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cup_edit/thermion_dart/native/include/c_api/ThermionDartRenderThreadApi.h

333 lines
19 KiB
C++

#pragma once
#include "APIBoundaryTypes.h"
#include "TEngine.h"
#include "TView.h"
#include "TTexture.h"
#include "TMaterialProvider.h"
#ifdef __cplusplus
namespace thermion
{
extern "C"
{
#endif
typedef int32_t EntityId;
typedef void (*FilamentRenderCallback)(void *const owner);
EMSCRIPTEN_KEEPALIVE void RenderThread_create();
EMSCRIPTEN_KEEPALIVE void RenderThread_destroy();
EMSCRIPTEN_KEEPALIVE void RenderThread_requestFrameAsync();
EMSCRIPTEN_KEEPALIVE void RenderThread_setRenderTicker(TRenderTicker *tRenderTicker);
EMSCRIPTEN_KEEPALIVE void RenderThread_addTask(void (*task)());
EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
EMSCRIPTEN_KEEPALIVE void Engine_createRenderThread(
TBackend backend,
void* platform,
void* sharedContext,
uint8_t stereoscopicEyeCount,
bool disableHandleUseAfterFreeCheck,
void (*onComplete)(TEngine *)
);
EMSCRIPTEN_KEEPALIVE void Engine_createRendererRenderThread(TEngine *tEngine, void (*onComplete)(TRenderer *));
EMSCRIPTEN_KEEPALIVE void Engine_createSwapChainRenderThread(TEngine *tEngine, void *window, uint64_t flags, void (*onComplete)(TSwapChain *));
EMSCRIPTEN_KEEPALIVE void Engine_createHeadlessSwapChainRenderThread(TEngine *tEngine, uint32_t width, uint32_t height, uint64_t flags, void (*onComplete)(TSwapChain *));
EMSCRIPTEN_KEEPALIVE void Engine_createCameraRenderThread(TEngine* tEngine, void (*onComplete)(TCamera *));
EMSCRIPTEN_KEEPALIVE void Engine_createViewRenderThread(TEngine *tEngine, void (*onComplete)(TView *));
EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
EMSCRIPTEN_KEEPALIVE void Engine_destroyRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,
uint32_t width,
uint32_t height,
uint32_t depth,
uint8_t levels,
uint16_t tUsage,
intptr_t import,
TTextureSamplerType sampler,
TTextureFormat format,
void (*onComplete)(TTexture*)
);
EMSCRIPTEN_KEEPALIVE void Texture_generateMipMapsRenderThread(TTexture *tTexture, TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Ktx1Reader_createTextureRenderThread(TEngine *tEngine, TKtx1Bundle *tBundle, uint32_t requestId, VoidCallback onTextureUploadComplete, void (*onComplete)(TTexture *));
EMSCRIPTEN_KEEPALIVE void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*));
EMSCRIPTEN_KEEPALIVE void Fence_waitAndDestroyRenderThread(TFence *tFence, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_buildSkyboxRenderThread(TEngine *tEngine, TTexture *tTexture, void (*onComplete)(TSkybox *));
EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightFromIrradianceTextureRenderThread(TEngine *tEngine, TTexture *tReflectionsTexture, TTexture* tIrradianceTexture, float intensity, void (*onComplete)(TIndirectLight *));
EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightFromIrradianceHarmonicsRenderThread(TEngine *tEngine, TTexture *tReflectionsTexture, float *harmonics, float intensity, void (*onComplete)(TIndirectLight *));
EMSCRIPTEN_KEEPALIVE void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));
EMSCRIPTEN_KEEPALIVE void Renderer_endFrameRenderThread(TRenderer *tRenderer, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Renderer_readPixelsRenderThread(
TRenderer *tRenderer,
uint32_t width, uint32_t height, uint32_t xOffset, uint32_t yOffset,
TRenderTarget *tRenderTarget,
TPixelDataFormat tPixelBufferFormat,
TPixelDataType tPixelDataType,
uint8_t *out,
size_t outLength,
uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
EMSCRIPTEN_KEEPALIVE void Material_createImageMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
EMSCRIPTEN_KEEPALIVE void Material_createGizmoMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
