1561 lines
49 KiB
C++
1561 lines
49 KiB
C++
#if __APPLE__
|
|
#include "TargetConditionals.h"
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
#pragma comment(lib, "Ws2_32.lib")
|
|
#endif
|
|
|
|
/*
|
|
* Copyright (C) 2019 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
#include <filament/Camera.h>
|
|
|
|
#include <backend/DriverEnums.h>
|
|
#include <backend/platforms/OpenGLPlatform.h>
|
|
#ifdef __EMSCRIPTEN__
|
|
#include <backend/platforms/PlatformWebGL.h>
|
|
#include <emscripten/emscripten.h>
|
|
#include <emscripten/bind.h>
|
|
#include <emscripten/html5.h>
|
|
#include <emscripten/threading.h>
|
|
#include <emscripten/val.h>
|
|
#endif
|
|
#include <filament/ColorGrading.h>
|
|
#include <filament/Engine.h>
|
|
#include <filament/IndexBuffer.h>
|
|
#include <filament/IndirectLight.h>
|
|
|
|
#include <filament/Options.h>
|
|
|
|
#include <filament/Renderer.h>
|
|
#include <filament/RenderTarget.h>
|
|
#include <filament/Scene.h>
|
|
#include <filament/Skybox.h>
|
|
#include <filament/TransformManager.h>
|
|
#include <filament/VertexBuffer.h>
|
|
#include <filament/IndexBuffer.h>
|
|
#include <filament/View.h>
|
|
#include <filament/Viewport.h>
|
|
|
|
#include <filament/RenderableManager.h>
|
|
#include <filament/LightManager.h>
|
|
|
|
#include <gltfio/Animator.h>
|
|
#include <gltfio/AssetLoader.h>
|
|
#include <gltfio/FilamentAsset.h>
|
|
#include <gltfio/ResourceLoader.h>
|
|
#include <gltfio/TextureProvider.h>
|
|
|
|
#include <gltfio/materials/uberarchive.h>
|
|
|
|
#include <utils/NameComponentManager.h>
|
|
|
|
#include <imageio/ImageDecoder.h>
|
|
#include <imageio/ImageEncoder.h>
|
|
#include <image/ColorTransform.h>
|
|
|
|
#include "math.h"
|
|
|
|
#include <math/mat4.h>
|
|
#include <math/TVecHelpers.h>
|
|
|
|
#include <math/quat.h>
|
|
#include <math/scalar.h>
|
|
#include <math/vec3.h>
|
|
#include <math/vec4.h>
|
|
|
|
#include <ktxreader/Ktx1Reader.h>
|
|
#include <ktxreader/Ktx2Reader.h>
|
|
|
|
#include <iostream>
|
|
#include <streambuf>
|
|
#include <sstream>
|
|
#include <istream>
|
|
#include <fstream>
|
|
#include <filesystem>
|
|
#include <mutex>
|
|
#include <iomanip>
|
|
|
|
#include "Log.hpp"
|
|
|
|
#include "FilamentViewer.hpp"
|
|
#include "StreamBufferAdapter.hpp"
|
|
#include "material/image.h"
|
|
#include "TimeIt.hpp"
|
|
#include "ThreadPool.hpp"
|
|
|
|
namespace filament
|
|
{
|
|
class IndirectLight;
|
|
class LightManager;
|
|
} // namespace filament
|
|
|
|
namespace thermion_filament
|
|
{
|
|
|
|
using namespace filament;
|
|
using namespace filament::math;
|
|
using namespace gltfio;
|
|
using namespace utils;
|
|
using namespace image;
|
|
using namespace std::chrono;
|
|
|
|
using std::string;
|
|
|
|
// const float kAperture = 1.0f;
|
|
// const float kShutterSpeed = 1.0f;
|
|
// const float kSensitivity = 50.0f;
|
|
|
|
static constexpr float4 sFullScreenTriangleVertices[3] = {
|
|
{-1.0f, -1.0f, 1.0f, 1.0f},
|
|
{3.0f, -1.0f, 1.0f, 1.0f},
|
|
{-1.0f, 3.0f, 1.0f, 1.0f}};
|
|
|
|
static const uint16_t sFullScreenTriangleIndices[3] = {0, 1, 2};
|
|
|
|
FilamentViewer::FilamentViewer(const void *sharedContext, const ResourceLoaderWrapperImpl *const resourceLoader, void *const platform, const char *uberArchivePath)
|
|
: _resourceLoaderWrapper(resourceLoader)
|
|
{
|
|
_context = (void*) sharedContext;
|
|
ASSERT_POSTCONDITION(_resourceLoaderWrapper != nullptr, "Resource loader must be non-null");
|
|
|
|
#if TARGET_OS_IPHONE
|
|
ASSERT_POSTCONDITION(platform == nullptr, "Custom Platform not supported on iOS");
|
|
_engine = Engine::create(Engine::Backend::METAL);
|
|
#elif TARGET_OS_OSX
|
|
ASSERT_POSTCONDITION(platform == nullptr, "Custom Platform not supported on macOS");
|
|
_engine = Engine::create(Engine::Backend::METAL);
|
|
#elif defined(__EMSCRIPTEN__)
|
|
_engine = Engine::create(Engine::Backend::OPENGL, (backend::Platform *)new filament::backend::PlatformWebGL(), (void *)sharedContext, nullptr);
|
|
#elif defined(_WIN32)
|
|
Engine::Config config;
|
|
config.stereoscopicEyeCount = 1;
|
|
_engine = Engine::create(Engine::Backend::OPENGL, (backend::Platform *)platform, (void *)sharedContext, &config);
|
|
#else
|
|
_engine = Engine::create(Engine::Backend::OPENGL, (backend::Platform *)platform, (void *)sharedContext, nullptr);
|
|
#endif
|
|
Log("Created engine");
|
|
|
|
_engine->setAutomaticInstancingEnabled(true);
|
|
|
|
_renderer = _engine->createRenderer();
|
|
|
|
Log("Created renderer");
|
|
|
|
_frameInterval = 1000.0f / 60.0f;
|
|
|
|
setFrameInterval(_frameInterval);
|
|
|
|
_scene = _engine->createScene();
|
|
|
|
Log("Created scene");
|
|
|
|
utils::Entity camera = EntityManager::get().create();
|
|
|
|
_mainCamera = _engine->createCamera(camera);
|
|
|
|
Log("Created camera");
|
|
|
|
_view = _engine->createView();
|
|
|
|
setToneMapping(ToneMapping::ACES);
|
|
|
|
// there's a glitch on certain iGPUs where nothing will render when postprocessing is enabled and bloom is disabled
|
|
// set bloom to a small value here
|
|
setBloom(0.01);
|
|
|
|
_view->setAmbientOcclusionOptions({.enabled = false});
|
|
_view->setDynamicResolutionOptions({.enabled = false});
|
|
|
|
#if defined(_WIN32)
|
|
_view->setStereoscopicOptions({.enabled = true});
|
|
#endif
|
|
|
|
_view->setDithering(filament::Dithering::NONE);
|
|
setAntiAliasing(false, false, false);
|
|
_view->setShadowingEnabled(false);
|
|
_view->setScreenSpaceRefractionEnabled(false);
|
|
setPostProcessing(false);
|
|
|
|
_view->setScene(_scene);
|
|
_view->setCamera(_mainCamera);
|
|
|
|
_cameraFocalLength = 28.0f;
|
|
_mainCamera->setLensProjection(_cameraFocalLength, 1.0f, _near,
|
|
_far);
|
|
// _mainCamera->setExposure(kAperture, kShutterSpeed, kSensitivity);
|
|
Log("View created");
|
|
const float aperture = _mainCamera->getAperture();
|
|
const float shutterSpeed = _mainCamera->getShutterSpeed();
|
|
const float sens = _mainCamera->getSensitivity();
|
|
|
|
Log("Camera aperture %f shutter %f sensitivity %f", aperture, shutterSpeed, sens);
|
|
|
|
EntityManager &em = EntityManager::get();
|
|
|
|
_sceneManager = new SceneManager(
|
|
_resourceLoaderWrapper,
|
|
_engine,
|
|
_scene,
|
|
uberArchivePath);
|
|
|
|
Log("Created scene maager");
|
|
|
|
_dummyImageTexture = Texture::Builder()
|
|
.width(1)
|
|
.height(1)
|
|
.levels(0x01)
|
|
.format(Texture::InternalFormat::RGB16F)
|
|
.sampler(Texture::Sampler::SAMPLER_2D)
|
|
.build(*_engine);
|
|
try
|
|
{
|
|
_imageMaterial =
|
|
Material::Builder()
|
|
.package(IMAGE_IMAGE_DATA, IMAGE_IMAGE_SIZE)
|
|
.build(*_engine);
|
|
_imageMaterial->setDefaultParameter("showImage", 0);
|
|
_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(1.0f, 1.0f, 1.0f, 0.0f));
|
|
_imageMaterial->setDefaultParameter("image", _dummyImageTexture, _imageSampler);
|
|
}
|
|
catch (...)
