Files
cup_edit/lib/filament_controller_ffi.dart
2023-10-22 17:45:26 +11:00

923 lines
30 KiB
Dart

import 'dart:async';
import 'dart:ffi';
import 'dart:io';
import 'dart:ui' as ui;
import 'package:flutter/services.dart';
import 'package:ffi/ffi.dart';
import 'package:polyvox_filament/filament_controller.dart';
import 'package:polyvox_filament/animations/animation_data.dart';
import 'package:polyvox_filament/generated_bindings.dart';
const FilamentEntity _FILAMENT_ASSET_ERROR = 0;
class FilamentControllerFFI extends FilamentController {
late MethodChannel _channel = MethodChannel("app.polyvox.filament/event");
double _pixelRatio = 1.0;
late Pointer<Void>? _assetManager;
late NativeLibrary _lib;
Pointer<Void>? _viewer;
final String? uberArchivePath;
Stream<bool> get hasViewer => _hasViewerController.stream;
final _hasViewerController = StreamController<bool>();
Stream<FilamentEntity> get pickResult => _pickResultController.stream;
final _pickResultController = StreamController<FilamentEntity>.broadcast();
@override
TextureDetails? textureDetails;
///
/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in PolyvoxFilamentApi.h.
///
FilamentControllerFFI({this.uberArchivePath}) {
_channel.setMethodCallHandler((call) async {
throw Exception("Unknown method channel invocation ${call.method}");
});
late DynamicLibrary dl;
if (Platform.isIOS || Platform.isMacOS || Platform.isWindows) {
dl = DynamicLibrary.process();
} else {
dl = DynamicLibrary.open("libpolyvox_filament_android.so");
}
_lib = NativeLibrary(dl);
}
bool _rendering = false;
bool get rendering => _rendering;
@override
Future setRendering(bool render) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_rendering = render;
_lib.set_rendering_ffi(_viewer!, render);
}
@override
Future render() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.render_ffi(_viewer!);
}
@override
Future setFrameRate(int framerate) async {
_lib.set_frame_interval_ffi(1.0 / framerate);
}
@override
void setPixelRatio(double ratio) {
_pixelRatio = ratio;
print("Set pixel ratio to $ratio");
}
@override
Future destroy() async {
await destroyViewer();
await destroyTexture();
}
@override
Future destroyViewer() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var viewer = _viewer;
_viewer = null;
_assetManager = null;
_lib.destroy_filament_viewer_ffi(viewer!);
_hasViewerController.add(false);
}
@override
Future destroyTexture() async {
if (textureDetails != null) {
await _channel.invokeMethod("destroyTexture", textureDetails!.textureId);
}
print("Texture destroyed");
}
Pointer<Void> _driver = nullptr.cast<Void>();
///
/// Called by `FilamentWidget`. You do not need to call this yourself.
