Files
cup_edit/thermion_dart/native/src/Gizmo.cpp
2024-09-19 09:12:02 +08:00

355 lines
12 KiB
C++

#include "Gizmo.hpp"
#include <filament/Engine.h>
#include <utils/Entity.h>
#include <utils/EntityManager.h>
#include <filament/RenderableManager.h>
#include <filament/TransformManager.h>
#include <gltfio/math.h>
#include "SceneManager.hpp"
#include "material/gizmo.h"
#include "Log.hpp"
namespace thermion_filament {
using namespace filament::gltfio;
Gizmo::Gizmo(Engine &engine, View* view, Scene* scene) : _engine(engine)
{
_scene = scene;
_view = view;
_camera = &(_view->getCamera());
auto &entityManager = EntityManager::get();
auto &transformManager = engine.getTransformManager();
_material =
Material::Builder()
.package(GIZMO_GIZMO_DATA, GIZMO_GIZMO_SIZE)
.build(engine);
// First, create the black cube at the center
// The axes widgets will be parented to this entity
_entities[3] = entityManager.create();
_materialInstances[3] = _material->createInstance();
_materialInstances[3]->setParameter("color", math::float4{0.0f, 0.0f, 0.0f, 1.0f}); // Black color
// Create center cube vertices
float centerCubeSize = 0.01f;
float *centerCubeVertices = new float[8 * 3]{
-centerCubeSize, -centerCubeSize, -centerCubeSize,
centerCubeSize, -centerCubeSize, -centerCubeSize,
centerCubeSize, centerCubeSize, -centerCubeSize,
-centerCubeSize, centerCubeSize, -centerCubeSize,
-centerCubeSize, -centerCubeSize, centerCubeSize,
centerCubeSize, -centerCubeSize, centerCubeSize,
centerCubeSize, centerCubeSize, centerCubeSize,
-centerCubeSize, centerCubeSize, centerCubeSize};
// Create center cube indices
uint16_t *centerCubeIndices = new uint16_t[36]{
0, 1, 2, 2, 3, 0,
1, 5, 6, 6, 2, 1,
5, 4, 7, 7, 6, 5,
4, 0, 3, 3, 7, 4,
3, 2, 6, 6, 7, 3,
4, 5, 1, 1, 0, 4};
auto centerCubeVb = VertexBuffer::Builder()
.vertexCount(8)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3)
.build(engine);
centerCubeVb->setBufferAt(engine, 0, VertexBuffer::BufferDescriptor(centerCubeVertices, 8 * sizeof(filament::math::float3), [](void *buffer, size_t size, void *)
{ delete[] static_cast<float *>(buffer); }));
auto centerCubeIb = IndexBuffer::Builder().indexCount(36).bufferType(IndexBuffer::IndexType::USHORT).build(engine);
centerCubeIb->setBuffer(engine, IndexBuffer::BufferDescriptor(
centerCubeIndices, 36 * sizeof(uint16_t),
[](void *buffer, size_t size, void *)
{ delete[] static_cast<uint16_t *>(buffer); }));
RenderableManager::Builder(1)
.boundingBox({{-centerCubeSize, -centerCubeSize, -centerCubeSize},
{centerCubeSize, centerCubeSize, centerCubeSize}})
.material(0, _materialInstances[3])
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
.priority(7)
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, centerCubeVb, centerCubeIb, 0, 36)
.culling(false)
.build(engine, _entities[3]);
auto cubeTransformInstance = transformManager.getInstance(_entities[3]);
math::mat4f cubeTransform;
transformManager.setTransform(cubeTransformInstance, cubeTransform);
// Line and arrow vertices
float lineLength = 0.6f;
float lineWidth = 0.004f;
float arrowLength = 0.06f;
float arrowWidth = 0.02f;
float *vertices = new float[13 * 3]{
// Line vertices (8 vertices)
-lineWidth, -lineWidth, 0.0f,
lineWidth, -lineWidth, 0.0f,
lineWidth, lineWidth, 0.0f,
-lineWidth, lineWidth, 0.0f,
-lineWidth, -lineWidth, lineLength,
lineWidth, -lineWidth, lineLength,
lineWidth, lineWidth, lineLength,