|
|
{
|
|
Log("Failed to load background image material provider");
|
|
std::rethrow_exception(std::current_exception());
|
|
}
|
|
_imageScale = mat4f{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
|
|
|
|
_imageMaterial->setDefaultParameter("transform", _imageScale);
|
|
|
|
_imageVb = VertexBuffer::Builder()
|
|
.vertexCount(3)
|
|
.bufferCount(1)
|
|
.attribute(VertexAttribute::POSITION, 0,
|
|
VertexBuffer::AttributeType::FLOAT4, 0)
|
|
.build(*_engine);
|
|
|
|
_imageVb->setBufferAt(
|
|
*_engine, 0,
|
|
{sFullScreenTriangleVertices, sizeof(sFullScreenTriangleVertices)});
|
|
|
|
_imageIb = IndexBuffer::Builder()
|
|
.indexCount(3)
|
|
.bufferType(IndexBuffer::IndexType::USHORT)
|
|
.build(*_engine);
|
|
|
|
_imageIb->setBuffer(*_engine, {sFullScreenTriangleIndices,
|
|
sizeof(sFullScreenTriangleIndices)});
|
|
|
|
_imageEntity = em.create();
|
|
RenderableManager::Builder(1)
|
|
.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
|
|
.material(0, _imageMaterial->getDefaultInstance())
|
|
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, _imageVb,
|
|
_imageIb, 0, 3)
|
|
.culling(false)
|
|
.build(*_engine, _imageEntity);
|
|
_scene->addEntity(_imageEntity);
|
|
}
|
|
|
|
void FilamentViewer::setAntiAliasing(bool msaa, bool fxaa, bool taa)
|
|
{
|
|
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
|
|
multiSampleAntiAliasingOptions.enabled = msaa;
|
|
|
|
_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
|
|
TemporalAntiAliasingOptions taaOpts;
|
|
taaOpts.enabled = taa;
|
|
_view->setTemporalAntiAliasingOptions(taaOpts);
|
|
_view->setAntiAliasing(fxaa ? AntiAliasing::FXAA : AntiAliasing::NONE);
|
|
}
|
|
|
|
void FilamentViewer::setPostProcessing(bool enabled)
|
|
{
|
|
_view->setPostProcessingEnabled(enabled);
|
|
}
|
|
|
|
void FilamentViewer::setBloom(float strength)
|
|
{
|
|
#ifndef __EMSCRIPTEN__
|
|
decltype(_view->getBloomOptions()) opts;
|
|
opts.enabled = true;
|
|
opts.strength = strength;
|
|
_view->setBloomOptions(opts);
|
|
#endif
|
|
}
|
|
|
|
void FilamentViewer::setToneMapping(ToneMapping toneMapping)
|
|
{
|
|
|
|
ToneMapper *tm;
|
|
switch (toneMapping)
|
|
{
|
|
case ToneMapping::ACES:
|
|
Log("Setting tone mapping to ACES");
|
|
tm = new ACESToneMapper();
|
|
break;
|
|
case ToneMapping::LINEAR:
|
|
Log("Setting tone mapping to Linear");
|
|
tm = new LinearToneMapper();
|
|
break;
|
|
case ToneMapping::FILMIC:
|
|
Log("Setting tone mapping to Filmic");
|
|
tm = new FilmicToneMapper();
|
|
break;
|
|
default:
|
|
Log("ERROR: Unsupported tone mapping");
|
|
return;
|
|
}
|
|
|
|
auto newColorGrading = ColorGrading::Builder().toneMapper(tm).build(*_engine);
|
|
_view->setColorGrading(newColorGrading);
|
|
_engine->destroy(colorGrading);
|
|
delete tm;
|
|
}
|
|
|
|
void FilamentViewer::setFrameInterval(float frameInterval)
|
|
{
|
|
_frameInterval = frameInterval;
|
|
Renderer::FrameRateOptions fro;
|
|
fro.interval = 1; // frameInterval;
|
|
fro.history = 5;
|
|
_renderer->setFrameRateOptions(fro);
|
|
Log("Set frame interval to %f", frameInterval);
|
|
}
|
|
|
|
EntityId FilamentViewer::addLight(
|
|
LightManager::Type t,
|
|
float colour,
|
|
float intensity,
|
|
float posX,
|
|
float posY,
|
|
float posZ,
|
|
float dirX,
|
|
float dirY,
|
|
float dirZ,
|
|
float falloffRadius,
|
|
float spotLightConeInner,
|
|
float spotLightConeOuter,
|
|
float sunAngularRadius,
|
|
float sunHaloSize,
|
|
float sunHaloFallof,
|
|
bool shadows)
|
|
{
|
|
auto light = EntityManager::get().create();
|
|
auto &transformManager = _engine->getTransformManager();
|
|
transformManager.create(light);
|
|
auto parent = transformManager.getInstance(light);
|
|
|
|
auto result = LightManager::Builder(t)
|
|
.color(Color::cct(colour))
|
|
.intensity(intensity)
|
|
.falloff(falloffRadius)
|
|
.spotLightCone(spotLightConeInner, spotLightConeOuter)
|
|
.sunAngularRadius(sunAngularRadius)
|
|
.sunHaloSize(sunHaloSize)
|
|
.sunHaloFalloff(sunHaloFallof)
|
|
.position(math::float3(posX, posY, posZ))
|
|
.direction(math::float3(dirX, dirY, dirZ))
|
|
.castShadows(shadows)
|
|
.build(*_engine, light);
|
|
if(result != LightManager::Builder::Result::Success) {
|
|
Log("ERROR : failed to create light");
|
|
} else {
|
|
_scene->addEntity(light);
|
|
_lights.push_back(light);
|
|
}
|
|
|
|
auto entityId = Entity::smuggle(light);
|
|
auto transformInstance = transformManager.getInstance(light);
|
|
transformManager.setTransform(transformInstance, math::mat4::translation(math::float3{posX, posY, posZ}));
|
|
// Log("Added light under entity ID %d of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", entityId, t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
|
|
return entityId;
|
|
}
|
|
|
|
void FilamentViewer::removeLight(EntityId entityId)
|
|
{
|
|
Log("Removing light with entity ID %d", entityId);
|
|
auto entity = utils::Entity::import(entityId);
|
|
if (entity.isNull())
|
|
{
|
|
Log("Error: light entity not found under ID %d", entityId);
|
|
}
|
|
else
|
|
{
|
|
auto removed = remove(_lights.begin(), _lights.end(), entity);
|
|
_scene->remove(entity);
|
|
EntityManager::get().destroy(1, &entity);
|
|
}
|
|
}
|
|
|
|
void FilamentViewer::clearLights()
|
|
{
|
|
Log("Removing all lights");
|
|
_scene->removeEntities(_lights.data(), _lights.size());
|
|
EntityManager::get().destroy(_lights.size(), _lights.data());
|
|
_lights.clear();
|
|
}
|
|
|
|
static bool endsWith(std::string path, std::string ending)
|
|
{
|
|
return path.compare(path.length() - ending.length(), ending.length(), ending) == 0;
|
|
}
|
|
|
|
void FilamentViewer::loadKtx2Texture(string path, ResourceBuffer rb)
|
|
{
|
|
|
|
// TODO - check all this
|
|
|
|
// ktxreader::Ktx2Reader reader(*_engine);
|
|
|
|
// reader.requestFormat(Texture::InternalFormat::DXT3_SRGBA);
|
|
// reader.requestFormat(Texture::InternalFormat::DXT3_RGBA);
|
|
|
|
// // Uncompressed formats are lower priority, so they get added last.
