163 lines
5.4 KiB
Dart
163 lines
5.4 KiB
Dart
import 'dart:async';
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import 'package:flutter/gestures.dart';
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import 'package:flutter/material.dart';
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import 'filament_controller.dart';
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import 'filament_widget.dart';
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enum GestureType { RotateCamera, PanCamera, PanBackground }
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class FilamentGestureDetector extends StatefulWidget {
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final Widget? child;
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final FilamentController controller;
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final bool showControls;
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const FilamentGestureDetector({
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Key? key,
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required this.controller,
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this.child,
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this.showControls = false,
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}) : super(key: key);
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@override
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State<StatefulWidget> createState() => _FilamentGestureDetectorState();
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}
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class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
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GestureType gestureType = GestureType.PanCamera;
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final _icons = {
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GestureType.PanBackground: Icons.image,
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GestureType.PanCamera: Icons.pan_tool,
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GestureType.RotateCamera: Icons.rotate_90_degrees_ccw
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};
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// to avoid duplicating code for pan/rotate (panStart, panUpdate, panEnd, rotateStart, rotateUpdate etc)
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// we have only a single function for start/update/end.
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// when the gesture type is changed, these properties are updated to point to the correct function.
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late Future Function(double x, double y) _functionStart;
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late Future Function(double x, double y) _functionUpdate;
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late Future Function() _functionEnd;
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double _lastScale = 0;
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@override
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void initState() {
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_setFunction();
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super.initState();
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}
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void _setFunction() {
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switch (gestureType) {
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case GestureType.RotateCamera:
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_functionStart = widget.controller.rotateStart;
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_functionUpdate = widget.controller.rotateUpdate;
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_functionEnd = widget.controller.rotateEnd;
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break;
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case GestureType.PanCamera:
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_functionStart = widget.controller.panStart;
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_functionUpdate = widget.controller.panUpdate;
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_functionEnd = widget.controller.panEnd;
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break;
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// TODO
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case GestureType.PanBackground:
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_functionStart = (x, y) async {};
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_functionUpdate = (x, y) async {};
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_functionEnd = () async {};
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}
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}
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@override
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void didUpdateWidget(Widget oldWidget) {
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if (widget.showControls !=
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(oldWidget as FilamentGestureDetector).showControls) {
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setState(() {});
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}
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super.didUpdateWidget(oldWidget);
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}
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Timer? _scrollTimer;
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@override
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Widget build(BuildContext context) {
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return Stack(children: [
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Positioned.fill(
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// pinch zoom on mobile
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// couldn't find any equivalent for pointerCount in Listener so we use two widgets:
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// - outer is a GestureDetector only for pinch zoom
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// - inner is a Listener for all other gestures
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child: GestureDetector(
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onScaleStart: (d) async {
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if (d.pointerCount == 2) {
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await widget.controller.zoomEnd();
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await widget.controller.zoomBegin();
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}
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},
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onScaleEnd: (d) async {
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if (d.pointerCount == 2) {
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_lastScale = 0;
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await widget.controller.zoomEnd();
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}
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},
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onScaleUpdate: (d) async {
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if (d.pointerCount == 2) {
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if (_lastScale != 0) {
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await widget.controller
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.zoomUpdate(100 * (_lastScale - d.scale));
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}
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}
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_lastScale = d.scale;
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},
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child: Listener(
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onPointerSignal: (pointerSignal) async {
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// scroll-wheel zoom on desktop
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if (pointerSignal is PointerScrollEvent) {
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_scrollTimer?.cancel();
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await widget.controller.zoomBegin();
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await widget.controller.zoomUpdate(
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pointerSignal.scrollDelta.dy > 0 ? 100 : -100);
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_scrollTimer = Timer(Duration(milliseconds: 100), () {
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widget.controller.zoomEnd();
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_scrollTimer = null;
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});
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} else {
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print(pointerSignal);
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}
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},
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onPointerPanZoomStart: (pzs) {},
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onPointerDown: (d) async {
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await _functionStart(
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d.localPosition.dx, d.localPosition.dy);
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},
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onPointerMove: (d) async {
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await _functionUpdate(
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d.localPosition.dx, d.localPosition.dy);
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},
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onPointerUp: (d) async {
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await _functionEnd();
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},
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child: widget.child))),
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widget.showControls
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? Align(
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alignment: Alignment.bottomRight,
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child: GestureDetector(
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onTap: () {
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setState(() {
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var curIdx = GestureType.values.indexOf(gestureType);
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var nextIdx = curIdx == GestureType.values.length - 1
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? 0
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: curIdx + 1;
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gestureType = GestureType.values[nextIdx];
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_setFunction();
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});
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},
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child: Container(
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padding: const EdgeInsets.all(50),
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child: Icon(_icons[gestureType], color: Colors.green)),
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))
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: Container()
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]);
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}
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}
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