///
@override
Future createViewer(int width, int height) async {
if (_viewer != null) {
throw Exception(
"Viewer already exists, make sure you call destroyViewer first");
}
if (textureDetails != null) {
throw Exception(
"Texture already exists, make sure you call destroyTexture first");
}
var loader = Pointer<ResourceLoaderWrapper>.fromAddress(
await _channel.invokeMethod("getResourceLoaderWrapper"));
if (loader == nullptr) {
throw Exception("Failed to get resource loader");
}
var size = ui.Size(width * _pixelRatio, height * _pixelRatio);
print("Creating viewer with size $size");
var textures =
await _channel.invokeMethod("createTexture", [size.width, size.height]);
var flutterTextureId = textures[0];
// void* on iOS (pointer to pixel buffer), void* on Android (pointer to native window), null on Windows/macOS
var surfaceAddress = textures[1] as int? ?? 0;
// null on iOS/Android, void* on MacOS (pointer to metal texture), GLuid on Windows/Linux
var nativeTexture = textures[2] as int? ?? 0;
print("Using flutterTextureId $flutterTextureId, surface $surfaceAddress and nativeTexture $nativeTexture");
if (Platform.isWindows) {
_driver = Pointer<Void>.fromAddress(
await _channel.invokeMethod("getDriverPlatform"));
}
var renderCallbackResult = await _channel.invokeMethod("getRenderCallback");
var renderCallback =
Pointer<NativeFunction<Void Function(Pointer<Void>)>>.fromAddress(
renderCallbackResult[0]);
var renderCallbackOwner =
Pointer<Void>.fromAddress(renderCallbackResult[1]);
var sharedContext = await _channel.invokeMethod("getSharedContext");
print("Got shared context : $sharedContext");
_viewer = _lib.create_filament_viewer_ffi(
Pointer<Void>.fromAddress(sharedContext ?? 0),
_driver,
uberArchivePath?.toNativeUtf8().cast<Char>() ?? nullptr,
loader,
renderCallback,
renderCallbackOwner);
if (_viewer!.address == 0) {
throw Exception("Failed to create viewer. Check logs for details");
}
_lib.create_swap_chain_ffi(
_viewer!,
Pointer<Void>.fromAddress(surfaceAddress),
size.width.toInt(),
size.height.toInt());
if (nativeTexture != 0) {
assert(surfaceAddress == 0);
print("Creating render target from native texture $nativeTexture");
_lib.create_render_target_ffi(
_viewer!, nativeTexture, size.width.toInt(), size.height.toInt());
}
_lib.update_viewport_and_camera_projection_ffi(
_viewer!, size.width.toInt(), size.height.toInt(), 1.0);
_assetManager = _lib.get_asset_manager(_viewer!);
textureDetails = TextureDetails(
textureId: flutterTextureId!, width: width, height: height);
_hasViewerController.add(true);
}
///
/// When a FilamentWidget is resized, it will call [resize]. This method will tear down/recreate the swapchain and propagate a new texture ID back to the FilamentWidget.
/// For "once-off" resizes, this is fine.
/// However, this can be problematic for consecutive resizes (e.g. dragging to expand/contract the parent window on desktop, or animating the size of the FilamentWidget itself).
/// It is too expensive to recreate the swapchain multiple times per second.
/// We therefore add a timer to FilamentWidget so that the call to [resize] is delayed (e.g. 50ms).
/// Any subsequent resizes before the delay window elapses will cancel the earlier call.
///
/// The overall process looks like this:
/// 1) the window is resized
/// 2) (Windows only) PixelBufferTexture is requested to provide a new pixel buffer with a new size, and we return an empty texture
/// 3) After Xms, [resize] is invoked
/// 4) the viewer is instructed to stop rendering (synchronous)
/// 5) the existing Filament swapchain is destroyed (synchronous)
/// 6) the Flutter texture is unregistered
/// a) this is asynchronous, but
/// b) *** SEE NOTE BELOW ON WINDOWS *** by passing the method channel result through to the callback, we make this synchronous from the Flutter side,
// c) in this async callback, the glTexture is destroyed
/// 7) a new Flutter/OpenGL texture is created (synchronous)
/// 8) a new swapchain is created (synchronous)
/// 9) if the viewer was rendering prior to the resize, the viewer is instructed to recommence rendering
/// 10) the new texture ID is pushed to the FilamentWidget
/// 11) the FilamentWidget updates the Texture widget with the new texture.
///
/// #### (Windows-only) ############################################################
/// # As soon as the widget/window is resized, the PixelBufferTexture will be
/// # requested to provide a new pixel buffer for the new size.
/// # Even with zero delay to the call to [resize], this will be triggered *before*
/// # we have had a chance to anything else (like tear down the swapchain).
/// # On the backend, we deal with this by simply returning an empty texture as soon
/// # as the size changes, and will rely on the followup call to [resize] to actually
/// # destroy/recreate the pixel buffer and Flutter texture.