|
|
// reader.requestFormat(Texture::InternalFormat::SRGB8_A8);
|
|
// reader.requestFormat(Texture::InternalFormat::RGBA8);
|
|
|
|
// // std::ifstream inputStream("/data/data/app.polyvox.filament_example/foo.ktx", ios::binary);
|
|
|
|
// // auto contents = vector<uint8_t>((istreambuf_iterator<char>(inputStream)), {});
|
|
|
|
// _imageTexture = reader.load(contents.data(), contents.size(),
|
|
// ktxreader::Ktx2Reader::TransferFunction::LINEAR);
|
|
}
|
|
|
|
void FilamentViewer::loadKtxTexture(string path, ResourceBuffer rb)
|
|
{
|
|
ktxreader::Ktx1Bundle *bundle =
|
|
new ktxreader::Ktx1Bundle(static_cast<const uint8_t *>(rb.data),
|
|
static_cast<uint32_t>(rb.size));
|
|
|
|
// the ResourceBuffer will go out of scope before the texture callback is invoked
|
|
// make a copy to the heap
|
|
ResourceBuffer *rbCopy = new ResourceBuffer(rb);
|
|
|
|
std::vector<void *> *callbackData = new std::vector<void *>{(void *)_resourceLoaderWrapper, rbCopy};
|
|
|
|
_imageTexture =
|
|
ktxreader::Ktx1Reader::createTexture(
|
|
_engine, *bundle, false, [](void *userdata)
|
|
{
|
|
std::vector<void*>* vec = (std::vector<void*>*)userdata;
|
|
ResourceLoaderWrapperImpl* loader = (ResourceLoaderWrapperImpl*)vec->at(0);
|
|
ResourceBuffer* rb = (ResourceBuffer*) vec->at(1);
|
|
loader->free(*rb);
|
|
delete rb;
|
|
delete vec; },
|
|
callbackData);
|
|
|
|
auto info = bundle->getInfo();
|
|
_imageWidth = info.pixelWidth;
|
|
_imageHeight = info.pixelHeight;
|
|
}
|
|
|
|
void FilamentViewer::loadPngTexture(string path, ResourceBuffer rb)
|
|
{
|
|
|
|
thermion_filament::StreamBufferAdapter sb((char *)rb.data, (char *)rb.data + rb.size);
|
|
|
|
std::istream inputStream(&sb);
|
|
|
|
LinearImage *image = new LinearImage(ImageDecoder::decode(
|
|
inputStream, path.c_str(), ImageDecoder::ColorSpace::SRGB));
|
|
|
|
if (!image->isValid())
|
|
{
|
|
Log("Invalid image : %s", path.c_str());
|
|
return;
|
|
}
|
|
|
|
uint32_t channels = image->getChannels();
|
|
_imageWidth = image->getWidth();
|
|
_imageHeight = image->getHeight();
|
|
|
|
_imageTexture = Texture::Builder()
|
|
.width(_imageWidth)
|
|
.height(_imageHeight)
|
|
.levels(0x01)
|
|
.format(channels == 3 ? Texture::InternalFormat::RGB16F
|
|
: Texture::InternalFormat::RGBA16F)
|
|
.sampler(Texture::Sampler::SAMPLER_2D)
|
|
.build(*_engine);
|
|
|
|
Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t,
|
|
void *data)
|
|
{
|
|
delete reinterpret_cast<LinearImage *>(data);
|
|
};
|
|
|
|
auto pbd = Texture::PixelBufferDescriptor(
|
|
image->getPixelRef(), size_t(_imageWidth * _imageHeight * channels * sizeof(float)),
|
|
channels == 3 ? Texture::Format::RGB : Texture::Format::RGBA,
|
|
Texture::Type::FLOAT, nullptr, freeCallback, image);
|
|
|
|
_imageTexture->setImage(*_engine, 0, std::move(pbd));
|
|
// we don't need to free the ResourceBuffer in the texture callback because LinearImage takes a copy
|
|
// (check if this is correct ? )
|
|
_resourceLoaderWrapper->free(rb);
|
|
}
|
|
|
|
void FilamentViewer::loadTextureFromPath(string path)
|
|
{
|
|
std::string ktxExt(".ktx");
|
|
string ktx2Ext(".ktx2");
|
|
string pngExt(".png");
|
|
|
|
if (path.length() < 5)
|
|
{
|
|
Log("Invalid resource path : %s", path.c_str());
|
|
return;
|
|
}
|
|
|
|
ResourceBuffer rb = _resourceLoaderWrapper->load(path.c_str());
|
|
|
|
if (endsWith(path, ktxExt))
|
|
{
|
|
loadKtxTexture(path, rb);
|
|
}
|
|
else if (endsWith(path, ktx2Ext))
|
|
{
|
|
loadKtx2Texture(path, rb);
|
|
}
|
|
else if (endsWith(path, pngExt))
|
|
{
|
|
loadPngTexture(path, rb);
|
|
}
|
|
}
|
|
|
|
void FilamentViewer::setBackgroundColor(const float r, const float g, const float b, const float a)
|
|
{
|
|
// Log("Setting background color to rgba(%f,%f,%f,%f)", r, g, b, a);
|
|
_imageMaterial->setDefaultParameter("showImage", 0);
|
|
_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(r, g, b, a));
|
|
_imageMaterial->setDefaultParameter("transform", _imageScale);
|
|
}
|
|
|
|
void FilamentViewer::clearBackgroundImage()
|
|
{
|
|
_imageMaterial->setDefaultParameter("image", _dummyImageTexture, _imageSampler);
|
|
_imageMaterial->setDefaultParameter("showImage", 0);
|
|
if (_imageTexture)
|
|
{
|
|
_engine->destroy(_imageTexture);
|
|
_imageTexture = nullptr;
|
|
Log("Destroyed background image texture");
|
|
}
|
|
}
|
|
|
|
void FilamentViewer::setBackgroundImage(const char *resourcePath, bool fillHeight)
|
|
{
|
|
|
|
string resourcePathString(resourcePath);
|
|
|
|
Log("Setting background image to %s", resourcePath);
|
|
|
|
clearBackgroundImage();
|
|
|
|
loadTextureFromPath(resourcePathString);
|
|
|
|
// This currently just anchors the image at the bottom left of the viewport at its original size
|
|
// TODO - implement stretch/etc
|
|
const Viewport &vp = _view->getViewport();
|
|
Log("Image width %d height %d vp width %d height %d", _imageWidth, _imageHeight, vp.width, vp.height);
|
|
|
|
float xScale = float(vp.width) / float(_imageWidth);
|
|
|
|
float yScale;
|
|
if (fillHeight)
|
|
{
|
|
yScale = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
yScale = float(vp.height) / float(_imageHeight);
|
|
}
|
|
|
|
_imageScale = mat4f{xScale, 0.0f, 0.0f, 0.0f, 0.0f, yScale, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
|
|
|
|
_imageMaterial->setDefaultParameter("transform", _imageScale);
|
|
_imageMaterial->setDefaultParameter("image", _imageTexture, _imageSampler);
|
|
_imageMaterial->setDefaultParameter("showImage", 1);
|
|
}
|
|
|
|
///
|
|
/// Translates the background image by (x,y) pixels.
