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cup_edit/dart_filament/native/include/filament/filament/Material.h

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_MATERIAL_H
#define TNT_FILAMENT_MATERIAL_H
#include <filament/Color.h>
#include <filament/FilamentAPI.h>
#include <filament/MaterialEnums.h>
#include <filament/MaterialInstance.h>
#include <backend/CallbackHandler.h>
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <math/mathfwd.h>
#include <type_traits>
#include <utility>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
namespace utils {
class CString;
} // namespace utils
namespace filament {
class Texture;
class TextureSampler;
class FEngine;
class FMaterial;
class Engine;
class UTILS_PUBLIC Material : public FilamentAPI {
struct BuilderDetails;
public:
using BlendingMode = filament::BlendingMode;
using Shading = filament::Shading;
using Interpolation = filament::Interpolation;
using VertexDomain = filament::VertexDomain;
using TransparencyMode = filament::TransparencyMode;
using ParameterType = backend::UniformType;
using Precision = backend::Precision;
using SamplerType = backend::SamplerType;
using SamplerFormat = backend::SamplerFormat;
using CullingMode = backend::CullingMode;
using ShaderModel = backend::ShaderModel;
using SubpassType = backend::SubpassType;
/**
* Holds information about a material parameter.
*/
struct ParameterInfo {
//! Name of the parameter.
const char* UTILS_NONNULL name;
//! Whether the parameter is a sampler (texture).
bool isSampler;
//! Whether the parameter is a subpass type.
bool isSubpass;
union {
//! Type of the parameter if the parameter is not a sampler.
ParameterType type;
//! Type of the parameter if the parameter is a sampler.
SamplerType samplerType;
//! Type of the parameter if the parameter is a subpass.
SubpassType subpassType;
};
//! Size of the parameter when the parameter is an array.
uint32_t count;
//! Requested precision of the parameter.
Precision precision;
};
class Builder : public BuilderBase<BuilderDetails> {
friend struct BuilderDetails;
public:
Builder() noexcept;
Builder(Builder const& rhs) noexcept;
Builder(Builder&& rhs) noexcept;
~Builder() noexcept;
Builder& operator=(Builder const& rhs) noexcept;
Builder& operator=(Builder&& rhs) noexcept;
/**
* Specifies the material data. The material data is a binary blob produced by
* libfilamat or by matc.
*
* @param payload Pointer to the material data, must stay valid until build() is called.
* @param size Size of the material data pointed to by "payload" in bytes.
*/
Builder& package(const void* UTILS_NONNULL payload, size_t size);
template<typename T>
using is_supported_constant_parameter_t = typename std::enable_if<
std::is_same<int32_t, T>::value ||
std::is_same<float, T>::value ||
std::is_same<bool, T>::value>::type;
/**
* Specialize a constant parameter specified in the material definition with a concrete
* value for this material. Once build() is called, this constant cannot be changed.
* Will throw an exception if the name does not match a constant specified in the
* material definition or if the type provided does not match.
*
* @tparam T The type of constant parameter, either int32_t, float, or bool.
* @param name The name of the constant parameter specified in the material definition, such
* as "myConstant".
* @param nameLength Length in `char` of the name parameter.
* @param value The value to use for the constant parameter, must match the type specified
* in the material definition.
*/
template<typename T, typename = is_supported_constant_parameter_t<T>>
Builder& constant(const char* UTILS_NONNULL name, size_t nameLength, T value);
/** inline helper to provide the constant name as a null-terminated C string */
template<typename T, typename = is_supported_constant_parameter_t<T>>
inline Builder& constant(const char* UTILS_NONNULL name, T value) {
return constant(name, strlen(name), value);
}
/**
* Creates the Material object and returns a pointer to it.
*
* @param engine Reference to the filament::Engine to associate this Material with.
*
* @return pointer to the newly created object or nullptr if exceptions are disabled and
* an error occurred.
*
* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
* memory or other resources.
* @exception utils::PreConditionPanic if a parameter to a builder function was invalid.
*/
Material* UTILS_NULLABLE build(Engine& engine);
private:
friend class FMaterial;
};
using CompilerPriorityQueue = backend:: CompilerPriorityQueue;
/**
* Asynchronously ensures that a subset of this Material's variants are compiled. After issuing
* several Material::compile() calls in a row, it is recommended to call Engine::flush()
* such that the backend can start the compilation work as soon as possible.
