Files
cup_edit/thermion_dart/native/include/material/grid.S
Nick Fisher ed444b0615 feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00

13 lines
203 B
ArmAsm

.global GRID_GRID_OFFSET;
.global GRID_GRID_SIZE;
.global GRID_PACKAGE
.section .rodata
GRID_PACKAGE:
.incbin "grid.bin"
GRID_GRID_OFFSET:
.int 0
GRID_GRID_SIZE:
.int 44564