|
|
/// If clamp is true, x/y are both clamped so that the left/top and right/bottom sides of the background image
|
|
/// are positioned at a max/min of -1/1 respectively
|
|
/// (i.e. you cannot set a position where the left/top or right/bottom sides would be "inside" the screen coordinate space).
|
|
///
|
|
void FilamentViewer::setBackgroundImagePosition(float x, float y, bool clamp = false)
|
|
{
|
|
|
|
// to translate the background image, we apply a transform to the UV coordinates of the quad texture, not the quad itself (see image.mat).
|
|
// this allows us to set a background colour for the quad when the texture has been translated outside the quad's bounds.
|
|
// so we need to munge the coordinates appropriately (and take into consideration the scale transform applied when the image was loaded).
|
|
|
|
// first, convert x/y to a percentage of the original image size
|
|
x /= _imageWidth;
|
|
y /= _imageHeight;
|
|
|
|
// now scale these by the viewport dimensions so they can be incorporated directly into the UV transform matrix.
|
|
// x *= _imageScale[0][0];
|
|
// y *= _imageScale[1][1];
|
|
|
|
// TODO - I haven't updated the clamp calculations to work with scaled image width/height percentages so the below code is probably wrong, don't use it until it's fixed.
|
|
if (clamp)
|
|
{
|
|
Log("Clamping background image translation");
|
|
// first, clamp x/y
|
|
auto xScale = float(_imageWidth) / _view->getViewport().width;
|
|
auto yScale = float(_imageHeight) / _view->getViewport().height;
|
|
|
|
float xMin = 0;
|
|
float xMax = 0;
|
|
float yMin = 0;
|
|
float yMax = 0;
|
|
|
|
// we need to clamp x so that it can only be translated between (left side touching viewport left) and (right side touching viewport right)
|
|
// if width is less than viewport, these values are 0/1-xScale respectively
|
|
if (xScale < 1)
|
|
{
|
|
xMin = 0;
|
|
xMax = 1 - xScale;
|
|
// otherwise, these value are (xScale-1 and 1-xScale)
|
|
}
|
|
else
|
|
{
|
|
xMin = 1 - xScale;
|
|
xMax = 0;
|
|
}
|
|
|
|
// do the same for y
|
|
if (yScale < 1)
|
|
{
|
|
yMin = 0;
|
|
yMax = 1 - yScale;
|
|
}
|
|
else
|
|
{
|
|
yMin = 1 - yScale;
|
|
yMax = 0;
|
|
}
|
|
|
|
x = std::max(xMin, std::min(x, xMax));
|
|
y = std::max(yMin, std::min(y, yMax));
|
|
}
|
|
|
|
// these values are then negated to account for the fact that the transform is applied to the UV coordinates, not the vertices (see image.mat).
|
|
// i.e. translating the image right by 0.5 units means translating the UV coordinates left by 0.5 units.
|
|
x = -x;
|
|
y = -y;
|
|
Log("x %f y %f", x, y);
|
|
|
|
Log("imageScale %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f ", _imageScale[0][0], _imageScale[0][1], _imageScale[0][2], _imageScale[0][3],
|
|
_imageScale[1][0], _imageScale[1][1], _imageScale[1][2], _imageScale[1][3],
|
|
_imageScale[2][0], _imageScale[2][1], _imageScale[2][2], _imageScale[2][3],
|
|
_imageScale[3][0], _imageScale[3][1], _imageScale[3][2], _imageScale[3][3]);
|
|
|
|
auto transform = math::mat4f::translation(math::float3(x, y, 0.0f)) * _imageScale;
|
|
|
|
Log("transform %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f ", transform[0][0], transform[0][1], transform[0][2], transform[0][3],
|
|
transform[1][0], transform[1][1], transform[1][2], transform[1][3],
|
|
transform[2][0], transform[2][1], transform[2][2], transform[2][3],
|
|
transform[3][0], transform[3][1], transform[3][2], transform[3][3]);
|
|
_imageMaterial->setDefaultParameter("transform", transform);
|
|
}
|
|
|
|
FilamentViewer::~FilamentViewer()
|
|
{
|
|
clearLights();
|
|
destroySwapChain();
|
|
_engine->destroy(_imageEntity);
|
|
_engine->destroy(_imageTexture);
|
|
_engine->destroy(_imageVb);
|
|
_engine->destroy(_imageIb);
|
|
_engine->destroy(_imageMaterial);
|
|
delete _sceneManager;
|
|
_engine->destroyCameraComponent(_mainCamera->getEntity());
|
|
_mainCamera = nullptr;
|
|
_engine->destroy(_view);
|
|
_engine->destroy(_scene);
|
|
_engine->destroy(_renderer);
|
|
Engine::destroy(&_engine);
|
|
delete _resourceLoaderWrapper;
|
|
}
|
|
|
|
Renderer *FilamentViewer::getRenderer() { return _renderer; }
|
|
|
|
void FilamentViewer::createSwapChain(const void *window, uint32_t width, uint32_t height)
|
|
{
|
|
#if TARGET_OS_IPHONE
|
|
_swapChain = _engine->createSwapChain((void *)window, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER);
|
|
#else
|
|
if (window)
|
|
{
|
|
_swapChain = _engine->createSwapChain((void *)window, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE);
|
|
Log("Created window swapchain.");
|
|
}
|
|
else
|
|
{
|
|
Log("Created headless swapchain.");
|
|
_swapChain = _engine->createSwapChain(width, height, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void FilamentViewer::createRenderTarget(intptr_t texture, uint32_t width, uint32_t height)
|
|
{
|
|
// Create filament textures and render targets (note the color buffer has the import call)
|
|
_rtColor = filament::Texture::Builder()
|
|
.width(width)
|
|
.height(height)
|
|
.levels(1)
|
|
.usage(filament::Texture::Usage::COLOR_ATTACHMENT | filament::Texture::Usage::SAMPLEABLE)
|
|
.format(filament::Texture::InternalFormat::RGBA8)
|
|
.import(texture)
|
|
.build(*_engine);
|
|
_rtDepth = filament::Texture::Builder()
|
|
.width(width)
|
|
.height(height)
|
|
.levels(1)
|
|
.usage(filament::Texture::Usage::DEPTH_ATTACHMENT)
|
|
.format(filament::Texture::InternalFormat::DEPTH32F)
|
|
.build(*_engine);
|
|
_rt = filament::RenderTarget::Builder()
|
|
.texture(RenderTarget::AttachmentPoint::COLOR, _rtColor)
|
|
.texture(RenderTarget::AttachmentPoint::DEPTH, _rtDepth)
|
|
.build(*_engine);
|
|
|
|
_view->setRenderTarget(_rt);
|
|
Log("Created render target for texture id %ld (%u x %u)", (long)texture, width, height);
|
|
}
|
|
|
|
void FilamentViewer::destroySwapChain()
|
|
{
|
|
if (_rt)
|
|
{
|
|
_view->setRenderTarget(nullptr);
|
|
_engine->destroy(_rtDepth);
|
|
_engine->destroy(_rtColor);
|
|
_engine->destroy(_rt);
|
|
_rt = nullptr;
|
|
_rtDepth = nullptr;
|
|
_rtColor = nullptr;
|
|
}
|
|
if (_swapChain)
|
|
{
|
|
_engine->destroy(_swapChain);
|
|
_swapChain = nullptr;
|
|
Log("Swapchain destroyed.");
|
|
}
|
|
_engine->flushAndWait();
|
|
}
|
|
|
|
void FilamentViewer::clearEntities()
|
|
{
|
|
_view->setCamera(_mainCamera);
|
|
_sceneManager->destroyAll();
|
|
}
|
|
|
|
void FilamentViewer::removeEntity(EntityId asset)
|
|
{
|
|
Log("Removing asset from scene");
|
|
|
|
mtx.lock();
|
|
// todo - what if we are using a camera from this asset?
