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cup_edit/docs/windows.mdx
2024-06-16 13:22:56 +08:00

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## Windows
To support embedding GPU textures in Flutter (rather than copying to a CPU pixel buffer on every frame), we need to build a slightly customized version of Filament that uses GLES on Windows (rather than the default, which uses OpenGL).
Separately, we also force the Filament gltfio library to load assets via in-memory buffers, rather than the filesystem. This is simply a convenience so we don't have to use different logic for gltf resource loading across platforms.
```
git checkout flutter-filament-windows
mkdir out && cd out
"C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" --build . --target gltf_viewer --config Debug
```