* The provided callback is guaranteed to be called on the main thread after all specified
* variants of the material are compiled. This can take hundreds of milliseconds.
*
* If all the material's variants are already compiled, the callback will be scheduled as
* soon as possible, but this might take a few dozen millisecond, corresponding to how
* many previous frames are enqueued in the backend. This also varies by backend. Therefore,
* it is recommended to only call this method once per material shortly after creation.
*
* If the same variant is scheduled for compilation multiple times, the first scheduling
* takes precedence; later scheduling are ignored.
*
* caveat: A consequence is that if a variant is scheduled on the low priority queue and later
* scheduled again on the high priority queue, the later scheduling is ignored.
* Therefore, the second callback could be called before the variant is compiled.
* However, the first callback, if specified, will trigger as expected.
*
* The callback is guaranteed to be called. If the engine is destroyed while some material
* variants are still compiling or in the queue, these will be discarded and the corresponding
* callback will be called. In that case however the Material pointer passed to the callback
* is guaranteed to be invalid (either because it's been destroyed by the user already, or,
* because it's been cleaned-up by the Engine).
*
* UserVariantFilterMask::ALL should be used with caution. Only variants that an application
* needs should be included in the variants argument. For example, the STE variant is only used
* for stereoscopic rendering. If an application is not planning to render in stereo, this bit
* should be turned off to avoid unnecessary material compilations.
*
* @param priority Which priority queue to use, LOW or HIGH.
* @param variants Variants to include to the compile command.
* @param handler Handler to dispatch the callback or nullptr for the default handler
* @param callback callback called on the main thread when the compilation is done on
* by backend.
*/
void compile(CompilerPriorityQueue priority,
UserVariantFilterMask variants,
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
utils::Invocable<void(Material* UTILS_NONNULL)>&& callback = {}) noexcept;
inline void compile(CompilerPriorityQueue priority,
UserVariantFilterBit variants,
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
utils::Invocable<void(Material* UTILS_NONNULL)>&& callback = {}) noexcept {
compile(priority, UserVariantFilterMask(variants), handler,
std::forward<utils::Invocable<void(Material* UTILS_NONNULL)>>(callback));
}
inline void compile(CompilerPriorityQueue priority,
backend::CallbackHandler* UTILS_NULLABLE handler = nullptr,
utils::Invocable<void(Material* UTILS_NONNULL)>&& callback = {}) noexcept {
compile(priority, UserVariantFilterBit::ALL, handler,
std::forward<utils::Invocable<void(Material* UTILS_NONNULL)>>(callback));
}
/**
* Creates a new instance of this material. Material instances should be freed using
* Engine::destroy(const MaterialInstance*).
*
* @param name Optional name to associate with the given material instance. If this is null,
* then the instance inherits the material's name.
*
* @return A pointer to the new instance.
*/
MaterialInstance* UTILS_NONNULL createInstance(const char* UTILS_NULLABLE name = nullptr) const noexcept;
//! Returns the name of this material as a null-terminated string.
const char* UTILS_NONNULL getName() const noexcept;
//! Returns the shading model of this material.
Shading getShading() const noexcept;
//! Returns the interpolation mode of this material. This affects how variables are interpolated.
Interpolation getInterpolation() const noexcept;
//! Returns the blending mode of this material.
BlendingMode getBlendingMode() const noexcept;
//! Returns the vertex domain of this material.
VertexDomain getVertexDomain() const noexcept;
//! Returns the material's supported variants
UserVariantFilterMask getSupportedVariants() const noexcept;
//! Returns the material domain of this material.
//! The material domain determines how the material is used.
MaterialDomain getMaterialDomain() const noexcept;
//! Returns the default culling mode of this material.
CullingMode getCullingMode() const noexcept;
//! Returns the transparency mode of this material.
//! This value only makes sense when the blending mode is transparent or fade.
