16 lines
423 B
Dart
16 lines
423 B
Dart
import 'package:vector_math/vector_math_64.dart' as v;
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class CameraOrientation {
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v.Vector3 position = v.Vector3(0, 0, 0);
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var rotationX = 0.0;
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var rotationY = 0.0;
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var rotationZ = 0.0;
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v.Quaternion compose() {
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return v.Quaternion.axisAngle(v.Vector3(0, 0, 1), rotationZ) *
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v.Quaternion.axisAngle(v.Vector3(0, 1, 0), rotationY) *
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v.Quaternion.axisAngle(v.Vector3(1, 0, 0), rotationX);
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}
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}
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