-lineWidth, lineWidth, lineLength,
// Arrow vertices (5 vertices)
0.0f, 0.0f, lineLength + arrowLength, // Tip of the arrow
-arrowWidth, -arrowWidth, lineLength, // Base of the arrow
arrowWidth, -arrowWidth, lineLength,
arrowWidth, arrowWidth, lineLength,
-arrowWidth, arrowWidth, lineLength};
// Line and arrow indices
uint16_t *indices = new uint16_t[54]{
// Line indices (24 indices)
0, 1, 5, 5, 4, 0,
1, 2, 6, 6, 5, 1,
2, 3, 7, 7, 6, 2,
3, 0, 4, 4, 7, 3,
// Arrow indices (30 indices)
8, 9, 10, // Front face
8, 10, 11, // Right face
8, 11, 12, // Back face
8, 12, 9, // Left face
9, 12, 11, 11, 10, 9 // Base of the arrow
};
auto vb = VertexBuffer::Builder()
.vertexCount(13)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3)
.build(engine);
vb->setBufferAt(engine, 0, VertexBuffer::BufferDescriptor(vertices, 13 * sizeof(filament::math::float3), [](void *buffer, size_t size, void *)
{ delete[] static_cast<float *>(buffer); }));
auto ib = IndexBuffer::Builder().indexCount(54).bufferType(IndexBuffer::IndexType::USHORT).build(engine);
ib->setBuffer(engine, IndexBuffer::BufferDescriptor(
indices, 54 * sizeof(uint16_t),
[](void *buffer, size_t size, void *)
{ delete[] static_cast<uint16_t *>(buffer); }));
// Create the three axes
for (int i = 0; i < 3; i++)
{
_entities[i] = entityManager.create();
_materialInstances[i] = _material->createInstance();
auto baseColor = inactiveColors[i];
math::mat4f transform;
switch (i)
{
case Axis::X:
// _materialInstances[i]->setParameter("axisDirection", math::float3 { 1.0f, 0.0f, 0.0f});
transform = math::mat4f::rotation(math::F_PI_2, math::float3{0, 1, 0});
break;
case 1:
// _materialInstances[i]->setParameter("axisDirection", math::float3 { 0.0f, 1.0f, 0.0f});
transform = math::mat4f::rotation(-math::F_PI_2, math::float3{1, 0, 0});
break;
case 2:
// _materialInstances[i]->setParameter("axisDirection", math::float3 { 0.0f, 0.0f, 1.0f});
break;
}
_materialInstances[i]->setParameter("color", baseColor);
RenderableManager::Builder(1)
.boundingBox({{-arrowWidth, -arrowWidth, 0},
{arrowWidth, arrowWidth, lineLength + arrowLength}})
.material(0, _materialInstances[i])
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vb, ib, 0, 54)
.priority(6)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
.culling(false)
.receiveShadows(false)
.castShadows(false)
.build(engine, _entities[i]);
auto instance = transformManager.getInstance(_entities[i]);
transformManager.setTransform(instance, transform);
// parent the axis to the center cube
transformManager.setParent(instance, cubeTransformInstance);
}
createTransparentRectangles();
}
Gizmo::~Gizmo() {
_scene->removeEntities(_entities, 7);
for(int i = 0; i < 7; i++) {
_engine.destroy(_entities[i]);
}
for(int i = 0; i < 7; i++) {
_engine.destroy(_materialInstances[i]);
}
_engine.destroy(_material);
}
void Gizmo::createTransparentRectangles()
{
auto &entityManager = EntityManager::get();
auto &transformManager = _engine.getTransformManager();
float volumeWidth = 0.2f;
float volumeLength = 1.2f;
float volumeDepth = 0.2f;
float *volumeVertices = new float[8 * 3]{
-volumeWidth / 2, -volumeDepth / 2, 0,
volumeWidth / 2, -volumeDepth / 2, 0,
volumeWidth / 2, -volumeDepth / 2, volumeLength,
-volumeWidth / 2, -volumeDepth / 2, volumeLength,
-volumeWidth / 2, volumeDepth / 2, 0,
volumeWidth / 2, volumeDepth / 2, 0,
volumeWidth / 2, volumeDepth / 2, volumeLength,
