successfully allocating with VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT working copying vulkan texture successfully passing D3D texture back to Flutter chore: Dart/Windows sample project: remove unnnecessary InvalidateRect from update() chore: Dart/Windows sample project: add generated bindings successfully blitting from Vulkan swapchain to D3D texture working Vulkan texture integration with Flutter refactor to allow disposal of resources in destructors handle destroyTexture correctly correctly implement surface resizing/destruction move Windows engine to Vulkan backend and flush after creating swapchain add vulkan + vkshaders to Windows libs update materials with Vulkan move Vulkan implementation to thermion_Dart remove extras folder thermion_flutter plugin updates update build hook to copy .lib file to output directory and use -vulkan lib zip file thermion_flutter cleanup reinstate stereoscopic on Windows add dxgi and d3d11.lib to windows header pragma update cli_windows sample project copy filament/vulkan headers to output directory. This was originally added to facilitate linking on Windows (where thermion_flutter_plugin.cpp needs the Vulkan-related headers), but this doesn't actually solve the problem because there's no way that I've found to get the directory structure correct in the Dart native_assets build directory unless you explicitly address each inidivual file. The current approach is therefore to just keep a permanent copy of the headers in the thermion_filament directory (meaning these will need to be updated manually if the Filament version changes). However, I decided to keep the changes to build.dart because it doesn't have much negative impact and may be helpful in future. disable stereoscopic on Windows and disable handle use after free checks use filament headers for thermion_flutter throw Exception for MSAA on Windows (note that passing msaa:true for setAntiAliasing doesn't actually set MSAA on other platforms, but at least it won't cause the engine to crash) change header include path for Windows/Vulkan change header include path for Windows/Vulkan add filament/vulkan headers for flutter (Windows) ensure destroyTexture platform methods accept an integer rather than a list handle Android/Windows swapchain creation separately
48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
#ifndef VULKAN_VI_H_
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#define VULKAN_VI_H_ 1
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/*
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** Copyright 2015-2022 The Khronos Group Inc.
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**
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** SPDX-License-Identifier: Apache-2.0
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*/
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/*
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** This header is generated from the Khronos Vulkan XML API Registry.
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**
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define VK_NN_vi_surface 1
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#define VK_NN_VI_SURFACE_SPEC_VERSION 1
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#define VK_NN_VI_SURFACE_EXTENSION_NAME "VK_NN_vi_surface"
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typedef VkFlags VkViSurfaceCreateFlagsNN;
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typedef struct VkViSurfaceCreateInfoNN {
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VkStructureType sType;
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const void* pNext;
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VkViSurfaceCreateFlagsNN flags;
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void* window;
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} VkViSurfaceCreateInfoNN;
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typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
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#ifndef VK_NO_PROTOTYPES
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VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN(
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VkInstance instance,
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const VkViSurfaceCreateInfoNN* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkSurfaceKHR* pSurface);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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