///
/// NOTE RE ASYNC CALLBACK
/// # The bigger problem is a race condition when resize is called multiple times in quick succession (e.g dragging to resize on Windows).
/// # It looks like occasionally, the backend OpenGL texture is being destroyed while its corresponding swapchain is still active, causing a crash.
/// # I'm not exactly sure how/where this is occurring, but something clearly isn't synchronized between destroy_swap_chain_ffi and
/// # the asynchronous callback passed to FlutterTextureRegistrar::UnregisterTexture.
/// # Theoretically this could occur if resize_2 starts before resize_1 completes, i.e.
/// # 1) resize_1 destroys swapchain/texture and creates new texture
/// # 2) resize_2 destroys swapchain/texture
/// # 3) resize_1 creates new swapchain but texture isn't available, ergo crash
/// #
/// # I don't think this should happen if:
/// # 1) we add a flag on the Flutter side to ensure only one call to destroy/recreate the swapchain/texture is active at any given time, and
/// # 2) on the Flutter side, we are sure that calling destroyTexture only returns once the async callback on the native side has completed.
/// # For (1), checking if textureId is null at the entrypoint should be sufficient.
/// # For (2), we invoke flutter::MethodResult<flutter::EncodableValue>->Success in the UnregisterTexture callback.
/// #
/// # Maybe (2) doesn't actually make Flutter wait?
/// #
/// # The other possibility is that both (1) and (2) are fine and the issue is elsewhere.
/// #
/// # Either way, the current solution is to basically setup a double-buffer on resize.
/// # When destroyTexture is called, the active texture isn't destroyed yet, it's only marked as inactive.
/// # On subsequent calls to destroyTexture, the inactive texture is destroyed.
/// # This seems to work fine.
///
/// # Another option is to only use a single large (e.g. 4k) texture and simply crop whenever a resize is requested.
/// # This might be preferable for other reasons (e.g. don't need to destroy/recreate the pixel buffer or swapchain).
/// # Given we don't do this on other platforms, I'm OK to stick with the existing solution for the time being.
/// ############################################################################
///
@override
Future resize(int width, int height, {double scaleFactor = 1.0}) async {
// we defer to the FilamentWidget to ensure that every call to [resize] is synchronized
// so this exception should never be thrown (right?)
if (textureDetails == null) {
throw Exception("Resize currently underway, ignoring");
}
var _textureDetails = textureDetails;
textureDetails = null;
_lib.set_rendering_ffi(_viewer!, false);
if (_textureDetails != null) {
if (_viewer != null) {
_lib.destroy_swap_chain_ffi(_viewer!);
}
await _channel.invokeMethod("destroyTexture", _textureDetails!.textureId);
print("Destroyed texture ${_textureDetails!.textureId}");
}
var newSize = ui.Size(width * _pixelRatio, height * _pixelRatio);
print("Size after pixel ratio : $width x $height ");
var textures = await _channel
.invokeMethod("createTexture", [newSize.width, newSize.height]);
// void* on iOS (pointer to pixel buffer), void* on Android (pointer to native window), null on Windows/macOS
var surfaceAddress = textures[1] as int? ?? 0;
// null on iOS/Android, void* on MacOS (pointer to metal texture), GLuid on Windows/Linux
var nativeTexture = textures[2] as int? ?? 0;
_lib.create_swap_chain_ffi(
_viewer!,
Pointer<Void>.fromAddress(surfaceAddress),
newSize.width.toInt(),
newSize.height.toInt());
if (nativeTexture != 0) {
assert(surfaceAddress == 0);
print("Creating render target from native texture $nativeTexture");
_lib.create_render_target_ffi(_viewer!, nativeTexture,
newSize.width.toInt(), newSize.height.toInt());
}
_lib.update_viewport_and_camera_projection_ffi(
_viewer!, newSize.width.toInt(), newSize.height.toInt(), 1.0);
await setRendering(_rendering);
textureDetails =
TextureDetails(textureId: textures[0]!, width: width, height: height);
}
@override
Future clearBackgroundImage() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.clear_background_image_ffi(_viewer!);
}
@override
Future setBackgroundImage(String path, {bool fillHeight = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_background_image_ffi(
_viewer!, path.toNativeUtf8().cast<Char>(), fillHeight);
}
@override
Future setBackgroundColor(Color color) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_background_color_ffi(
_viewer!,
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0);
}
@override
Future setBackgroundImagePosition(double x, double y,
{bool clamp = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_background_image_position_ffi(_viewer!, x, y, clamp);
}
@override
Future loadSkybox(String skyboxPath) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.load_skybox_ffi(_viewer!, skyboxPath.toNativeUtf8().cast<Char>());
