Files
cup_edit/thermion_dart/native/src/c_api/ThermionDartRenderThreadApi.cpp
Nick Fisher a67f42f0de refactoring
2025-03-21 17:18:16 +08:00

1014 lines
31 KiB
C++

#include <functional>
#include <mutex>
#include <thread>
#include <stdlib.h>
#include <filament/LightManager.h>
#include "c_api/APIBoundaryTypes.h"
#include "c_api/TAnimationManager.h"
#include "c_api/TEngine.h"
#include "c_api/TGltfAssetLoader.h"
#include "c_api/TGltfResourceLoader.h"
#include "c_api/TRenderer.h"
#include "c_api/TRenderTicker.h"
#include "c_api/TRenderTarget.h"
#include "c_api/TScene.h"
#include "c_api/TSceneAsset.h"
#include "c_api/TTexture.h"
#include "c_api/TView.h"
#include "c_api/ThermionDartRenderThreadApi.h"
#include "rendering/RenderThread.hpp"
#include "Log.hpp"
using namespace thermion;
using namespace std::chrono_literals;
#include <time.h>
extern "C"
{
static std::unique_ptr<RenderThread> _renderThread;
EMSCRIPTEN_KEEPALIVE void RenderThread_create() {
TRACE("RenderThread_create");
if (_renderThread)
{
Log("WARNING - you are attempting to create a RenderThread when the previous one has not been disposed.");
}
_renderThread = std::make_unique<RenderThread>();
}
EMSCRIPTEN_KEEPALIVE void RenderThread_destroy() {
TRACE("RenderThread_destroy");
if (_renderThread)
{
_renderThread = nullptr;
}
}
EMSCRIPTEN_KEEPALIVE void RenderThread_addTask(void (*task)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
task();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void RenderThread_setRenderTicker(TRenderTicker *tRenderTicker) {
auto *renderTicker = reinterpret_cast<RenderTicker *>(tRenderTicker);
_renderThread->setRenderTicker(renderTicker);
}
EMSCRIPTEN_KEEPALIVE void RenderThread_requestAnimationFrame(void (*onComplete)()) {
_renderThread->requestFrame(onComplete);
}
EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
RenderTicker_render(tRenderTicker, frameTimeInNanos);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_createRenderThread(
TBackend backend,
void* platform,
void* sharedContext,
uint8_t stereoscopicEyeCount,
bool disableHandleUseAfterFreeCheck,
void (*onComplete)(TEngine *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto engine = Engine_create(backend, platform, sharedContext, stereoscopicEyeCount, disableHandleUseAfterFreeCheck);
onComplete(engine);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_createRendererRenderThread(TEngine *tEngine, void (*onComplete)(TRenderer *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto renderer = Engine_createRenderer(tEngine);
onComplete(renderer);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_createSwapChainRenderThread(TEngine *tEngine, void *window, uint64_t flags, void (*onComplete)(TSwapChain *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto swapChain = Engine_createSwapChain(tEngine, window, flags);
onComplete(swapChain);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_createHeadlessSwapChainRenderThread(TEngine *tEngine, uint32_t width, uint32_t height, uint64_t flags, void (*onComplete)(TSwapChain *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto swapChain = Engine_createHeadlessSwapChain(tEngine, width, height, flags);
onComplete(swapChain);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroySwapChain(tEngine, tSwapChain);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyView(tEngine, tView);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyScene(tEngine, tScene);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_createCameraRenderThread(TEngine* tEngine, void (*onComplete)(TCamera *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto camera = Engine_createCamera(tEngine);
onComplete(camera);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_createViewRenderThread(TEngine *tEngine, void (*onComplete)(TView *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto * view = Engine_createView(tEngine);
onComplete(view);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyRenderThread(TEngine *tEngine, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroy(tEngine);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyTextureRenderThread(TEngine *engine, TTexture *tTexture, void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyTexture(engine, tTexture);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroySkybox(tEngine, tSkybox);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyIndirectLight(tEngine, tIndirectLight);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto material = Engine_buildMaterial(tEngine, materialData, length);
onComplete(material);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyMaterial(tEngine, tMaterial);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyMaterialInstance(tEngine, tMaterialInstance);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *fence = Engine_createFence(tEngine);