|
|
_sceneManager->remove(asset);
|
|
mtx.unlock();
|
|
}
|
|
|
|
///
|
|
/// Set the exposure for the current active camera.
|
|
///
|
|
void FilamentViewer::setCameraExposure(float aperture, float shutterSpeed, float sensitivity)
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
Log("Setting aperture (%03f) shutterSpeed (%03f) and sensitivity (%03f)", aperture, shutterSpeed, sensitivity);
|
|
cam.setExposure(aperture, shutterSpeed, sensitivity);
|
|
}
|
|
|
|
///
|
|
/// Set the focal length of the active camera.
|
|
///
|
|
void FilamentViewer::setCameraFocalLength(float focalLength)
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
_cameraFocalLength = focalLength;
|
|
cam.setLensProjection(_cameraFocalLength, 1.0f, _near,
|
|
_far);
|
|
}
|
|
|
|
///
|
|
/// Set the focal length of the active camera.
|
|
///
|
|
void FilamentViewer::setCameraCulling(double near, double far)
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
_near = near;
|
|
_far = far;
|
|
cam.setLensProjection(_cameraFocalLength, 1.0f, _near, _far);
|
|
Log("Set lens projection to focal length %f, near %f and far %f", _cameraFocalLength, _near, _far);
|
|
}
|
|
|
|
double FilamentViewer::getCameraCullingNear()
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
return cam.getNear();
|
|
}
|
|
double FilamentViewer::getCameraCullingFar()
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
return cam.getCullingFar();
|
|
}
|
|
|
|
///
|
|
/// Set the focus distance of the active camera.
|
|
///
|
|
void FilamentViewer::setCameraFocusDistance(float focusDistance)
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
_cameraFocusDistance = focusDistance;
|
|
cam.setFocusDistance(_cameraFocusDistance);
|
|
}
|
|
|
|
///
|
|
///
|
|
///
|
|
void FilamentViewer::setMainCamera()
|
|
{
|
|
_view->setCamera(_mainCamera);
|
|
}
|
|
|
|
///
|
|
///
|
|
///
|
|
EntityId FilamentViewer::getMainCamera()
|
|
{
|
|
return Entity::smuggle(_mainCamera->getEntity());
|
|
}
|
|
|
|
///
|
|
/// Sets the active camera to the GLTF camera node specified by [name] (or if null, the first camera found under that node).
|
|
/// N.B. Blender will generally export a three-node hierarchy -
|
|
/// Camera1->Camera_Orientation->Camera2. The correct name will be the Camera_Orientation.
|
|
///
|
|
bool FilamentViewer::setCamera(EntityId entityId, const char *cameraName)
|
|
{
|
|
|
|
auto asset = _sceneManager->getAssetByEntityId(entityId);
|
|
if (!asset)
|
|
{
|
|
Log("Failed to find asset under entity id %d.", entityId);
|
|
return false;
|
|
}
|
|
size_t count = asset->getCameraEntityCount();
|
|
if (count == 0)
|
|
{
|
|
Log("No cameras found attached to specified entity.");
|
|
return false;
|
|
}
|
|
|
|
const utils::Entity *cameras = asset->getCameraEntities();
|
|
|
|
utils::Entity target;
|
|
|
|
if (!cameraName)
|
|
{
|
|
target = cameras[0];
|
|
const char *name = asset->getName(target);
|
|
Log("No camera specified, using first camera node found (%s)", name);
|
|
}
|
|
else
|
|
{
|
|
for (int j = 0; j < count; j++)
|
|
{
|
|
const char *name = asset->getName(cameras[j]);
|
|
if (strcmp(name, cameraName) == 0)
|
|
{
|
|
target = cameras[j];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (target.isNull())
|
|
{
|
|
Log("Unable to locate camera under name %s ", cameraName);
|
|
return false;
|
|
}
|
|
|
|
Camera *camera = _engine->getCameraComponent(target);
|
|
if (!camera)
|
|
{
|
|
Log("Failed to retrieve camera component for target");
|
|
return false;
|
|
}
|
|
_view->setCamera(camera);
|
|
|
|
const Viewport &vp = _view->getViewport();
|
|
const double aspect = (double)vp.width / vp.height;
|
|
|
|
camera->setScaling({1.0 / aspect, 1.0});
|
|
|
|
Log("Successfully set view camera to target");
|
|
|
|
return true;
|
|
}
|
|
|
|
void FilamentViewer::loadSkybox(const char *const skyboxPath)
|
|
{
|
|
|
|
removeSkybox();
|
|
|
|
if (!skyboxPath)
|
|
{
|
|
Log("No skybox path provided, removed skybox.");
|
|
}
|
|
|
|
Log("Loading skybox from path %s", skyboxPath);
|
|
ResourceBuffer skyboxBuffer = _resourceLoaderWrapper->load(skyboxPath);
|
|
|
|
// because this will go out of scope before the texture callback is invoked, we need to make a copy of the variable itself (not its contents)
|
|
ResourceBuffer *skyboxBufferCopy = new ResourceBuffer(skyboxBuffer);
|
|
|
|
if (skyboxBuffer.size <= 0)
|
|
{
|
|
Log("Could not load skybox resource.");
|
|
return;
|
|
}
|
|
|
|
Log("Loaded skybox data of length %d", skyboxBuffer.size);
|
|
|
|
std::vector<void *> *callbackData = new std::vector<void *>{(void *)_resourceLoaderWrapper, skyboxBufferCopy};
|
|
|
|
image::Ktx1Bundle *skyboxBundle =
|
|
new image::Ktx1Bundle(static_cast<const uint8_t *>(skyboxBuffer.data),
|
|
static_cast<uint32_t>(skyboxBuffer.size));
|
|
|
|
_skyboxTexture =
|
|
ktxreader::Ktx1Reader::createTexture(
|
|
_engine, *skyboxBundle, false, [](void *userdata)
|
|
{
|
|
std::vector<void*>* vec = (std::vector<void*>*)userdata;
|
|
ResourceLoaderWrapperImpl* loader = (ResourceLoaderWrapperImpl*)vec->at(0);
|
|
ResourceBuffer* rb = (ResourceBuffer*) vec->at(1);
|
|
loader->free(*rb);
|
|
delete rb;
|
|
delete vec;
|
|
},
|
|
callbackData);
|
|
_skybox =
|
|
filament::Skybox::Builder().environment(_skyboxTexture).build(*_engine);
|
|
|
|
_scene->setSkybox(_skybox);
|
|
}
|
|
|
|
void FilamentViewer::removeSkybox()
|
|
{
|
|
Log("Removing skybox");
|
|
_scene->setSkybox(nullptr);
|
|
if (_skybox)
|
|
{
|
|
_engine->destroy(_skybox);
|
|
_skybox = nullptr;
|
|
}
|
|
if (_skyboxTexture)
|
|
{
|
|
_engine->destroy(_skyboxTexture);
|
|
_skyboxTexture = nullptr;
|
|
}
|
|
}
|
|
|
|
void FilamentViewer::removeIbl()
|
|
{
|
|
if (_indirectLight)
|
|
{
|
|
_engine->destroy(_indirectLight);
|
|
_engine->destroy(_iblTexture);
|
|
_indirectLight = nullptr;
|
|
_iblTexture = nullptr;
|
|
}
|
|
_scene->setIndirectLight(nullptr);
|
|
}
|
|
|
|
void FilamentViewer::rotateIbl(const math::mat3f &matrix)
|
|
{
|
|
_indirectLight->setRotation(matrix);
|
|
}
|
|
|
|
void FilamentViewer::loadIbl(const char *const iblPath, float intensity)
|
|
{
|
|
removeIbl();
|
|
if (iblPath)
|
|
{
|
|
Log("Loading IBL from %s", iblPath);
|
|
|
|
// Load IBL.