EMSCRIPTEN_KEEPALIVE void Material_createOutlineMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
EMSCRIPTEN_KEEPALIVE void ColorGrading_createRenderThread(TEngine *tEngine, TToneMapping toneMapping, void (*callback)(TColorGrading *));
EMSCRIPTEN_KEEPALIVE void View_pickRenderThread(TView *tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
EMSCRIPTEN_KEEPALIVE void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, bool enabled, double strength, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void View_setCameraRenderThread(TView *tView, TCamera *tCamera, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void SceneAsset_createGridRenderThread(TEngine *tEngine, TMaterial * tMaterial, void (*callback)(TSceneAsset *));
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
TFilamentAsset *tFilamentAsset,
void (*onComplete)(TSceneAsset *)
);
EMSCRIPTEN_KEEPALIVE void SceneAsset_createInstanceRenderThread(TSceneAsset *asset, TMaterialInstance **tMaterialInstances, int materialInstanceCount, void (*callback)(TSceneAsset *));
EMSCRIPTEN_KEEPALIVE void SceneAsset_createGeometryRenderThread(
TEngine *tEngine,
float *vertices,
uint32_t numVertices,
float *normals,
uint32_t numNormals,
float *uvs,
uint32_t numUvs,
uint16_t *indices,
uint32_t numIndices,
TPrimitiveType tPrimitiveType,
TMaterialInstance **materialInstances,
int materialInstanceCount,
void (*callback)(TSceneAsset *)
);
EMSCRIPTEN_KEEPALIVE void MaterialProvider_createMaterialInstanceRenderThread(
TMaterialProvider *tMaterialProvider,
bool doubleSided,
bool unlit,
bool hasVertexColors,
bool hasBaseColorTexture,
bool hasNormalTexture,
bool hasOcclusionTexture,
bool hasEmissiveTexture,
bool useSpecularGlossiness,
int alphaMode,
bool enableDiagnostics,
bool hasMetallicRoughnessTexture,
uint8_t metallicRoughnessUV,
bool hasSpecularGlossinessTexture,
uint8_t specularGlossinessUV,
uint8_t baseColorUV,
bool hasClearCoatTexture,
uint8_t clearCoatUV,
bool hasClearCoatRoughnessTexture,
uint8_t clearCoatRoughnessUV,
bool hasClearCoatNormalTexture,
uint8_t clearCoatNormalUV,
bool hasClearCoat,
bool hasTransmission,
bool hasTextureTransforms,
uint8_t emissiveUV,
uint8_t aoUV,
uint8_t normalUV,
bool hasTransmissionTexture,
uint8_t transmissionUV,
bool hasSheenColorTexture,
uint8_t sheenColorUV,
bool hasSheenRoughnessTexture,
uint8_t sheenRoughnessUV,
bool hasVolumeThicknessTexture,
uint8_t volumeThicknessUV ,
bool hasSheen,
bool hasIOR,
bool hasVolume,
void (*callback)(TMaterialInstance *));
EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(
TAnimationManager *tAnimationManager,
TSceneAsset *sceneAsset,
void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void AnimationManager_setMorphTargetWeightsRenderThread(
TAnimationManager *tAnimationManager,
EntityId entityId,
const float *const morphData,
int numWeights,
void (*callback)(bool));
// Image methods
EMSCRIPTEN_KEEPALIVE void Image_createEmptyRenderThread(uint32_t width, uint32_t height, uint32_t channel, void (*onComplete)(TLinearImage *));
EMSCRIPTEN_KEEPALIVE void Image_decodeRenderThread(uint8_t* data, size_t length, const char* name, bool alpha, void (*onComplete)(TLinearImage *));
EMSCRIPTEN_KEEPALIVE void Image_getBytesRenderThread(TLinearImage *tLinearImage, void (*onComplete)(float *));
EMSCRIPTEN_KEEPALIVE void Image_destroyRenderThread(TLinearImage *tLinearImage, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Image_getWidthRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
EMSCRIPTEN_KEEPALIVE void Image_getHeightRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
EMSCRIPTEN_KEEPALIVE void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(
TEngine *tEngine,
TTexture *tTexture,
TLinearImage *tImage,
TPixelDataFormat bufferFormat,
TPixelDataType pixelDataType,