}
@override
Future loadIbl(String lightingPath, {double intensity = 30000}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.load_ibl_ffi(
_viewer!, lightingPath.toNativeUtf8().cast<Char>(), intensity);
}
@override
Future removeSkybox() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.remove_skybox_ffi(_viewer!);
}
@override
Future removeIbl() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.remove_ibl_ffi(_viewer!);
}
@override
Future<FilamentEntity> addLight(
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool castShadows) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var entity = _lib.add_light_ffi(_viewer!, type, colour, intensity, posX,
posY, posZ, dirX, dirY, dirZ, castShadows);
return entity;
}
@override
Future removeLight(FilamentEntity light) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.remove_light_ffi(_viewer!, light);
}
@override
Future clearLights() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.clear_lights_ffi(_viewer!);
}
@override
Future<FilamentEntity> loadGlb(String path, {bool unlit = false}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
if (unlit) {
throw Exception("Not yet implemented");
}
var asset = _lib.load_glb_ffi(
_assetManager!, path.toNativeUtf8().cast<Char>(), unlit);
if (asset == _FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
return asset;
}
@override
Future<FilamentEntity> loadGltf(String path, String relativeResourcePath,
{bool force = false}) async {
if (Platform.isWindows && !force) {
throw Exception(
"loadGltf has a race condition on Windows which is likely to crash your program. If you really want to try, pass force=true to loadGltf");
}
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var asset = _lib.load_gltf_ffi(
_assetManager!,
path.toNativeUtf8().cast<Char>(),
relativeResourcePath.toNativeUtf8().cast<Char>());
if (asset == _FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
return asset;
}
@override
Future panStart(double x, double y) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, true);
}
@override
Future panUpdate(double x, double y) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.grab_update(_viewer!, x * _pixelRatio, y * _pixelRatio);
}
@override
Future panEnd() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.grab_end(_viewer!);
}
@override
Future rotateStart(double x, double y) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, false);
}
@override
Future rotateUpdate(double x, double y) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.grab_update(_viewer!, x * _pixelRatio, y * _pixelRatio);
}
@override
Future rotateEnd() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.grab_end(_viewer!);
}
@override
Future setMorphTargetWeights(
FilamentEntity asset, String meshName, List<double> weights) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var weightsPtr = calloc<Float>(weights.length);
for (int i = 0; i < weights.length; i++) {
weightsPtr.elementAt(i).value = weights[i];
}
_lib.set_morph_target_weights_ffi(_assetManager!, asset,
meshName.toNativeUtf8().cast<Char>(), weightsPtr, weights.length);
calloc.free(weightsPtr);
}
@override
Future<List<String>> getMorphTargetNames(
FilamentEntity asset, String meshName) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var names = <String>[];
var count = _lib.get_morph_target_name_count_ffi(
_assetManager!, asset, meshName.toNativeUtf8().cast<Char>());
var outPtr = calloc<Char>(255);
for (int i = 0; i < count; i++) {
_lib.get_morph_target_name(_assetManager!, asset,
meshName.toNativeUtf8().cast<Char>(), outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
calloc.free(outPtr);
return names.cast<String>();
}
@override
Future<List<String>> getAnimationNames(FilamentEntity asset) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var animationCount = _lib.get_animation_count(_assetManager!, asset);
var names = <String>[];
var outPtr = calloc<Char>(255);
for (int i = 0; i < animationCount; i++) {
_lib.get_animation_name_ffi(_assetManager!, asset, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
return names;
}
@override
Future<double> getAnimationDuration(
FilamentEntity asset, int animationIndex) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var duration =
_lib.get_animation_duration(_assetManager!, asset, animationIndex);
return duration;
}
@override
Future setMorphAnimationData(
FilamentEntity entity, MorphAnimationData animation) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var dataPtr = calloc<Float>(animation.data.length);
for (int i = 0; i < animation.data.length; i++) {
dataPtr.elementAt(i).value = animation.data[i];
}
// the morph targets in [animation] might be a subset of those that actually exist in the mesh (and might not have the same order)
// we don't want to reorder the data (?? or do we? this is probably more efficient for the backend?)
