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cup_edit/ios/include/viewer/Settings.h
Nick Fisher a0f877be48 first commit
2021-09-15 20:07:11 +08:00

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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef VIEWER_SETTINGS_H
#define VIEWER_SETTINGS_H
#include <filament/ColorGrading.h>
#include <filament/IndirectLight.h>
#include <filament/LightManager.h>
#include <filament/MaterialInstance.h>
#include <filament/Scene.h>
#include <filament/View.h>
#include <utils/compiler.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <stddef.h>
#include <stdint.h>
#include <string>
namespace filament {
class Skybox;
class Renderer;
namespace viewer {
struct ColorGradingSettings;
struct DynamicLightingSettings;
struct MaterialSettings;
struct Settings;
struct ViewSettings;
struct LightSettings;
struct ViewerOptions;
enum class ToneMapping : uint8_t {
LINEAR = 0,
ACES_LEGACY = 1,
ACES = 2,
FILMIC = 3,
GENERIC = 4,
DISPLAY_RANGE = 5,
};
using AmbientOcclusionOptions = filament::View::AmbientOcclusionOptions;
using AntiAliasing = filament::View::AntiAliasing;
using BloomOptions = filament::View::BloomOptions;
using DepthOfFieldOptions = filament::View::DepthOfFieldOptions;
using Dithering = filament::View::Dithering;
using FogOptions = filament::View::FogOptions;
using RenderQuality = filament::View::RenderQuality;
using ShadowType = filament::View::ShadowType;
using TemporalAntiAliasingOptions = filament::View::TemporalAntiAliasingOptions;
using VignetteOptions = filament::View::VignetteOptions;
using VsmShadowOptions = filament::View::VsmShadowOptions;
using LightManager = filament::LightManager;
// These functions push all editable property values to their respective Filament objects.
void applySettings(const ViewSettings& settings, View* dest);
void applySettings(const MaterialSettings& settings, MaterialInstance* dest);
void applySettings(const LightSettings& settings, IndirectLight* ibl, utils::Entity sunlight,
utils::Entity* sceneLights, size_t sceneLightCount, LightManager* lm, Scene* scene);
void applySettings(const ViewerOptions& settings, Camera* camera, Skybox* skybox,
Renderer* renderer);
// Creates a new ColorGrading object based on the given settings.
UTILS_PUBLIC
ColorGrading* createColorGrading(const ColorGradingSettings& settings, Engine* engine);
class UTILS_PUBLIC JsonSerializer {
public:
JsonSerializer();
~JsonSerializer();
// Writes a human-readable JSON string into an internal buffer and returns the result.
const std::string& writeJson(const Settings& in);
// Reads the given JSON blob and updates the corresponding fields in the given Settings object.
// - The given JSON blob need not specify all settings.
// - Returns true if successful.
// - This function writes warnings and error messages into the utils log.
bool readJson(const char* jsonChunk, size_t size, Settings* out);
private:
class Context;
Context* context;
};
struct GenericToneMapperSettings {
float contrast = 1.4f;
float shoulder = 0.5f;
float midGrayIn = 0.18f;
float midGrayOut = 0.266f;
float hdrMax = 10.0f;
bool operator!=(const GenericToneMapperSettings &rhs) const { return !(rhs == *this); }
bool operator==(const GenericToneMapperSettings &rhs) const;
};
struct ColorGradingSettings {
bool enabled = true;
filament::ColorGrading::QualityLevel quality = filament::ColorGrading::QualityLevel::MEDIUM;
ToneMapping toneMapping = ToneMapping::ACES_LEGACY;
GenericToneMapperSettings genericToneMapper;
bool luminanceScaling = false;
float exposure = 0.0f;
float temperature = 0.0f;
float tint = 0.0f;
math::float3 outRed{1.0f, 0.0f, 0.0f};
math::float3 outGreen{0.0f, 1.0f, 0.0f};
math::float3 outBlue{0.0f, 0.0f, 1.0f};
math::float4 shadows{1.0f, 1.0f, 1.0f, 0.0f};
math::float4 midtones{1.0f, 1.0f, 1.0f, 0.0f};
math::float4 highlights{1.0f, 1.0f, 1.0f, 0.0f};
math::float4 ranges{0.0f, 0.333f, 0.550f, 1.0f};
float contrast = 1.0f;
float vibrance = 1.0f;
float saturation = 1.0f;
math::float3 slope{1.0f};
math::float3 offset{0.0f};
math::float3 power{1.0f};
math::float3 gamma{1.0f};
math::float3 midPoint{1.0f};
math::float3 scale{1.0f};
bool linkedCurves = false;
bool operator!=(const ColorGradingSettings &rhs) const { return !(rhs == *this); }
bool operator==(const ColorGradingSettings &rhs) const;
};
struct DynamicLightingSettings {
float zLightNear = 5;
float zLightFar = 100;
};
// This defines fields in the same order as the setter methods in filament::View.
struct ViewSettings {
uint8_t sampleCount = 1;
AntiAliasing antiAliasing = AntiAliasing::FXAA;
TemporalAntiAliasingOptions taa;
ColorGradingSettings colorGrading;
AmbientOcclusionOptions ssao;
BloomOptions bloom;
FogOptions fog;
DepthOfFieldOptions dof;
VignetteOptions vignette;
Dithering dithering = Dithering::TEMPORAL;
RenderQuality renderQuality;
DynamicLightingSettings dynamicLighting;
ShadowType shadowType = ShadowType::PCF;
VsmShadowOptions vsmShadowOptions;
bool postProcessingEnabled = true;
};
template <typename T>
struct MaterialProperty { std::string name; T value; };
// This struct has a fixed size for simplicity. Each non-empty property name is an override.
struct MaterialSettings {
static constexpr size_t MAX_COUNT = 4;
MaterialProperty<float> scalar[MAX_COUNT];
MaterialProperty<math::float3> float3[MAX_COUNT];
MaterialProperty<math::float4> float4[MAX_COUNT];
};
struct LightSettings {
bool enableShadows = true;
bool enableSunlight = true;
LightManager::ShadowOptions shadowOptions;
float sunlightIntensity = 100000.0f;
math::float3 sunlightDirection = {0.6, -1.0, -0.8};;
math::float3 sunlightColor = filament::Color::toLinear<filament::ACCURATE>({ 0.98, 0.92, 0.89});
float iblIntensity = 30000.0f;
float iblRotation = 0.0f;
};
struct ViewerOptions {
float cameraAperture = 16.0f;
float cameraSpeed = 125.0f;
float cameraISO = 100.0f;
float groundShadowStrength = 0.75f;
bool groundPlaneEnabled = false;
bool skyboxEnabled = true;
sRGBColor backgroundColor = { 0.0f };
float cameraFocalLength = 28.0f;
float cameraFocusDistance = 10.0f;
bool autoScaleEnabled = true;
};
struct Settings {
ViewSettings view;
MaterialSettings material;
LightSettings lighting;
ViewerOptions viewer;
};
} // namespace viewer
} // namespace filament
#endif // VIEWER_SETTINGS_H