming stream
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* @param height new height of the incoming stream
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*/
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void setDimensions(uint32_t width, uint32_t height) noexcept;
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/**
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* Returns the presentation time of the currently displayed frame in nanosecond.
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*
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* This value can change at any time.
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*
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* @return timestamp in nanosecond.
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*/
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int64_t getTimestamp() const noexcept;
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};
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} // namespace filament
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#endif // TNT_FILAMENT_STREAM_H
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