onComplete(fence);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_destroyFence(tEngine, tFence);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_flushAndWaitRenderThead(TEngine *tEngine, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Engine_flushAndWait(tEngine);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_buildSkyboxRenderThread(TEngine *tEngine, uint8_t *skyboxData, size_t length, void (*onComplete)(TSkybox *), void (*onTextureUploadComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *skybox = Engine_buildSkybox(tEngine, skyboxData, length, onTextureUploadComplete);
onComplete(skybox);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightRenderThread(TEngine *tEngine, uint8_t *iblData, size_t length, float intensity, void (*onComplete)(TIndirectLight *), void (*onTextureUploadComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *indirectLight = Engine_buildIndirectLight(tEngine, iblData, length, intensity, onTextureUploadComplete);
onComplete(indirectLight);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto result = Renderer_beginFrame(tRenderer, tSwapChain, frameTimeInNanos);
onComplete(result);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Renderer_endFrameRenderThread(TRenderer *tRenderer, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Renderer_endFrame(tRenderer);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Renderer_render(tRenderer, tView);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Renderer_renderStandaloneView(tRenderer, tView);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Renderer_setClearOptionsRenderThread(
TRenderer *tRenderer,
double clearR,
double clearG,
double clearB,
double clearA,
uint8_t clearStencil,
bool clear,
bool discard, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Renderer_setClearOptions(tRenderer, clearR, clearG, clearB, clearA, clearStencil, clear, discard);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Renderer_readPixelsRenderThread(
TRenderer *tRenderer,
TView *tView,
TRenderTarget *tRenderTarget,
TPixelDataFormat tPixelBufferFormat,
TPixelDataType tPixelDataType,
uint8_t *out,
void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Renderer_readPixels(tRenderer, tView, tRenderTarget, tPixelBufferFormat, tPixelDataType, out);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Material_createImageMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *instance = Material_createImageMaterial(tEngine);
onComplete(instance);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *instance = Material_createInstance(tMaterial);
onComplete(instance);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, void (*onComplete)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
SceneAsset_destroy(tSceneAsset);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_loadGlbRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
size_t numInstances,
void (*callback)(TSceneAsset *)
) {
std::packaged_task<void()> lambda(
[=]
{
auto sceneAsset = SceneAsset_loadGlb(tEngine, tAssetLoader, tNameComponentManager, data, length, numInstances);
callback(sceneAsset);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_createGeometryRenderThread(
TEngine *tEngine,
float *vertices,
uint32_t numVertices,
float *normals,
uint32_t numNormals,
float *uvs,
uint32_t numUvs,
uint16_t *indices,
uint32_t numIndices,
TPrimitiveType tPrimitiveType,
TMaterialInstance **materialInstances,
int materialInstanceCount,
void (*callback)(TSceneAsset *)
) {
std::packaged_task<void()> lambda(
[=]
{
auto sceneAsset = SceneAsset_createGeometry(tEngine, vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, tPrimitiveType, materialInstances, materialInstanceCount);
callback(sceneAsset);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_createInstanceRenderThread(
TSceneAsset *asset, TMaterialInstance **tMaterialInstances,
int materialInstanceCount,
void (*callback)(TSceneAsset *))
{
std::packaged_task<void()> lambda(
[=]
{
auto instanceAsset = SceneAsset_createInstance(asset, tMaterialInstances, materialInstanceCount);
callback(instanceAsset);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void MaterialProvider_createMaterialInstanceRenderThread(TMaterialProvider *tMaterialProvider, TMaterialKey *tKey, void (*callback)(TMaterialInstance *))
{
std::packaged_task<void()> lambda(
[=]
{
auto materialInstance = MaterialProvider_createMaterialInstance(tMaterialProvider, tKey);
callback(materialInstance);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void ColorGrading_createRenderThread(TEngine *tEngine, TToneMapping toneMapping, void (*callback)(TColorGrading *))
{
std::packaged_task<void()> lambda(
[=]
{
auto cg = ColorGrading_create(tEngine, toneMapping);
callback(cg);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
Engine_destroyColorGrading(tEngine, tColorGrading);
callback();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
View_setColorGrading(tView, tColorGrading);
callback();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, bool enabled, double strength, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