|
|
ResourceBuffer iblBuffer = _resourceLoaderWrapper->load(iblPath);
|
|
// because this will go out of scope before the texture callback is invoked, we need to make a copy to the heap
|
|
ResourceBuffer *iblBufferCopy = new ResourceBuffer(iblBuffer);
|
|
|
|
if (iblBuffer.size == 0)
|
|
{
|
|
Log("Error loading IBL, resource could not be loaded.");
|
|
return;
|
|
}
|
|
|
|
image::Ktx1Bundle *iblBundle =
|
|
new image::Ktx1Bundle(static_cast<const uint8_t *>(iblBuffer.data),
|
|
static_cast<uint32_t>(iblBuffer.size));
|
|
math::float3 harmonics[9];
|
|
iblBundle->getSphericalHarmonics(harmonics);
|
|
|
|
std::vector<void *> *callbackData = new std::vector<void *>{(void *)_resourceLoaderWrapper, iblBufferCopy};
|
|
|
|
_iblTexture =
|
|
ktxreader::Ktx1Reader::createTexture(
|
|
_engine, *iblBundle, false, [](void *userdata)
|
|
{
|
|
std::vector<void*>* vec = (std::vector<void*>*)userdata;
|
|
ResourceLoaderWrapperImpl* loader = (ResourceLoaderWrapperImpl*)vec->at(0);
|
|
ResourceBuffer* rb = (ResourceBuffer*) vec->at(1);
|
|
loader->free(*rb);
|
|
delete rb;
|
|
delete vec; },
|
|
callbackData);
|
|
_indirectLight = IndirectLight::Builder()
|
|
.reflections(_iblTexture)
|
|
.irradiance(3, harmonics)
|
|
.intensity(intensity)
|
|
.build(*_engine);
|
|
_scene->setIndirectLight(_indirectLight);
|
|
|
|
Log("IBL loaded.");
|
|
}
|
|
}
|
|
|
|
void FilamentViewer::render(
|
|
uint64_t frameTimeInNanos,
|
|
void *pixelBuffer,
|
|
void (*callback)(void *buf, size_t size, void *data),
|
|
void *data)
|
|
{
|
|
|
|
if (!_view)
|
|
{
|
|
Log("No view");
|
|
return;
|
|
}
|
|
else if (!_swapChain)
|
|
{
|
|
Log("No swapchain");
|
|
return;
|
|
}
|
|
|
|
auto now = std::chrono::high_resolution_clock::now();
|
|
auto secsSinceLastFpsCheck = float(std::chrono::duration_cast<std::chrono::seconds>(now - _fpsCounterStartTime).count());
|
|
|
|
if (secsSinceLastFpsCheck >= 1)
|
|
{
|
|
auto fps = _frameCount / secsSinceLastFpsCheck;
|
|
Log("%ffps (%d skipped)", fps, _skippedFrames);
|
|
_frameCount = 0;
|
|
_skippedFrames = 0;
|
|
_fpsCounterStartTime = now;
|
|
}
|
|
|
|
Timer tmr;
|
|
|
|
_sceneManager->updateTransforms();
|
|
_sceneManager->updateAnimations();
|
|
|
|
_cumulativeAnimationUpdateTime += tmr.elapsed();
|
|
|
|
// if a manipulator is active, update the active camera orientation
|
|
if (_manipulator)
|
|
{
|
|
math::double3 eye, target, upward;
|
|
Camera &cam = _view->getCamera();
|
|
_manipulator->getLookAt(&eye, &target, &upward);
|
|
cam.lookAt(eye, target, upward);
|
|
}
|
|
|
|
// Render the scene, unless the renderer wants to skip the frame.
|
|
bool beginFrame = _renderer->beginFrame(_swapChain, frameTimeInNanos);
|
|
if (!beginFrame)
|
|
{
|
|
_skippedFrames++;
|
|
}
|
|
|
|
// beginFrame = true;
|
|
|
|
if (beginFrame)
|
|
{
|
|
|
|
_renderer->render(_view);
|
|
_frameCount++;
|
|
|
|
if (_recording)
|
|
{
|
|
Viewport const &vp = _view->getViewport();
|
|
size_t pixelBufferSize = vp.width * vp.height * 4;
|
|
auto *pixelBuffer = new uint8_t[pixelBufferSize];
|
|
auto callback = [](void *buf, size_t size, void *data)
|
|
{
|
|
auto frameCallbackData = (FrameCallbackData *)data;
|
|
auto viewer = (FilamentViewer *)frameCallbackData->viewer;
|
|
viewer->savePng(buf, size, frameCallbackData->frameNumber);
|
|
delete frameCallbackData;
|
|
};
|
|
|
|
auto now = std::chrono::high_resolution_clock::now();
|
|
auto elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - _recordingStartTime).count());
|
|
|
|
auto frameNumber = uint32_t(floor(elapsed / _frameInterval));
|
|
|
|
auto userData = new FrameCallbackData{this, frameNumber};
|
|
|
|
auto pbd = Texture::PixelBufferDescriptor(
|
|
pixelBuffer, pixelBufferSize,
|
|
Texture::Format::RGBA,
|
|
Texture::Type::UBYTE, nullptr, callback, userData);
|
|
|
|
_renderer->readPixels(_rt, 0, 0, vp.width, vp.height, std::move(pbd));
|
|
}
|
|
_renderer->endFrame();
|
|
}
|
|
#ifdef __EMSCRIPTEN__
|
|
_engine->execute();
|
|
#endif
|
|
}
|
|
|
|
void FilamentViewer::savePng(void *buf, size_t size, int frameNumber)
|
|
{
|
|
// std::lock_guard lock(_recordingMutex);
|
|
// if (!_recording)
|
|
// {
|
|
// delete[] static_cast<uint8_t *>(buf);
|
|
// return;
|
|
// }
|
|
|
|
Viewport const &vp = _view->getViewport();
|
|
|
|
std::packaged_task<void()> lambda([=]() mutable
|
|
{
|
|
int digits = 6;
|
|
std::ostringstream stringStream;
|
|
stringStream << _recordingOutputDirectory << "/output_";
|
|
stringStream << std::setfill('0') << std::setw(digits);
|
|
stringStream << std::to_string(frameNumber);
|
|
stringStream << ".png";
|
|
|
|
std::string filename = stringStream.str();
|
|
|
|
std::ofstream wf(filename, std::ios::out | std::ios::binary);
|
|
|
|
LinearImage image(toLinearWithAlpha<uint8_t>(vp.width, vp.height, vp.width * 4,
|
|
static_cast<uint8_t *>(buf)));
|
|
|
|
auto result = image::ImageEncoder::encode(
|
|
wf, image::ImageEncoder::Format::PNG, image, std::string(""), std::string(""));
|
|
|
|
delete[] static_cast<uint8_t *>(buf);
|
|
|
|
if (!result)
|
|
{
|
|
Log("Failed to encode");
|
|
}
|
|
|
|
wf.close();
|
|
if (!wf.good())
|
|
{
|
|
Log("Write failed!");
|
|
} });
|
|
_tp->add_task(lambda);
|
|
}
|
|
|
|
void FilamentViewer::setRecordingOutputDirectory(const char *path)
|
|
{
|
|
_recordingOutputDirectory = std::string(path);
|
|
auto outputDirAsPath = std::filesystem::path(path);