int level,
void (*onComplete)(bool)
);
EMSCRIPTEN_KEEPALIVE void Texture_setImageRenderThread(
TEngine *tEngine,
TTexture *tTexture,
uint32_t level,
uint8_t *data,
size_t size,
uint32_t x_offset,
uint32_t y_offset,
uint32_t z_offset,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t bufferFormat,
uint32_t pixelDataType,
void (*onComplete)(bool)
);
EMSCRIPTEN_KEEPALIVE void RenderTarget_getColorTextureRenderThread(TRenderTarget *tRenderTarget, void (*onComplete)(TTexture *));
EMSCRIPTEN_KEEPALIVE void RenderTarget_createRenderThread(
TEngine *tEngine,
uint32_t width,
uint32_t height,
TTexture *color,
TTexture *depth,
void (*onComplete)(TRenderTarget *)
);
EMSCRIPTEN_KEEPALIVE void RenderTarget_destroyRenderThread(
TEngine *tEngine,
TRenderTarget *tRenderTarget,
uint32_t requestId, VoidCallback onComplete
);
// TextureSampler methods
EMSCRIPTEN_KEEPALIVE void TextureSampler_createRenderThread(void (*onComplete)(TTextureSampler*));
EMSCRIPTEN_KEEPALIVE void TextureSampler_createWithFilteringRenderThread(
TSamplerMinFilter minFilter,
TSamplerMagFilter magFilter,
TSamplerWrapMode wrapS,
TSamplerWrapMode wrapT,
TSamplerWrapMode wrapR,
void (*onComplete)(TTextureSampler*)
);
EMSCRIPTEN_KEEPALIVE void TextureSampler_createWithComparisonRenderThread(
TSamplerCompareMode compareMode,
TSamplerCompareFunc compareFunc,
void (*onComplete)(TTextureSampler*)
);
EMSCRIPTEN_KEEPALIVE void TextureSampler_setMinFilterRenderThread(
TTextureSampler* sampler,
TSamplerMinFilter filter,
uint32_t requestId, VoidCallback onComplete
);
EMSCRIPTEN_KEEPALIVE void TextureSampler_setMagFilterRenderThread(
TTextureSampler* sampler,
TSamplerMagFilter filter,
uint32_t requestId, VoidCallback onComplete
);
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeSRenderThread(
TTextureSampler* sampler,
TSamplerWrapMode mode,
uint32_t requestId, VoidCallback onComplete
);
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeTRenderThread(
TTextureSampler* sampler,
TSamplerWrapMode mode,
uint32_t requestId, VoidCallback onComplete
);
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeRRenderThread(
TTextureSampler* sampler,
TSamplerWrapMode mode,
uint32_t requestId, VoidCallback onComplete
);
EMSCRIPTEN_KEEPALIVE void TextureSampler_setAnisotropyRenderThread(
TTextureSampler* sampler,
double anisotropy,
uint32_t requestId, VoidCallback onComplete
);
EMSCRIPTEN_KEEPALIVE void TextureSampler_setCompareModeRenderThread(
TTextureSampler* sampler,
TSamplerCompareMode mode,
TTextureSamplerCompareFunc func,
uint32_t requestId, VoidCallback onComplete
);
EMSCRIPTEN_KEEPALIVE void TextureSampler_destroyRenderThread(
TTextureSampler* sampler,
uint32_t requestId, VoidCallback onComplete
);
EMSCRIPTEN_KEEPALIVE void AnimationManager_setBoneTransformRenderThread(
TAnimationManager *tAnimationManager,
EntityId asset,
int skinIndex,
int boneIndex,
const float *const transform,
void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, TNameComponentManager *tNameComponentManager, void (*callback)(TGltfAssetLoader *));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncBeginLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncUpdateLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncGetLoadProgressRenderThread(TGltfResourceLoader *tGltfResourceLoader, void (*callback)(float));
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
uint8_t *data,
size_t length,
uint8_t numInstances,
void (*callback)(TFilamentAsset *)
);
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Gizmo_createRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tGltfResourceLoader,
TNameComponentManager *tNameComponentManager,
TView *tView,
TMaterial *tMaterial,
TGizmoType tGizmoType,
void (*callback)(TGizmo *)
);
#ifdef __cplusplus
}
}
#endif