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cup_edit/flutter_filament/macos/Classes/DartFilamentTexture.swift

102 lines
3.5 KiB
Swift

import Foundation
import Foundation
import GLKit
@objc public class DartFilamentTexture : NSObject {
var pixelBuffer: CVPixelBuffer?
var pixelBufferAttrs = [
kCVPixelBufferPixelFormatTypeKey: NSNumber(value: kCVPixelFormatType_32ABGR ),
// kCVPixelBufferOpenGLCompatibilityKey: kCFBooleanTrue!,
kCVPixelBufferIOSurfacePropertiesKey: [:] as CFDictionary
] as CFDictionary
@objc public var cvMetalTextureCache:CVMetalTextureCache?
@objc public var cvMetalTexture:CVMetalTexture?
@objc public var metalTexture:MTLTexture?
@objc public var metalDevice:MTLDevice?
@objc public var metalTextureAddress:Int = -1
@objc override public init() {
print("VAnilla init")
}
@objc public init(width:Int64, height:Int64) {
self.metalDevice = MTLCreateSystemDefaultDevice()!
// create pixel buffer
if(CVPixelBufferCreate(kCFAllocatorDefault, Int(width), Int(height),
kCVPixelFormatType_32BGRA, pixelBufferAttrs, &pixelBuffer) != kCVReturnSuccess) {
print("Error allocating pixel buffer")
metalTextureAddress = -1;
return
}
var cvret = CVMetalTextureCacheCreate(
kCFAllocatorDefault,
nil,
metalDevice!,
nil,
&cvMetalTextureCache);
if(cvret != 0) {
metalTextureAddress = -1
return
}
cvret = CVMetalTextureCacheCreateTextureFromImage(
kCFAllocatorDefault,
cvMetalTextureCache!,
pixelBuffer!, nil,
MTLPixelFormat.bgra8Unorm,
Int(width), Int(height),
0,
&cvMetalTexture)
if(cvret != 0) {
metalTextureAddress = -1
return
}
metalTexture = CVMetalTextureGetTexture(cvMetalTexture!)
let metalTexturePtr = Unmanaged.passUnretained(metalTexture!).toOpaque()
metalTextureAddress = Int(bitPattern:metalTexturePtr)
print("Created metal texture @ \(metalTextureAddress)")
CVPixelBufferLockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
let bufferWidth = Int(CVPixelBufferGetWidth(pixelBuffer!))
let bufferHeight = Int(CVPixelBufferGetHeight(pixelBuffer!))
let bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer!)
guard let baseAddress = CVPixelBufferGetBaseAddress(pixelBuffer!) else {
return
}
for row in 0..<bufferHeight {
var pixel = baseAddress + row * bytesPerRow
for col in 0..<bufferWidth {
let blue = pixel
blue.storeBytes(of: 255, as: UInt8.self)
let red = pixel + 1
red.storeBytes(of: 0, as: UInt8.self)
let green = pixel + 2
green.storeBytes(of: 0, as: UInt8.self)
let alpha = pixel + 3
alpha.storeBytes(of: 255, as: UInt8.self)
pixel += 4;
}
}
CVPixelBufferUnlockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
}
@objc public func destroyTexture() {
metalTexture = nil
}
}