// so let's get the actual list of morph targets from the mesh and pass the relevant indices to the native side.
var meshMorphTargets =
await getMorphTargetNames(entity, animation.meshName);
Pointer<Int> idxPtr = calloc<Int>(animation.morphTargets.length);
for (int i = 0; i < animation.numMorphTargets; i++) {
var index = meshMorphTargets.indexOf(animation.morphTargets[i]);
if (index == -1) {
calloc.free(dataPtr);
calloc.free(idxPtr);
throw Exception(
"Morph target ${animation.morphTargets[i]} is specified in the animation but could not be found in the mesh ${animation.meshName} under entity ${entity}");
}
idxPtr.elementAt(i).value = index;
}
_lib.set_morph_animation(
_assetManager!,
entity,
animation.meshName.toNativeUtf8().cast<Char>(),
dataPtr,
idxPtr,
animation.numMorphTargets,
animation.numFrames,
(animation.frameLengthInMs));
calloc.free(dataPtr);
calloc.free(idxPtr);
}
@override
Future setBoneAnimation(
FilamentEntity asset, BoneAnimationData animation) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
// var data = calloc<Float>(animation.frameData.length);
// int offset = 0;
// var numFrames = animation.frameData.length ~/ 7;
// var boneNames = calloc<Pointer<Char>>(1);
// boneNames.elementAt(0).value =
// animation.boneName.toNativeUtf8().cast<Char>();
// var meshNames = calloc<Pointer<Char>>(animation.meshNames.length);
// for (int i = 0; i < animation.meshNames.length; i++) {
// meshNames.elementAt(i).value =
// animation.meshNames[i].toNativeUtf8().cast<Char>();
// }
// for (int i = 0; i < animation.frameData.length; i++) {
// data.elementAt(offset).value = animation.frameData[i];
// offset += 1;
// }
// await _channel.invokeMethod("setBoneAnimation", [
// _assetManager!,
// asset,
// data,
// numFrames,
// 1,
// boneNames,
// meshNames,
// animation.meshNames.length,
// animation.frameLengthInMs
// ]);
// calloc.free(data);
}
@override
Future removeAsset(FilamentEntity asset) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.remove_asset_ffi(_viewer!, asset);
}
@override
Future clearAssets() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.clear_assets_ffi(_viewer!);
}
@override
Future zoomBegin() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.scroll_begin(_viewer!);
}
@override
Future zoomUpdate(double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.scroll_update(_viewer!, x, y, z);
}
@override
Future zoomEnd() async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.scroll_end(_viewer!);
}
@override
Future playAnimation(FilamentEntity asset, int index,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0}) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.play_animation_ffi(
_assetManager!, asset, index, loop, reverse, replaceActive, crossfade);
}
Future setAnimationFrame(
FilamentEntity asset, int index, int animationFrame) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_animation_frame(_assetManager!, asset, index, animationFrame);
}
Future stopAnimation(FilamentEntity asset, int animationIndex) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.stop_animation(_assetManager!, asset, animationIndex);
}
@override
Future setCamera(FilamentEntity asset, String? name) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var result = _lib.set_camera(
_viewer!, asset, name?.toNativeUtf8()?.cast<Char>() ?? nullptr);
if (!result) {
throw Exception("Failed to set camera");
}
}
@override
Future setToneMapping(ToneMapper mapper) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_tone_mapping_ffi(_viewer!, mapper.index);
}
@override
Future setPostProcessing(bool enabled) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_post_processing_ffi(_viewer!, enabled);
