Files
cup_edit/lib/widgets/filament_widget.dart
2023-10-16 15:08:23 +08:00

215 lines
6.2 KiB
Dart

import 'dart:io';
import 'dart:math';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:polyvox_filament/filament_controller.dart';
import 'dart:async';
typedef ResizeCallback = void Function(Size oldSize, Size newSize);
class ResizeObserver extends SingleChildRenderObjectWidget {
final ResizeCallback onResized;
const ResizeObserver({
Key? key,
required this.onResized,
Widget? child,
}) : super(
key: key,
child: child,
);
@override
RenderObject createRenderObject(BuildContext context) =>
_RenderResizeObserver(onLayoutChangedCallback: onResized);
}
class _RenderResizeObserver extends RenderProxyBox {
final ResizeCallback onLayoutChangedCallback;
_RenderResizeObserver({
RenderBox? child,
required this.onLayoutChangedCallback,
}) : super(child);
late var _oldSize = size;
@override
void performLayout() {
super.performLayout();
if (size != _oldSize) {
onLayoutChangedCallback(_oldSize, size);
_oldSize = size;
}
}
}
class FilamentWidget extends StatefulWidget {
final FilamentController controller;
///
/// The content to render before the texture widget is available.
/// The default is a solid red Container, intentionally chosen to make it clear that there will be at least one frame where the Texture widget is not being rendered.
///
final Widget? initial;
const FilamentWidget({Key? key, required this.controller, this.initial})
: super(key: key);
@override
_FilamentWidgetState createState() => _FilamentWidgetState();
}
class _FilamentWidgetState extends State<FilamentWidget> {
TextureDetails? _textureDetails;
late final AppLifecycleListener _listener;
AppLifecycleState? _lastState;
String? _error;
int? _width;
int? _height;
void _handleStateChange(AppLifecycleState state) async {
switch (state) {
case AppLifecycleState.detached:
print("Detached");
_textureDetails = null;
await widget.controller.destroyViewer();
await widget.controller.destroyTexture();
break;
case AppLifecycleState.hidden:
print("Hidden");
if (Platform.isIOS) {
_textureDetails = null;
await widget.controller.destroyViewer();
await widget.controller.destroyTexture();
}
break;
case AppLifecycleState.inactive:
print("Inactive");
break;
case AppLifecycleState.paused:
print("Paused");
break;
case AppLifecycleState.resumed:
print("Resumed");
if (!Platform.isWindows) {
if (_textureDetails == null) {
var size = ((context.findRenderObject()) as RenderBox).size;
print("Size after resuming : $size");
_height = size.height.ceil();
_width = size.width.ceil();
await widget.controller.createViewer(_width!, _height!);
print("Created viewer Size after resuming");
}
}
break;
}
_lastState = state;
}
@override
void initState() {
_listener = AppLifecycleListener(
onStateChange: _handleStateChange,
);
WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
// when attaching a debugger via Android Studio on startup, this can delay presentation of the widget
// (meaning the widget may attempt to create a viewer with size 0x0).
// we just add a small delay here which should avoid this
if (!kReleaseMode) {
await Future.delayed(Duration(seconds: 2));
}
var size = ((context.findRenderObject()) as RenderBox).size;
_width = size.width.ceil();
_height = size.height.ceil();
try {
_textureDetails =
await widget.controller.createViewer(_width!, _height!);
} catch (err) {
setState(() {
_error = err.toString();
});
}
});
super.initState();
}
@override
void dispose() {
_listener.dispose();
super.dispose();
}
Timer? _resizeTimer;
@override
Widget build(BuildContext context) {
// if an error was encountered in creating a viewer, display the error message and don't even try to display a Texture widget.
if (_error != null) {
return Container(
color: Colors.white,
child: Column(children: [
const Text("A fatal error was encountered"),
Text(_error!)
]));
}
// if no texture ID is available, display the [initial] widget (solid red by default)
late Widget content;
if (_textureDetails == null ||
_textureDetails!.height != _height ||
_textureDetails!.width != _width) {
content = widget.initial ?? Container(color: Colors.red);
} else {
content = Texture(
key: ObjectKey("texture_${_textureDetails!.textureId}"),
textureId: _textureDetails!.textureId,
filterQuality: FilterQuality.none,
freeze: false,
);
}
// see [FilamentControllerFFI.resize] for an explanation of how we deal with resizing
return ResizeObserver(
onResized: (Size oldSize, Size newSize) async {
_resizeTimer?.cancel();
_resizeTimer = Timer(const Duration(milliseconds: 50), () async {
var newWidth = newSize.width.ceil();
var newHeight = newSize.height.ceil();
try {
_textureDetails =
await widget.controller.resize(newWidth, newHeight);
setState(() {
_width = newWidth;
_height = newHeight;
});
} catch (err) {
print(err);
}
});
},
child: Stack(children: [
Positioned.fill(
child: Platform.isLinux || Platform.isWindows
? Transform(
alignment: Alignment.center,
transform: Matrix4.rotationX(
pi), // TODO - this rotation is due to OpenGL texture coordinate working in a different space from Flutter, can we move this to the C++ side somewhere?
child: content)
: content)
]));
}
}