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cup_edit/thermion_dart/native/src/ThermionDartRenderThreadApi.cpp

631 lines
21 KiB
C++

#include "ThermionDartRenderThreadApi.h"
#include "FilamentViewer.hpp"
#include "TView.h"
#include "Log.hpp"
#include "ThreadPool.hpp"
#include "filament/LightManager.h"
#include <functional>
#include <mutex>
#include <thread>
#include <stdlib.h>
using namespace thermion;
using namespace std::chrono_literals;
#include <time.h>
class RenderLoop
{
public:
explicit RenderLoop()
{
srand(time(NULL));
t = new std::thread([this]()
{ start(); });
}
~RenderLoop()
{
_stop = true;
_cv.notify_one();
t->join();
}
static void mainLoop(void *arg)
{
((RenderLoop *)arg)->iter();
}
static void *startHelper(void *parm)
{
((RenderLoop *)parm)->start();
return nullptr;
}
void start()
{
while (!_stop)
{
iter();
}
}
void requestFrame(void (*callback)())
{
std::unique_lock<std::mutex> lock(_mutex);
this->_requestFrameRenderCallback = callback;
_cv.notify_one();
}
void iter()
{
{
std::unique_lock<std::mutex> lock(_mutex);
if (_requestFrameRenderCallback)
{
doRender();
lock.unlock();
this->_requestFrameRenderCallback();
this->_requestFrameRenderCallback = nullptr;
// Calculate and print FPS
auto currentTime = std::chrono::high_resolution_clock::now();
float deltaTime = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - _lastFrameTime).count();
_lastFrameTime = currentTime;
_frameCount++;
_accumulatedTime += deltaTime;
if (_accumulatedTime >= 1.0f) // Update FPS every second
{
_fps = _frameCount / _accumulatedTime;
// std::cout << "FPS: " << _fps << std::endl;
_frameCount = 0;
_accumulatedTime = 0.0f;
}
}
}
std::unique_lock<std::mutex> taskLock(_taskMutex);
if (!_tasks.empty())
{
auto task = std::move(_tasks.front());
_tasks.pop_front();
taskLock.unlock();
task();
taskLock.lock();
}
_cv.wait_for(taskLock, std::chrono::microseconds(2000), [this]
{ return !_tasks.empty() || _stop; });
}
void createViewer(void *const context,
void *const platform,
const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *),
void *const owner,
void (*callback)(TViewer*))
{
_renderCallback = renderCallback;
_renderCallbackOwner = owner;
std::packaged_task<void()> lambda([=]() mutable
{
auto viewer = (FilamentViewer *)Viewer_create(context, loader, platform, uberArchivePath);
_viewer = reinterpret_cast<TViewer*>(viewer);
callback(_viewer);
});
auto fut = add_task(lambda);
}
void destroyViewer(FilamentViewer *viewer)
{
std::packaged_task<void()> lambda([=]() mutable
{
_viewer = nullptr;
destroy_filament_viewer(reinterpret_cast<TViewer*>(viewer)); });
auto fut = add_task(lambda);
fut.wait();
}
void doRender()
{
Viewer_render(_viewer);
if (_renderCallback)
{
_renderCallback(_renderCallbackOwner);
}
}
void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds)
{
_frameIntervalInMicroseconds = static_cast<int>(1000.0f * frameIntervalInMilliseconds);
}
template <class Rt>
auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
{
std::unique_lock<std::mutex> lock(_taskMutex);
auto ret = pt.get_future();
_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
std::move(pt))]
{ (*pt)(); });
_cv.notify_one();
return ret;
}
private:
void(*_requestFrameRenderCallback)() = nullptr;
bool _stop = false;
int _frameIntervalInMicroseconds = 1000000 / 60;
std::mutex _mutex;
std::mutex _taskMutex;
std::condition_variable _cv;
void (*_renderCallback)(void *const) = nullptr;
void *_renderCallbackOwner = nullptr;
std::deque<std::function<void()>> _tasks;
TViewer *_viewer = nullptr;
std::chrono::high_resolution_clock::time_point _lastFrameTime;
int _frameCount = 0;
float _accumulatedTime = 0.0f;
float _fps = 0.0f;
std::thread *t = nullptr;
};
extern "C"
{
static RenderLoop *_rl;
EMSCRIPTEN_KEEPALIVE void Viewer_createOnRenderThread(
void *const context, void *const platform, const char *uberArchivePath,
const void *const loader,
void (*renderCallback)(void *const renderCallbackOwner),
void *const renderCallbackOwner,
void (*callback)(TViewer *))
{
if (!_rl)
{
_rl = new RenderLoop();
}
_rl->createViewer(context, platform, uberArchivePath, (const ResourceLoaderWrapper *const)loader,
renderCallback, renderCallbackOwner, callback);
}
EMSCRIPTEN_KEEPALIVE void Viewer_destroyOnRenderThread(TViewer *viewer)
{
_rl->destroyViewer((FilamentViewer *)viewer);
delete _rl;
_rl = nullptr;
}
EMSCRIPTEN_KEEPALIVE void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer,
uint32_t width,
uint32_t height,