}
@override
Future setBloom(double bloom) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_bloom_ffi(_viewer!, bloom);
}
Future setCameraFocalLength(double focalLength) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_camera_focal_length(_viewer!, focalLength);
}
Future setCameraFocusDistance(double focusDistance) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_camera_focus_distance(_viewer!, focusDistance);
}
Future setCameraPosition(double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_camera_position(_viewer!, x, y, z);
}
Future moveCameraToAsset(FilamentEntity asset) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.move_camera_to_asset(_viewer!, asset);
}
@override
Future setViewFrustumCulling(bool enabled) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_view_frustum_culling(_viewer!, enabled);
}
Future setCameraExposure(
double aperture, double shutterSpeed, double sensitivity) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_camera_exposure(_viewer!, aperture, shutterSpeed, sensitivity);
}
Future setCameraRotation(double rads, double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_camera_rotation(_viewer!, rads, x, y, z);
}
Future setCameraModelMatrix(List<double> matrix) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
assert(matrix.length == 16);
var ptr = calloc<Float>(16);
for (int i = 0; i < 16; i++) {
ptr.elementAt(i).value = matrix[i];
}
_lib.set_camera_model_matrix(_viewer!, ptr);
calloc.free(ptr);
}
Future setMaterialColor(FilamentEntity asset, String meshName,
int materialIndex, Color color) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var result = _lib.set_material_color(
_assetManager!,
asset,
meshName.toNativeUtf8().cast<Char>(),
materialIndex,
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0);
if (result != 1) {
throw Exception("Failed to set material color");
}
}
Future transformToUnitCube(FilamentEntity asset) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.transform_to_unit_cube(_assetManager!, asset);
}
Future setPosition(FilamentEntity asset, double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_position(_assetManager!, asset, x, y, z);
}
Future setScale(FilamentEntity asset, double scale) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_scale(_assetManager!, asset, scale);
}
Future setRotation(
FilamentEntity asset, double rads, double x, double y, double z) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
_lib.set_rotation(_assetManager!, asset, rads, x, y, z);
}
Future hide(FilamentEntity asset, String meshName) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
if (_lib.hide_mesh(
_assetManager!, asset, meshName.toNativeUtf8().cast<Char>()) !=
1) {}
}
Future reveal(FilamentEntity asset, String meshName) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
if (_lib.reveal_mesh(
_assetManager!, asset, meshName.toNativeUtf8().cast<Char>()) !=
1) {
throw Exception("Failed to reveal mesh $meshName");
}
}
String? getNameForEntity(FilamentEntity entity) {
final result = _lib.get_name_for_entity(_assetManager!, entity);
if (result == nullptr) {
return null;
}
return result.cast<Utf8>().toDartString();
}
void pick(int x, int y) async {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
final outPtr = calloc<EntityId>(1);
outPtr.value = 0;
_lib.pick_ffi(_viewer!, x, textureDetails!.height - y, outPtr);
int wait = 0;
while (outPtr.value == 0) {
await Future.delayed(Duration(milliseconds: 50));
wait++;
if (wait > 10) {
calloc.free(outPtr);
throw Exception("Failed to get picking result");
}
}
var entityId = outPtr.value;
_pickResultController.add(entityId);
calloc.free(outPtr);
}
}