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cup_edit/dart_filament/native/include/ResourceBuffer.hpp

111 lines
2.7 KiB
C++

#ifndef RESOURCE_BUFFER_H
#define RESOURCE_BUFFER_H
#include <stdint.h>
#include <stdlib.h>
//
// A ResourceBuffer is a unified interface for working with
// binary assets across various platforms.
// This is simply:
// 1) a pointer to some data
// 2) the length of the data
// 3) an ID that can be passed back to the native platform to release the underlying asset when needed.
//
struct ResourceBuffer
{
const void *const data;
const int32_t size;
const int32_t id;
#if defined(__cplusplus)
ResourceBuffer(void *const data, int32_t size, int32_t id) : data(data), size(size), id(id) {}
#endif
};
typedef struct ResourceBuffer ResourceBuffer;
typedef void (*LoadFilamentResourceIntoOutPointer)(const char *uri, ResourceBuffer *out);
typedef ResourceBuffer (*LoadFilamentResource)(const char *uri);
typedef ResourceBuffer (*LoadFilamentResourceFromOwner)(const char *const, void *const owner);
typedef void (*FreeFilamentResource)(ResourceBuffer);
typedef void (*FreeFilamentResourceFromOwner)(ResourceBuffer, void *const owner);
struct ResourceLoaderWrapper
{
LoadFilamentResource loadResource;
FreeFilamentResource freeResource;
LoadFilamentResourceFromOwner loadFromOwner;
FreeFilamentResourceFromOwner freeFromOwner;
void *owner;
LoadFilamentResourceIntoOutPointer loadToOut;
};
typedef struct ResourceLoaderWrapper ResourceLoaderWrapper;
#if defined(__cplusplus)
#include <thread>
using namespace std::chrono_literals;
namespace flutter_filament
{
struct ResourceLoaderWrapperImpl : public ResourceLoaderWrapper
{
ResourceLoaderWrapperImpl(LoadFilamentResource loader, FreeFilamentResource freeResource)
{
loadFromOwner = nullptr;
freeFromOwner = nullptr;
loadResource = loader;
freeResource = freeResource;
owner = nullptr;
}
ResourceLoaderWrapperImpl(LoadFilamentResourceFromOwner loader, FreeFilamentResourceFromOwner freeResource, void *owner)
{
loadResource = nullptr;
freeResource = nullptr;
loadFromOwner = loader;
freeFromOwner = freeResource;
owner = owner;
}
ResourceBuffer load(const char *uri) const
{
if (loadToOut)
{
ResourceBuffer rb(nullptr, 0, -1);
loadToOut(uri, &rb);
while (rb.size == 0)
{
std::this_thread::sleep_for(100ms);
}
return rb;
}
else if (loadFromOwner)
{
auto rb = loadFromOwner(uri, owner);
return rb;
}
auto rb = loadResource(uri);
return rb;
}
void free(ResourceBuffer rb) const
{
if (freeFromOwner)
{
freeFromOwner(rb, owner);
}
else
{
freeResource(rb);
}
}
};
}
#endif
#endif