Files
cup_edit/macos/include/ResourceBuffer.hpp
2023-09-05 23:13:59 +08:00

82 lines
3.1 KiB
C++

#ifndef RESOURCE_BUFFER_H
#define RESOURCE_BUFFER_H
#include <stdint.h>
#if defined(__cplusplus)
#include "Log.hpp"
extern "C" {
#endif
//
// Pairs a memory buffer with an ID that can be used to unload the backing asset if needed.
// Use this when you want to load an asset from a resource that requires more than just `free` on the underlying buffer.
// e.g.
// ```
// uint64_t id = get_next_resource_id();
// AAsset *asset = AAssetManager_open(am, name, AASSET_MODE_BUFFER);
// off_t length = AAsset_getLength(asset);
// const void * buffer = AAsset_getBuffer(asset);
// uint8_t *buf = new uint8_t[length ];
// memcpy(buf,buffer, length);
// ResourceBuffer rb(buf, length, id);
// ...
// ...
// (elsewhere)
// AAsset* asset = get_asset_from_id(rb.id);
// AAsset_close(asset);
// free_asset_id(rb.id);
//
struct ResourceBuffer {
#if defined(__cplusplus)
ResourceBuffer(const void* const data, const uint32_t size, const uint32_t id) : data(data), size(size), id(id) {};
#endif
const void * const data;
const uint32_t size;
const uint32_t id;
};
typedef struct ResourceBuffer ResourceBuffer;
typedef ResourceBuffer (*FlutterFilamentLoadResource)(const char* uri);
typedef ResourceBuffer (*LoadResourceFromOwner)(const char* const, void* const owner);
typedef void (*FlutterFilamentFreeResource)(ResourceBuffer);
typedef void (*FreeResourceFromOwner)(ResourceBuffer, void* const owner);
// this may be compiled as either C or C++, depending on which compiler is being invoked (e.g. binding to Swift will compile as C).
// the former does not allow default initialization to be specified inline), so we need to explicitly set the unused members to nullptr
struct ResourceLoaderWrapper {
#if defined(__cplusplus)
ResourceLoaderWrapper(FlutterFilamentLoadResource loader, FlutterFilamentFreeResource freeResource) : mLoadResource(loader), mFreeResource(freeResource), mLoadResourceFromOwner(nullptr), mFreeResourceFromOwner(nullptr),
mOwner(nullptr) {}
ResourceLoaderWrapper(LoadResourceFromOwner loader, FreeResourceFromOwner freeResource, void* const owner) : mLoadResource(nullptr), mFreeResource(nullptr), mLoadResourceFromOwner(loader), mFreeResourceFromOwner(freeResource), mOwner(owner) {
};
ResourceBuffer load(const char* uri) const {
if(mLoadResourceFromOwner) {
return mLoadResourceFromOwner(uri, mOwner);
}
return mLoadResource(uri);
}
void free(ResourceBuffer rb) const {
if(mFreeResourceFromOwner) {
mFreeResourceFromOwner(rb, mOwner);
} else {
mFreeResource(rb);
}
}
#endif
FlutterFilamentLoadResource mLoadResource;
FlutterFilamentFreeResource mFreeResource;
LoadResourceFromOwner mLoadResourceFromOwner;
FreeResourceFromOwner mFreeResourceFromOwner;
void* mOwner;
};
typedef struct ResourceLoaderWrapper ResourceLoaderWrapper;
#if defined(__cplusplus)
}
#endif
#endif