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cup_edit/thermion_dart/native/include/c_api/TSceneAsset.h
2025-03-18 18:06:17 +08:00

66 lines
2.4 KiB
C

#pragma once
#include <utils/Entity.h>
#include "APIExport.h"
#include "APIBoundaryTypes.h"
#ifdef __cplusplus
extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGeometry(
TEngine *tEngine,
float *vertices,
uint32_t numVertices,
float *normals,
uint32_t numNormals,
float *uvs,
uint32_t numUvs,
uint16_t *indices,
uint32_t numIndices,
TPrimitiveType tPrimitiveType,
TMaterialInstance **materialInstances,
int materialInstanceCount
);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
size_t numInstances
);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGltf(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
size_t numInstances
);
EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene);
EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene);
EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset);
EMSCRIPTEN_KEEPALIVE int SceneAsset_getChildEntityCount(TSceneAsset* tSceneAsset);
EMSCRIPTEN_KEEPALIVE void SceneAsset_getChildEntities(TSceneAsset* tSceneAsset, EntityId *out);
EMSCRIPTEN_KEEPALIVE const utils::Entity *SceneAsset_getCameraEntities(TSceneAsset* tSceneAsset);
EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getCameraEntityCount(TSceneAsset *tSceneAsset);
EMSCRIPTEN_KEEPALIVE const utils::Entity *SceneAsset_getLightEntities(TSceneAsset* tSceneAsset);
EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getLightEntityCount(TSceneAsset *tSceneAsset);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_getInstance(TSceneAsset *tSceneAsset, int index);
EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getInstanceCount(TSceneAsset *tSceneAsset);
EMSCRIPTEN_KEEPALIVE TSceneAsset * SceneAsset_createInstance(TSceneAsset *asset, TMaterialInstance **materialInstances, int materialInstanceCount);
EMSCRIPTEN_KEEPALIVE Aabb3 SceneAsset_getBoundingBox(TSceneAsset *asset);
#ifdef __cplusplus
}
#endif