26 lines
1.7 KiB
C
26 lines
1.7 KiB
C
#pragma once
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#include "APIExport.h"
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#include "APIBoundaryTypes.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE void RenderableManager_setMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex, TMaterialInstance *tMaterialInstance);
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EMSCRIPTEN_KEEPALIVE void RenderableManager_setPriority(TRenderableManager *tRenderableManager, EntityId entityId, int priority);
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *RenderableManager_getMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_isRenderable(TRenderableManager *tRenderableManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_hasComponent(TRenderableManager *tRenderableManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_empty(TRenderableManager *tRenderableManager);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_getLightChannel(TRenderableManager *tRenderableManager, EntityId entityId, unsigned int channel);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_isShadowCaster(TRenderableManager *tRenderableManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void RenderableManager_setCastShadows(TRenderableManager *tRenderableManager, EntityId entityId, bool castShadows);
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EMSCRIPTEN_KEEPALIVE void RenderableManager_setReceiveShadows(TRenderableManager *tRenderableManager, EntityId entityId, bool receiveShadows);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_isShadowReceiver(TRenderableManager *tRenderableManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE bool RenderableManager_getFogEnabled(TRenderableManager *tRenderableManager, EntityId entityId);
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#ifdef __cplusplus
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}
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#endif |