Files
cup_edit/lib/filament_gesture_detector.dart
2022-12-13 10:56:22 +08:00

163 lines
5.4 KiB
Dart

import 'dart:async';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'filament_controller.dart';
import 'filament_widget.dart';
enum GestureType { RotateCamera, PanCamera, PanBackground }
class FilamentGestureDetector extends StatefulWidget {
final Widget? child;
final FilamentController controller;
final bool showControls;
const FilamentGestureDetector({
Key? key,
required this.controller,
this.child,
this.showControls = false,
}) : super(key: key);
@override
State<StatefulWidget> createState() => _FilamentGestureDetectorState();
}
class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
GestureType gestureType = GestureType.PanCamera;
final _icons = {
GestureType.PanBackground: Icons.image,
GestureType.PanCamera: Icons.pan_tool,
GestureType.RotateCamera: Icons.rotate_90_degrees_ccw
};
// to avoid duplicating code for pan/rotate (panStart, panUpdate, panEnd, rotateStart, rotateUpdate etc)
// we have only a single function for start/update/end.
// when the gesture type is changed, these properties are updated to point to the correct function.
late Future Function(double x, double y) _functionStart;
late Future Function(double x, double y) _functionUpdate;
late Future Function() _functionEnd;
double _lastScale = 0;
@override
void initState() {
_setFunction();
super.initState();
}
void _setFunction() {
switch (gestureType) {
case GestureType.RotateCamera:
_functionStart = widget.controller.rotateStart;
_functionUpdate = widget.controller.rotateUpdate;
_functionEnd = widget.controller.rotateEnd;
break;
case GestureType.PanCamera:
_functionStart = widget.controller.panStart;
_functionUpdate = widget.controller.panUpdate;
_functionEnd = widget.controller.panEnd;
break;
// TODO
case GestureType.PanBackground:
_functionStart = (x, y) async {};
_functionUpdate = (x, y) async {};
_functionEnd = () async {};
}
}
@override
void didUpdateWidget(Widget oldWidget) {
if (widget.showControls !=
(oldWidget as FilamentGestureDetector).showControls) {
setState(() {});
}
super.didUpdateWidget(oldWidget);
}
Timer? _scrollTimer;
@override
Widget build(BuildContext context) {
return Stack(children: [
Positioned.fill(
// pinch zoom on mobile
// couldn't find any equivalent for pointerCount in Listener so we use two widgets:
// - outer is a GestureDetector only for pinch zoom
// - inner is a Listener for all other gestures
child: GestureDetector(
onScaleStart: (d) async {
if (d.pointerCount == 2) {
await widget.controller.zoomEnd();
await widget.controller.zoomBegin();
}
},
onScaleEnd: (d) async {
if (d.pointerCount == 2) {
_lastScale = 0;
await widget.controller.zoomEnd();
}
},
onScaleUpdate: (d) async {
if (d.pointerCount == 2) {
if (_lastScale != 0) {
await widget.controller
.zoomUpdate(100 * (_lastScale - d.scale));
}
}
_lastScale = d.scale;
},
child: Listener(
onPointerSignal: (pointerSignal) async {
// scroll-wheel zoom on desktop
if (pointerSignal is PointerScrollEvent) {
_scrollTimer?.cancel();
await widget.controller.zoomBegin();
await widget.controller.zoomUpdate(
pointerSignal.scrollDelta.dy > 0 ? 100 : -100);
_scrollTimer = Timer(Duration(milliseconds: 100), () {
widget.controller.zoomEnd();
_scrollTimer = null;
});
} else {
print(pointerSignal);
}
},
onPointerPanZoomStart: (pzs) {},
onPointerDown: (d) async {
await _functionStart(
d.localPosition.dx, d.localPosition.dy);
},
onPointerMove: (d) async {
await _functionUpdate(
d.localPosition.dx, d.localPosition.dy);
},
onPointerUp: (d) async {
await _functionEnd();
},
child: widget.child))),
widget.showControls
? Align(
alignment: Alignment.bottomRight,
child: GestureDetector(
onTap: () {
setState(() {
var curIdx = GestureType.values.indexOf(gestureType);
var nextIdx = curIdx == GestureType.values.length - 1
? 0
: curIdx + 1;
gestureType = GestureType.values[nextIdx];
_setFunction();
});
},
child: Container(
padding: const EdgeInsets.all(50),
child: Icon(_icons[gestureType], color: Colors.green)),
))
: Container()
]);
}
}