105 lines
4.3 KiB
C++
105 lines
4.3 KiB
C++
#pragma once
|
|
|
|
#include <mutex>
|
|
|
|
#include <filament/Scene.h>
|
|
|
|
#include <gltfio/AssetLoader.h>
|
|
#include <gltfio/FilamentAsset.h>
|
|
#include <gltfio/ResourceLoader.h>
|
|
|
|
#include "SceneAsset.hpp"
|
|
#include "ResourceBuffer.hpp"
|
|
|
|
typedef int32_t EntityId;
|
|
|
|
namespace polyvox {
|
|
using namespace filament;
|
|
using namespace filament::gltfio;
|
|
|
|
class AssetManager {
|
|
public:
|
|
AssetManager(const ResourceLoaderWrapper* const loader,
|
|
NameComponentManager* ncm,
|
|
Engine* engine,
|
|
Scene* scene,
|
|
const char* uberArchivePath);
|
|
~AssetManager();
|
|
EntityId loadGltf(const char* uri, const char* relativeResourcePath);
|
|
EntityId loadGlb(const char* uri, bool unlit);
|
|
FilamentAsset* getAssetByEntityId(EntityId entityId);
|
|
void remove(EntityId entity);
|
|
void destroyAll();
|
|
unique_ptr<vector<string>> getAnimationNames(EntityId entity);
|
|
float getAnimationDuration(EntityId entity, int animationIndex);
|
|
unique_ptr<vector<string>> getMorphTargetNames(EntityId entity, const char *meshName);
|
|
void transformToUnitCube(EntityId e);
|
|
inline void updateTransform(EntityId e);
|
|
void setScale(EntityId e, float scale);
|
|
void setPosition(EntityId e, float x, float y, float z);
|
|
void setRotation(EntityId e, float rads, float x, float y, float z);
|
|
const utils::Entity *getCameraEntities(EntityId e);
|
|
size_t getCameraEntityCount(EntityId e);
|
|
const utils::Entity* getLightEntities(EntityId e) const noexcept;
|
|
size_t getLightEntityCount(EntityId e) const noexcept;
|
|
void updateAnimations();
|
|
bool setMaterialColor(EntityId e, const char* meshName, int materialInstance, const float r, const float g, const float b, const float a);
|
|
|
|
bool setMorphAnimationBuffer(
|
|
EntityId entityId,
|
|
const char* entityName,
|
|
const float* const morphData,
|
|
const int* const morphIndices,
|
|
int numMorphTargets,
|
|
int numFrames,
|
|
float frameLengthInMs);
|
|
|
|
void setMorphTargetWeights(EntityId entityId, const char* const entityName, const float* const weights, int count);
|
|
|
|
bool setBoneAnimationBuffer(
|
|
EntityId entity,
|
|
const float* const frameData,
|
|
int numFrames,
|
|
int numBones,
|
|
const char** const boneNames,
|
|
const char** const meshName,
|
|
int numMeshTargets,
|
|
float frameLengthInMs);
|
|
void playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade = 0.3f);
|
|
void stopAnimation(EntityId e, int index);
|
|
void setMorphTargetWeights(const char* const entityName, float *weights, int count);
|
|
void loadTexture(EntityId entity, const char* resourcePath, int renderableIndex);
|
|
void setAnimationFrame(EntityId entity, int animationIndex, int animationFrame);
|
|
bool hide(EntityId entity, const char* meshName);
|
|
bool reveal(EntityId entity, const char* meshName);
|
|
const char* getNameForEntity(EntityId entityId);
|
|
|
|
private:
|
|
AssetLoader* _assetLoader = nullptr;
|
|
const ResourceLoaderWrapper* const _resourceLoaderWrapper;
|
|
NameComponentManager* _ncm = nullptr;
|
|
Engine* _engine;
|
|
Scene* _scene;
|
|
MaterialProvider* _ubershaderProvider = nullptr;
|
|
gltfio::ResourceLoader* _gltfResourceLoader = nullptr;
|
|
gltfio::TextureProvider* _stbDecoder = nullptr;
|
|
gltfio::TextureProvider* _ktxDecoder = nullptr;
|
|
std::mutex _animationMutex;
|
|
|
|
vector<SceneAsset> _assets;
|
|
tsl::robin_map<EntityId, int> _entityIdLookup;
|
|
|
|
utils::Entity findEntityByName(
|
|
SceneAsset asset,
|
|
const char* entityName
|
|
);
|
|
|
|
inline void updateTransform(SceneAsset& asset);
|
|
|
|
inline void setBoneTransform(SceneAsset& asset, int frameNumber);
|
|
|
|
|
|
|
|
};
|
|
}
|