TransparencyMode getTransparencyMode() const noexcept;
//! Indicates whether instances of this material will, by default, write to the color buffer.
bool isColorWriteEnabled() const noexcept;
//! Indicates whether instances of this material will, by default, write to the depth buffer.
bool isDepthWriteEnabled() const noexcept;
//! Indicates whether instances of this material will, by default, use depth testing.
bool isDepthCullingEnabled() const noexcept;
//! Indicates whether this material is double-sided.
bool isDoubleSided() const noexcept;
//! Indicates whether this material uses alpha to coverage.
bool isAlphaToCoverageEnabled() const noexcept;
//! Returns the alpha mask threshold used when the blending mode is set to masked.
float getMaskThreshold() const noexcept;
//! Indicates whether this material uses the shadowing factor as a color multiplier.
//! This values only makes sense when the shading mode is unlit.
bool hasShadowMultiplier() const noexcept;
//! Indicates whether this material has specular anti-aliasing enabled
bool hasSpecularAntiAliasing() const noexcept;
//! Returns the screen-space variance for specular-antialiasing, this value is between 0 and 1.
float getSpecularAntiAliasingVariance() const noexcept;
//! Returns the clamping threshold for specular-antialiasing, this value is between 0 and 1.
float getSpecularAntiAliasingThreshold() const noexcept;
//! Returns the list of vertex attributes required by this material.
AttributeBitset getRequiredAttributes() const noexcept;
//! Returns the refraction mode used by this material.
RefractionMode getRefractionMode() const noexcept;
//! Return the refraction type used by this material.
RefractionType getRefractionType() const noexcept;
//! Returns the reflection mode used by this material.
ReflectionMode getReflectionMode() const noexcept;
//! Returns the minimum required feature level for this material.
backend::FeatureLevel getFeatureLevel() const noexcept;
/**
* Returns the number of parameters declared by this material.
* The returned value can be 0.
*/
size_t getParameterCount() const noexcept;
/**
* Gets information about this material's parameters.
*
* @param parameters A pointer to a list of ParameterInfo.
* The list must be at least "count" large
* @param count The number of parameters to retrieve. Must be >= 0 and can be > count.
*
* @return The number of parameters written to the parameters pointer.
*/
size_t getParameters(ParameterInfo* UTILS_NONNULL parameters, size_t count) const noexcept;
//! Indicates whether a parameter of the given name exists on this material.
bool hasParameter(const char* UTILS_NONNULL name) const noexcept;
//! Indicates whether an existing parameter is a sampler or not.
bool isSampler(const char* UTILS_NONNULL name) const noexcept;
/**
* Sets the value of the given parameter on this material's default instance.
*
* @param name The name of the material parameter
* @param value The value of the material parameter
*
* @see getDefaultInstance()
*/
template <typename T>
void setDefaultParameter(const char* UTILS_NONNULL name, T value) noexcept {
getDefaultInstance()->setParameter(name, value);
}
/**
* Sets a texture and sampler parameters on this material's default instance.
*
* @param name The name of the material texture parameter
* @param texture The texture to set as parameter
* @param sampler The sampler to be used with this texture
*
* @see getDefaultInstance()
*/
void setDefaultParameter(const char* UTILS_NONNULL name,
Texture const* UTILS_NULLABLE texture, TextureSampler const& sampler) noexcept {
getDefaultInstance()->setParameter(name, texture, sampler);
}
/**
* Sets the color of the given parameter on this material's default instance.
*
* @param name The name of the material color parameter
* @param type Whether the color is specified in the linear or sRGB space
* @param color The color as a floating point red, green, blue tuple
*
* @see getDefaultInstance()
*/
void setDefaultParameter(const char* UTILS_NONNULL name, RgbType type, math::float3 color) noexcept {
getDefaultInstance()->setParameter(name, type, color);
}
/**
* Sets the color of the given parameter on this material's default instance.
*
* @param name The name of the material color parameter
* @param type Whether the color is specified in the linear or sRGB space
* @param color The color as a floating point red, green, blue, alpha tuple
*
* @see getDefaultInstance()
*/
void setDefaultParameter(const char* UTILS_NONNULL name, RgbaType type, math::float4 color) noexcept {
getDefaultInstance()->setParameter(name, type, color);
}
//! Returns this material's default instance.
MaterialInstance* UTILS_NONNULL getDefaultInstance() noexcept;
//! Returns this material's default instance.
MaterialInstance const* UTILS_NONNULL getDefaultInstance() const noexcept;
protected:
// prevent heap allocation
~Material() = default;
};
} // namespace filament
#endif // TNT_FILAMENT_MATERIAL_H