Files
cup_edit/thermion_dart/native/include/c_api/TGizmo.h
Nick Fisher ed444b0615 feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00

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611 B
C

#pragma once
#ifdef __cplusplus
extern "C"
{
#endif
#include <stddef.h>
#include "APIBoundaryTypes.h"
#include "APIExport.h"
#include "TView.h"
enum TGizmoAxis { X, Y, Z };
enum TGizmoPickResultType { AxisX, AxisY, AxisZ, Parent, None };
typedef void (*GizmoPickCallback)(TGizmoPickResultType resultType, float x, float y, float z);
EMSCRIPTEN_KEEPALIVE void Gizmo_pick(TGizmo *tGizmo, uint32_t x, uint32_t y, GizmoPickCallback callback);
EMSCRIPTEN_KEEPALIVE void Gizmo_highlight(TGizmo *tGizmo, TGizmoAxis axis);
EMSCRIPTEN_KEEPALIVE void Gizmo_unhighlight(TGizmo *tGizmo);
#ifdef __cplusplus
}
#endif