void (*onComplete)(TSwapChain*))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *swapChain = Viewer_createHeadlessSwapChain(viewer, width, height);
onComplete(swapChain);
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_createSwapChainRenderThread(TViewer *viewer,
void *const surface,
void (*onComplete)(TSwapChain*))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *swapChain = Viewer_createSwapChain(viewer, surface);
onComplete(swapChain);
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain *swapChain, void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
Viewer_destroySwapChain(viewer, swapChain);
onComplete();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_requestFrameRenderThread(TViewer *viewer, void(*onComplete)())
{
if (!_rl)
{
Log("No render loop!"); // PANIC?
}
else
{
_rl->requestFrame(onComplete);
}
}
EMSCRIPTEN_KEEPALIVE void Viewer_loadIblRenderThread(TViewer *viewer, const char *iblPath, float intensity, void(*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Viewer_loadIbl(viewer, iblPath, intensity);
onComplete();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void
set_frame_interval_render_thread(TViewer *viewer, float frameIntervalInMilliseconds)
{
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
std::packaged_task<void()> lambda([=]() mutable
{ ((FilamentViewer *)viewer)->setFrameInterval(frameIntervalInMilliseconds); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_renderRenderThread(TViewer *viewer, TView *tView, TSwapChain *tSwapChain)
{
std::packaged_task<void()> lambda([=]() mutable
{
_rl->doRender();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, uint8_t *pixelBuffer, void (*onComplete)())
{
std::packaged_task<void()> lambda([=]() mutable
{ Viewer_capture(viewer, view, tSwapChain, pixelBuffer, onComplete); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, TRenderTarget* tRenderTarget, uint8_t *pixelBuffer, void (*onComplete)())
{
std::packaged_task<void()> lambda([=]() mutable
{ Viewer_captureRenderTarget(viewer, view, tSwapChain, tRenderTarget, pixelBuffer, onComplete); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void
set_background_color_render_thread(TViewer *viewer, const float r, const float g,
const float b, const float a)
{
std::packaged_task<void()> lambda(
[=]() mutable
{ set_background_color(viewer, r, g, b, a); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(TSceneManager *sceneManager,
const char *path,
const char *relativeResourcePath,
bool keepData,
void (*callback)(EntityId))
{
std::packaged_task<EntityId()> lambda([=]() mutable
{
auto entity = load_gltf(sceneManager, path, relativeResourcePath, keepData);
callback(entity);
return entity; });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(TSceneManager *sceneManager,
const char *path,
int numInstances,
bool keepData,
void (*callback)(EntityId))
{
std::packaged_task<EntityId()> lambda(
[=]() mutable
{
auto entity = load_glb(sceneManager, path, numInstances, keepData);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager,
const uint8_t *const data,
size_t length,
int numInstances,
bool keepData,
int priority,
int layer,
bool loadResourcesAsync,
void (*callback)(EntityId))
{
std::packaged_task<EntityId()> lambda(
[=]() mutable
{
auto entity = SceneManager_loadGlbFromBuffer(sceneManager, data, length, keepData, priority, layer, loadResourcesAsync);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(TViewer *viewer)
{
std::packaged_task<void()> lambda([=]
{ clear_background_image(viewer); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(TViewer *viewer,
const char *path,
bool fillHeight, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
set_background_image(viewer, path, fillHeight);
callback();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(TViewer *viewer,
float x, float y,
bool clamp)
{
std::packaged_task<void()> lambda(
[=]
{ set_background_image_position(viewer, x, y, clamp); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(TViewer *viewer,
const char *skyboxPath,
void (*onComplete)())
{
std::packaged_task<void()> lambda([=]
{
load_skybox(viewer, skyboxPath);
onComplete();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(TViewer *viewer)
{
std::packaged_task<void()> lambda([=]
{ remove_skybox(viewer); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void remove_ibl_render_thread(TViewer *viewer)
{
std::packaged_task<void()> lambda([=]