|
|
if (!std::filesystem::is_directory(outputDirAsPath))
|
|
{
|
|
std::filesystem::create_directories(outputDirAsPath);
|
|
}
|
|
}
|
|
|
|
void FilamentViewer::setRecording(bool recording)
|
|
{
|
|
// std::lock_guard lock(_recordingMutex);
|
|
if (recording)
|
|
{
|
|
_tp = new thermion_filament::ThreadPool(16);
|
|
_recordingStartTime = std::chrono::high_resolution_clock::now();
|
|
}
|
|
else
|
|
{
|
|
delete _tp;
|
|
}
|
|
this->_recording = recording;
|
|
}
|
|
|
|
void FilamentViewer::updateViewportAndCameraProjection(
|
|
int width, int height, float contentScaleFactor)
|
|
{
|
|
if (!_view || !_mainCamera)
|
|
{
|
|
Log("Skipping camera update, no view or camrea");
|
|
return;
|
|
}
|
|
|
|
const uint32_t _width = width * contentScaleFactor;
|
|
const uint32_t _height = height * contentScaleFactor;
|
|
_view->setViewport({0, 0, _width, _height});
|
|
|
|
const double aspect = (double)width / height;
|
|
|
|
Camera &cam = _view->getCamera();
|
|
cam.setLensProjection(_cameraFocalLength, 1.0f, _near,
|
|
_far);
|
|
|
|
cam.setScaling({1.0 / aspect, 1.0});
|
|
|
|
Log("Set viewport to width: %d height: %d aspect %f scaleFactor : %f", width, height, aspect,
|
|
contentScaleFactor);
|
|
}
|
|
|
|
void FilamentViewer::setViewFrustumCulling(bool enabled)
|
|
{
|
|
_view->setFrustumCullingEnabled(enabled);
|
|
}
|
|
|
|
void FilamentViewer::setCameraFov(double fovInDegrees, double aspect)
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
cam.setProjection(fovInDegrees, aspect, _near, _far, Camera::Fov::HORIZONTAL);
|
|
Log("Set camera projection fov to %f", fovInDegrees);
|
|
}
|
|
|
|
void FilamentViewer::setCameraPosition(float x, float y, float z)
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
|
|
_cameraPosition = math::mat4f::translation(math::float3(x, y, z));
|
|
cam.setModelMatrix(_cameraRotation * _cameraPosition);
|
|
}
|
|
|
|
void FilamentViewer::moveCameraToAsset(EntityId entityId)
|
|
{
|
|
auto asset = _sceneManager->getAssetByEntityId(entityId);
|
|
if (!asset)
|
|
{
|
|
Log("Failed to find asset attached to specified entity id.");
|
|
return;
|
|
}
|
|
|
|
const filament::Aabb bb = asset->getBoundingBox();
|
|
auto corners = bb.getCorners();
|
|
Camera &cam = _view->getCamera();
|
|
auto eye = corners.vertices[0] * 1.5;
|
|
auto lookAt = corners.vertices[7];
|
|
cam.lookAt(eye, lookAt);
|
|
Log("Moved camera to %f %f %f, lookAt %f %f %f, near %f far %f", eye[0], eye[1], eye[2], lookAt[0], lookAt[1], lookAt[2], cam.getNear(), cam.getCullingFar());
|
|
}
|
|
|
|
void FilamentViewer::setCameraRotation(float w, float x, float y, float z)
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
_cameraRotation = math::mat4f(math::quatf(w, x, y, z));
|
|
cam.setModelMatrix(_cameraRotation * _cameraPosition);
|
|
}
|
|
|
|
void FilamentViewer::setCameraModelMatrix(const float *const matrix)
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
|
|
mat4 modelMatrix(
|
|
matrix[0],
|
|
matrix[1],
|
|
matrix[2],
|
|
matrix[3],
|
|
matrix[4],
|
|
matrix[5],
|
|
matrix[6],
|
|
matrix[7],
|
|
matrix[8],
|
|
matrix[9],
|
|
matrix[10],
|
|
matrix[11],
|
|
matrix[12],
|
|
matrix[13],
|
|
matrix[14],
|
|
matrix[15]);
|
|
cam.setModelMatrix(modelMatrix);
|
|
}
|
|
|
|
void FilamentViewer::setCameraProjectionMatrix(const double *const matrix, double near, double far)
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
|
|
mat4 projectionMatrix(
|
|
matrix[0],
|
|
matrix[1],
|
|
matrix[2],
|
|
matrix[3],
|
|
matrix[4],
|
|
matrix[5],
|
|
matrix[6],
|
|
matrix[7],
|
|
matrix[8],
|
|
matrix[9],
|
|
matrix[10],
|
|
matrix[11],
|
|
matrix[12],
|
|
matrix[13],
|
|
matrix[14],
|
|
matrix[15]);
|
|
cam.setCustomProjection(projectionMatrix, projectionMatrix, near, far);
|
|
}
|
|
|
|
const math::mat4 FilamentViewer::getCameraModelMatrix()
|
|
{
|
|
const auto &cam = _view->getCamera();
|
|
return cam.getModelMatrix();
|
|
}
|
|
|
|
const math::mat4 FilamentViewer::getCameraViewMatrix()
|
|
{
|
|
const auto &cam = _view->getCamera();
|
|
return cam.getViewMatrix();
|
|
}
|
|
|
|
const math::mat4 FilamentViewer::getCameraProjectionMatrix()
|
|
{
|
|
const auto &cam = _view->getCamera();
|
|
return cam.getProjectionMatrix();
|
|
}
|
|
|
|
const math::mat4 FilamentViewer::getCameraCullingProjectionMatrix()
|
|
{
|
|
const auto &cam = _view->getCamera();
|
|
return cam.getCullingProjectionMatrix();
|
|
}
|
|
|
|
const filament::Frustum FilamentViewer::getCameraFrustum()
|
|
{
|
|
const auto &cam = _view->getCamera();
|
|
return cam.getFrustum();
|
|
}
|
|
|
|
void FilamentViewer::_createManipulator()
|
|
{
|
|
Camera &cam = _view->getCamera();
|
|
|
|
math::double3 home = cam.getPosition();
|
|
math::double3 up = cam.getUpVector();
|
|
auto fv = cam.getForwardVector();
|
|
math::double3 target = home + fv;
|
|
Viewport const &vp = _view->getViewport();
|
|
// Log("Creating manipulator for viewport size %dx%d at home %f %f %f, fv %f %f %f, up %f %f %f target %f %f %f (norm %f) with _zoomSpeed %f", vp.width, vp.height, home[0], home[1], home[2], fv[0], fv[1], fv[2], up[0], up[1], up[2], target[0], target[1], target[2], norm(home), _zoomSpeed);
|
|
|
|
_manipulator = Manipulator<double>::Builder()
|
|
.viewport(vp.width, vp.height)
|
|
.upVector(up.x, up.y, up.z)
|
|
.zoomSpeed(_zoomSpeed)
|
|
.targetPosition(target[0], target[1], target[2])
