195 lines
6.1 KiB
C++
195 lines
6.1 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//! \file Functions and types related to block-compressed texture formats.
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#ifndef IMAGEIO_BLOCKCOMPRESSION_H_
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#define IMAGEIO_BLOCKCOMPRESSION_H_
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#include <image/LinearImage.h>
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#include <memory>
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#include <string>
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#include <math/vec2.h>
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#include <utils/compiler.h>
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#include <stdint.h>
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namespace image {
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enum class CompressedFormat {
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INVALID = 0,
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R11_EAC = 0x9270,
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SIGNED_R11_EAC = 0x9271,
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RG11_EAC = 0x9272,
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SIGNED_RG11_EAC = 0x9273,
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RGB8_ETC2 = 0x9274,
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SRGB8_ETC2 = 0x9275,
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RGB8_ALPHA1_ETC2 = 0x9276,
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SRGB8_ALPHA1_ETC = 0x9277,
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RGBA8_ETC2_EAC = 0x9278,
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SRGB8_ALPHA8_ETC2_EAC = 0x9279,
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RGB_S3TC_DXT1 = 0x83F0,
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RGBA_S3TC_DXT1 = 0x83F1,
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RGBA_S3TC_DXT3 = 0x83F2,
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RGBA_S3TC_DXT5 = 0x83F3,
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SRGB_S3TC_DXT1 = 0x8C4C,
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SRGB_ALPHA_S3TC_DXT1 = 0x8C4D,
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SRGB_ALPHA_S3TC_DXT3 = 0x8C4E,
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SRGB_ALPHA_S3TC_DXT5 = 0x8C4F,
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RGBA_ASTC_4x4 = 0x93B0,
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RGBA_ASTC_5x4 = 0x93B1,
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RGBA_ASTC_5x5 = 0x93B2,
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RGBA_ASTC_6x5 = 0x93B3,
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RGBA_ASTC_6x6 = 0x93B4,
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RGBA_ASTC_8x5 = 0x93B5,
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RGBA_ASTC_8x6 = 0x93B6,
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RGBA_ASTC_8x8 = 0x93B7,
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RGBA_ASTC_10x5 = 0x93B8,
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RGBA_ASTC_10x6 = 0x93B9,
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RGBA_ASTC_10x8 = 0x93BA,
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RGBA_ASTC_10x10 = 0x93BB,
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RGBA_ASTC_12x10 = 0x93BC,
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RGBA_ASTC_12x12 = 0x93BD,
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SRGB8_ALPHA8_ASTC_4x4 = 0x93D0,
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SRGB8_ALPHA8_ASTC_5x4 = 0x93D1,
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SRGB8_ALPHA8_ASTC_5x5 = 0x93D2,
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SRGB8_ALPHA8_ASTC_6x5 = 0x93D3,
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SRGB8_ALPHA8_ASTC_6x6 = 0x93D4,
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SRGB8_ALPHA8_ASTC_8x5 = 0x93D5,
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SRGB8_ALPHA8_ASTC_8x6 = 0x93D6,
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SRGB8_ALPHA8_ASTC_8x8 = 0x93D7,
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SRGB8_ALPHA8_ASTC_10x5 = 0x93D8,
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SRGB8_ALPHA8_ASTC_10x6 = 0x93D9,
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SRGB8_ALPHA8_ASTC_10x8 = 0x93DA,
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SRGB8_ALPHA8_ASTC_10x10 = 0x93DB,
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SRGB8_ALPHA8_ASTC_12x10 = 0x93DC,
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SRGB8_ALPHA8_ASTC_12x12 = 0x93DD,
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};
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// Represents the opaque result of compression and the chosen texture format.
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struct CompressedTexture {
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const CompressedFormat format;
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const uint32_t size;
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std::unique_ptr<uint8_t[]> data;
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};
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// ASTC ////////////////////////////////////////////////////////////////////////////////////////////
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// Controls how fast compression occurs at the cost of quality in the resulting image.
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enum class AstcPreset {
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VERYFAST,
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FAST,
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MEDIUM,
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THOROUGH,
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EXHAUSTIVE,
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};
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// Informs the encoder what texels represent; this is especially crucial for normal maps.
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enum class AstcSemantic {
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COLORS_LDR,
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COLORS_HDR,
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NORMALS,
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};
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// The encoder configuration controls the quality and speed of compression, as well as the resulting
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// format. The specified block size must be one of the 14 block sizes that can be consumed by ES 3.2
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// as per https://www.khronos.org/registry/OpenGL-Refpages/es3/html/glCompressedTexImage2D.xhtml
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struct AstcConfig {
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AstcPreset quality;
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AstcSemantic semantic;
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filament::math::ushort2 blocksize;
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bool srgb;
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};
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// Uses the CPU to compress a linear image (1 to 4 channels) into an ASTC texture. The 16-byte
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// header block that ARM uses in their file format is not included.
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CompressedTexture astcCompress(const LinearImage& source, AstcConfig config);
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// Parses a simple underscore-delimited string to produce an ASTC compression configuration. This
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// makes it easy to incorporate the compression API into command-line tools. If the string is
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// malformed, this returns a config with a 0x0 blocksize. Example strings: fast_ldr_4x4,
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// thorough_normals_6x6, veryfast_hdr_12x10
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AstcConfig astcParseOptionString(const std::string& options);
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// ETC /////////////////////////////////////////////////////////////////////////////////////////////
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enum class EtcErrorMetric {
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RGBA,
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RGBX,
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REC709,
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NUMERIC,
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NORMALXYZ,
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};
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// Informs the ETC encoder of the desired output. Effort sets the quality / speed tradeoff with
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// a number between 0 and 100.
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struct EtcConfig {
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CompressedFormat format;
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EtcErrorMetric metric;
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int effort;
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};
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// Uses the CPU to compress a linear image (1 to 4 channels) into an ETC texture.
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CompressedTexture etcCompress(const LinearImage& source, EtcConfig config);
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// Converts a string into an ETC compression configuration where the string has the form
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// FORMAT_METRIC_EFFORT where:
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// - FORMAT is one of: r11, signed_r11, rg11, signed_rg11, rgb8, srgb8, rgb8_alpha,
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// srgb8_alpha, rgba8, and srgb8_alpha8
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// - METRIC is one of: rgba, rgbx, rec709, numeric, and normalxyz
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// - EFFORT is an integer between 0 and 100
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EtcConfig etcParseOptionString(const std::string& options);
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// S3TC ////////////////////////////////////////////////////////////////////////////////////////////
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// Informs the S3TC encoder of the desired output.
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struct S3tcConfig {
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CompressedFormat format;
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bool srgb;
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};
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// Uses the CPU to compress a linear image (1 to 4 channels) into an S3TC texture.
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CompressedTexture s3tcCompress(const LinearImage& source, S3tcConfig config);
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// Parses an underscore-delimited string to produce an S3TC compression configuration. Currently
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// this only accepts "rgb_dxt1" and "rgba_dxt5". If the string is malformed, this returns a config
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// with an invalid format.
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S3tcConfig s3tcParseOptionString(const std::string& options);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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struct CompressionConfig {
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enum { INVALID, ASTC, S3TC, ETC } type;
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AstcConfig astc;
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S3tcConfig s3tc;
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EtcConfig etc;
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};
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bool parseOptionString(const std::string& options, CompressionConfig* config);
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UTILS_PUBLIC
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CompressedTexture compressTexture(const CompressionConfig& config, const LinearImage& image);
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} // namespace image
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#endif /* IMAGEIO_BLOCKCOMPRESSION_H_ */
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