{ remove_ibl(viewer); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void remove_entity_render_thread(TViewer *viewer,
EntityId asset, void (*callback)())
{
std::packaged_task<void()> lambda([=]
{
remove_entity(viewer, asset);
callback();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void clear_entities_render_thread(TViewer *viewer, void (*callback)())
{
std::packaged_task<void()> lambda([=]
{
clear_entities(viewer);
callback();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void
get_morph_target_name_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
EntityId childEntity, char *const outPtr, int index, void (*callback)())
{
std::packaged_task<void()> lambda([=]
{
get_morph_target_name(sceneManager, assetEntity, childEntity, outPtr, index);
callback();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void
get_morph_target_name_count_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
EntityId childEntity, void (*callback)(int))
{
std::packaged_task<int()> lambda([=]
{
auto count = get_morph_target_name_count(sceneManager, assetEntity, childEntity);
callback(count);
return count; });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(TSceneManager *sceneManager,
EntityId asset,
int animationIndex,
int animationFrame)
{
std::packaged_task<void()> lambda([=]
{ set_animation_frame(sceneManager, asset, animationIndex, animationFrame); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(TSceneManager *sceneManager,
EntityId asset, int index)
{
std::packaged_task<void()> lambda(
[=]
{ stop_animation(sceneManager, asset, index); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(TSceneManager *sceneManager,
EntityId asset,
void (*callback)(int))
{
std::packaged_task<int()> lambda(
[=]
{
auto count = get_animation_count(sceneManager, asset);
callback(count);
return count;
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(TSceneManager *sceneManager,
EntityId asset,
char *const outPtr,
int index,
void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
get_animation_name(sceneManager, asset, outPtr, index);
callback();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void
get_name_for_entity_render_thread(TSceneManager *sceneManager, const EntityId entityId, void (*callback)(const char *))
{
std::packaged_task<const char *()> lambda(
[=]
{
auto name = get_name_for_entity(sceneManager, entityId);
callback(name);
return name;
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_render_thread(TSceneManager *sceneManager,
EntityId asset,
const float *const morphData,
int numWeights,
void (*callback)(bool))
{
std::packaged_task<void()> lambda(
[=]
{
auto result = set_morph_target_weights(sceneManager, asset, morphData, numWeights);
callback(result);
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
TSceneManager *sceneManager,
EntityId asset,
int skinIndex,
int boneIndex,
const float *const transform,
void (*callback)(bool))
{
std::packaged_task<bool()> lambda(
[=]
{
auto success = set_bone_transform(sceneManager, asset, skinIndex, boneIndex, transform);
callback(success);
return success;
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(TSceneManager *sceneManager,
EntityId entity, void (*callback)(bool))
{
std::packaged_task<void()> lambda(
[=]
{
auto success = update_bone_matrices(sceneManager, entity);
callback(success);
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, thermion::ToneMapping toneMapping) {
std::packaged_task<void()> lambda(
[=]
{
View_setToneMapping(tView, tEngine, toneMapping);
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, double bloom) {
std::packaged_task<void()> lambda(
[=]
{
View_setBloom(tView, bloom);
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
reset_to_rest_pose(sceneManager, entityId);
callback();
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
TSceneManager *sceneManager,
float *vertices,
int numVertices,
float *normals,
int numNormals,
float *uvs,
int numUvs,
uint16_t *indices,
int numIndices,
int primitiveType,
TMaterialInstance *materialInstance,
bool keepData,
void (*callback)(EntityId))
{
std::packaged_task<EntityId()> lambda(
[=]
{
auto entity = create_geometry(sceneManager, vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, materialInstance, keepData);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(TViewer* viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
unproject_texture(viewer, entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
callback();
});
auto fut = _rl->add_task(lambda);
}
}