|
|
// only applicable to Mode::ORBIT
|
|
.orbitHomePosition(home[0], home[1], home[2])
|
|
.orbitSpeed(_orbitSpeedX, _orbitSpeedY)
|
|
// only applicable to Mode::FREE_FLIGHT
|
|
.flightStartPosition(home[0], home[1], home[2])
|
|
.build(_manipulatorMode);
|
|
}
|
|
|
|
void FilamentViewer::setCameraManipulatorOptions(filament::camutils::Mode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed)
|
|
{
|
|
_manipulatorMode = mode;
|
|
_orbitSpeedX = orbitSpeedX;
|
|
_orbitSpeedY = orbitSpeedY;
|
|
_zoomSpeed = zoomSpeed;
|
|
}
|
|
|
|
void FilamentViewer::grabBegin(float x, float y, bool pan)
|
|
{
|
|
if (!_view || !_mainCamera || !_swapChain)
|
|
{
|
|
Log("View not ready, ignoring grab");
|
|
return;
|
|
}
|
|
if (!_manipulator)
|
|
{
|
|
_createManipulator();
|
|
}
|
|
if (pan)
|
|
{
|
|
Log("Beginning pan at %f %f", x, y);
|
|
}
|
|
else
|
|
{
|
|
Log("Beginning rotate at %f %f", x, y);
|
|
}
|
|
|
|
_manipulator->grabBegin(x, y, pan);
|
|
}
|
|
|
|
void FilamentViewer::grabUpdate(float x, float y)
|
|
{
|
|
if (!_view || !_swapChain)
|
|
{
|
|
Log("View not ready, ignoring grab");
|
|
return;
|
|
}
|
|
|
|
if (_manipulator)
|
|
{
|
|
_manipulator->grabUpdate(x, y);
|
|
}
|
|
else
|
|
{
|
|
Log("Error - trying to use a manipulator when one is not available. Ensure you call grabBegin before grabUpdate/grabEnd");
|
|
}
|
|
}
|
|
|
|
void FilamentViewer::grabEnd()
|
|
{
|
|
if (!_view || !_mainCamera || !_swapChain)
|
|
{
|
|
Log("View not ready, ignoring grab");
|
|
return;
|
|
}
|
|
if (_manipulator)
|
|
{
|
|
_manipulator->grabEnd();
|
|
}
|
|
else
|
|
{
|
|
Log("Error - trying to use a manipulator when one is not available. Ensure you call grabBegin before grabUpdate/grabEnd");
|
|
}
|
|
delete _manipulator;
|
|
_manipulator = nullptr;
|
|
}
|
|
|
|
void FilamentViewer::scrollBegin()
|
|
{
|
|
if (!_manipulator)
|
|
{
|
|
_createManipulator();
|
|
}
|
|
}
|
|
|
|
void FilamentViewer::scrollUpdate(float x, float y, float delta)
|
|
{
|
|
if (_manipulator)
|
|
{
|
|
_manipulator->scroll(int(x), int(y), delta);
|
|
}
|
|
else
|
|
{
|
|
Log("Error - trying to use a manipulator when one is not available. Ensure you call grabBegin before grabUpdate/grabEnd");
|
|
}
|
|
}
|
|
|
|
void FilamentViewer::scrollEnd()
|
|
{
|
|
delete _manipulator;
|
|
_manipulator = nullptr;
|
|
}
|
|
|
|
void FilamentViewer::pick(uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y))
|
|
{
|
|
|
|
_view->pick(x, y, [=](filament::View::PickingQueryResult const &result)
|
|
{
|
|
if(result.renderable != _imageEntity) {
|
|
callback(Entity::smuggle(result.renderable), x, y);
|
|
} });
|
|
}
|
|
|
|
EntityId FilamentViewer::createGeometry(float *vertices, uint32_t numVertices, uint16_t *indices, uint32_t numIndices, RenderableManager::PrimitiveType primitiveType, const char *materialPath)
|
|
{
|
|
|
|
float *verticesCopy = (float *)malloc(numVertices * sizeof(float));
|
|
memcpy(verticesCopy, vertices, numVertices * sizeof(float));
|
|
VertexBuffer::BufferDescriptor::Callback vertexCallback = [](void *buf, size_t,
|
|
void *data)
|
|
{
|
|
free((void *)buf);
|
|
};
|
|
|
|
uint16_t *indicesCopy = (uint16_t *)malloc(numIndices * sizeof(uint16_t));
|
|
memcpy(indicesCopy, indices, numIndices * sizeof(uint16_t));
|
|
IndexBuffer::BufferDescriptor::Callback indexCallback = [](void *buf, size_t,
|
|
void *data)
|
|
{
|
|
free((void *)buf);
|
|
};
|
|
|
|
auto vb = VertexBuffer::Builder().vertexCount(numVertices).bufferCount(1).attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3).build(*_engine);
|
|
|
|
vb->setBufferAt(*_engine, 0, VertexBuffer::BufferDescriptor(verticesCopy, vb->getVertexCount() * sizeof(filament::math::float3), 0, vertexCallback));
|
|
|
|
auto ib = IndexBuffer::Builder().indexCount(numIndices).bufferType(IndexBuffer::IndexType::USHORT).build(*_engine);
|
|
ib->setBuffer(*_engine, IndexBuffer::BufferDescriptor(indicesCopy, ib->getIndexCount() * sizeof(uint16_t), 0, indexCallback));
|
|
|
|
filament::Material *mat = nullptr;
|
|
if (materialPath)
|
|
{
|
|
auto matData = _resourceLoaderWrapper->load(materialPath);
|
|
auto mat = Material::Builder().package(matData.data, matData.size).build(*_engine);
|
|
_resourceLoaderWrapper->free(matData);
|
|
}
|
|
|
|
float minX, minY, minZ = 0.0f;
|
|
float maxX, maxY, maxZ = 0.0f;
|
|
|
|
for (int i = 0; i < numVertices; i += 3)
|
|
{
|
|
minX = std::min(vertices[i], minX);
|
|
minY = std::min(vertices[i + 1], minY);
|
|
minZ = std::min(vertices[i + 2], minZ);
|
|
maxX = std::max(vertices[i], maxX);
|
|
maxY = std::max(vertices[i + 1], maxY);
|
|
maxZ = std::max(vertices[i + 2], maxZ);
|
|
}
|
|
|
|
auto renderable = utils::EntityManager::get().create();
|
|
RenderableManager::Builder builder = RenderableManager::Builder(1);
|
|
builder
|
|
.boundingBox({{minX, minY, minZ}, {maxX, maxY, maxZ}})
|
|
.geometry(0, primitiveType,
|
|
vb, ib, 0, numIndices)
|
|
.culling(false)
|
|
.receiveShadows(false)
|
|
.castShadows(false);
|
|
if (mat)
|
|
{
|
|
builder.material(0, mat->getDefaultInstance()).build(*_engine, renderable);
|
|
}
|
|
auto result = builder.build(*_engine, renderable);
|
|
|
|
_scene->addEntity(renderable);
|
|
|
|
Log("Created geometry with primitive type %d (result %d)", primitiveType, result);
|
|
|
|
return Entity::smuggle(renderable);
|
|
}
|
|
|
|
} // namespace thermion_filament
|