26 lines
575 B
C++
26 lines
575 B
C++
#pragma once
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#include "import.h"
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#include "d3d_texture.h"
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#include <d3d.h>
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#include <d3d11_1.h>
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#include <dxgi1_2.h>
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#include <d3d11_4.h>
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#include <Windows.h>
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#include <wrl.h>
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namespace thermion::windows::d3d {
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class DLL_EXPORT D3DContext {
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public:
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D3DContext();
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~D3DContext();
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void Flush();
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std::unique_ptr<D3DTexture> CreateTexture(uint32_t width, uint32_t height);
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private:
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ID3D11DeviceContext* _D3D11DeviceContext = nullptr;
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ID3D11Device* _D3D11Device = nullptr;
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};
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} |