-volumeWidth / 2, volumeDepth / 2, volumeLength
};
uint16_t *volumeIndices = new uint16_t[36]{
0, 1, 2, 2, 3, 0, // Bottom face
4, 5, 6, 6, 7, 4, // Top face
0, 4, 7, 7, 3, 0, // Left face
1, 5, 6, 6, 2, 1, // Right face
0, 1, 5, 5, 4, 0, // Front face
3, 2, 6, 6, 7, 3 // Back face
};
auto volumeVb = VertexBuffer::Builder()
.vertexCount(8)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3)
.build(_engine);
volumeVb->setBufferAt(_engine, 0, VertexBuffer::BufferDescriptor(
volumeVertices, 8 * sizeof(filament::math::float3),
[](void *buffer, size_t size, void *) { delete[] static_cast<float *>(buffer); }
));
auto volumeIb = IndexBuffer::Builder()
.indexCount(36)
.bufferType(IndexBuffer::IndexType::USHORT)
.build(_engine);
volumeIb->setBuffer(_engine, IndexBuffer::BufferDescriptor(
volumeIndices, 36 * sizeof(uint16_t),
[](void *buffer, size_t size, void *) { delete[] static_cast<uint16_t *>(buffer); }
));
for (int i = 4; i < 7; i++)
{
_entities[i] = entityManager.create();
_materialInstances[i] = _material->createInstance();
_materialInstances[i]->setParameter("color", math::float4{0.0f, 0.0f, 0.0f, 0.0f});
math::mat4f transform;
switch (i-4)
{
case Axis::X:
transform = math::mat4f::rotation(math::F_PI_2, math::float3{0, 1, 0});
break;
case Axis::Y:
transform = math::mat4f::rotation(-math::F_PI_2, math::float3{1, 0, 0});
break;
case Axis::Z:
break;
}
RenderableManager::Builder(1)
.boundingBox({{-volumeWidth / 2, -volumeDepth / 2, 0}, {volumeWidth / 2, volumeDepth / 2, volumeLength}})
.material(0, _materialInstances[i])
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, volumeVb, volumeIb, 0, 36)
.priority(7)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
.culling(false)
.receiveShadows(false)
.castShadows(false)
.build(_engine, _entities[i]);
auto instance = transformManager.getInstance(_entities[i]);
transformManager.setTransform(instance, transform);
// Parent the picking volume to the center cube
transformManager.setParent(instance, transformManager.getInstance(_entities[3]));
}
}
void Gizmo::highlight(Entity entity) {
auto &rm = _engine.getRenderableManager();
auto renderableInstance = rm.getInstance(entity);
auto materialInstance = rm.getMaterialInstanceAt(renderableInstance, 0);
math::float4 baseColor;
if(entity == x()) {
baseColor = activeColors[Axis::X];
} else if(entity == y()) {
baseColor = activeColors[Axis::Y];
} else if(entity == z()) {
baseColor = activeColors[Axis::Z];
} else {
baseColor = math::float4 { 1.0f, 1.0f, 1.0f, 1.0f };
}
materialInstance->setParameter("color", baseColor);
}
void Gizmo::unhighlight() {
auto &rm = _engine.getRenderableManager();
for(int i = 0; i < 3; i++) {
auto renderableInstance = rm.getInstance(_entities[i]);
auto materialInstance = rm.getMaterialInstanceAt(renderableInstance, 0);
math::float4 baseColor = inactiveColors[i];
materialInstance->setParameter("color", baseColor);
}
}
void Gizmo::pick(uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y))
{
auto handler = new Gizmo::PickCallbackHandler(this, callback);
_view->pick(x, y, [=](filament::View::PickingQueryResult const &result) {
handler->handle(result);
});
}
bool Gizmo::isGizmoEntity(Entity e) {
for(int i = 0; i < 7; i++) {
if(e == _entities[i]) {
return true;
}
}
return false;
}
void Gizmo::setVisibility(bool visible) {
if(visible) {
_scene->addEntities(_entities, 7);
} else {
_scene->removeEntities(_entities, 7);
}
}
}