View_setBloom(tView, enabled, strength);
callback();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void View_setCameraRenderThread(TView *tView, TCamera *tCamera, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
View_setCamera(tView, tCamera);
callback();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *animationManager = AnimationManager_create(tEngine, tScene);
onComplete(animationManager);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(
TAnimationManager *tAnimationManager,
TSceneAsset *sceneAsset,
void (*callback)(bool))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
bool result = AnimationManager_updateBoneMatrices(tAnimationManager, sceneAsset);
callback(result);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void AnimationManager_setMorphTargetWeightsRenderThread(
TAnimationManager *tAnimationManager,
EntityId entityId,
const float *const morphData,
int numWeights,
void (*callback)(bool))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
bool result = AnimationManager_setMorphTargetWeights(tAnimationManager, entityId, morphData, numWeights);
callback(result);
});
auto fut = _renderThread->add_task(lambda);
}
// Add these implementations to your ThermionDartRenderThreadApi.cpp file
// Image methods
EMSCRIPTEN_KEEPALIVE void Image_createEmptyRenderThread(uint32_t width, uint32_t height, uint32_t channel, void (*onComplete)(TLinearImage *))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto image = Image_createEmpty(width, height, channel);
onComplete(image);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Image_decodeRenderThread(uint8_t *data, size_t length, const char *name, void (*onComplete)(TLinearImage *))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto image = Image_decode(data, length, name);
onComplete(image);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Image_getBytesRenderThread(TLinearImage *tLinearImage, void (*onComplete)(float *))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto bytes = Image_getBytes(tLinearImage);
onComplete(bytes);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Image_destroyRenderThread(TLinearImage *tLinearImage, void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
Image_destroy(tLinearImage);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Image_getWidthRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto width = Image_getWidth(tLinearImage);
onComplete(width);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Image_getHeightRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto height = Image_getHeight(tLinearImage);
onComplete(height);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto channels = Image_getChannels(tLinearImage);
onComplete(channels);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(
TEngine *tEngine,
uint32_t width,
uint32_t height,
uint32_t depth,
uint8_t levels,
uint16_t tUsage,
intptr_t import,
TTextureSamplerType sampler,
TTextureFormat format, void (*onComplete)(TTexture *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *texture = Texture_build(tEngine, width, height, depth, levels, tUsage, import, sampler, format);
onComplete(texture);
});
auto fut = _renderThread->add_task(lambda);
}
// Texture methods
EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(TEngine *tEngine, TTexture *tTexture, TLinearImage *tImage,
TPixelDataFormat bufferFormat, TPixelDataType pixelDataType,
void (*onComplete)(bool))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
bool result = Texture_loadImage(tEngine, tTexture, tImage, bufferFormat, pixelDataType);
onComplete(result);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Texture_setImageRenderThread(
TEngine *tEngine,
TTexture *tTexture,
uint32_t level,
uint8_t *data,
size_t size,
uint32_t width,
uint32_t height,
uint32_t channels,
uint32_t bufferFormat,
uint32_t pixelDataType,
void (*onComplete)(bool))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
bool result = Texture_setImage(tEngine, tTexture, level, data, size, width, height, channels,
bufferFormat, pixelDataType);
onComplete(result);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Texture_setImageWithDepthRenderThread(
TEngine *tEngine,
TTexture *tTexture,
uint32_t level,
uint8_t *data,
size_t size,
uint32_t x_offset,
uint32_t y_offset,
uint32_t z_offset,
uint32_t width,
uint32_t height,
uint32_t channels,
uint32_t depth,
uint32_t bufferFormat,
uint32_t pixelDataType,
void (*onComplete)(bool)
) {
std::packaged_task<void()> lambda(
[=]() mutable
{
bool result = Texture_setImageWithDepth(
tEngine,
tTexture,
level,
data,
size,
x_offset,
y_offset,
z_offset,
width,
height,
channels,
depth,
bufferFormat,
pixelDataType
);
onComplete(result);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void RenderTarget_getColorTextureRenderThread(TRenderTarget *tRenderTarget, void (*onComplete)(TTexture *))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto texture = RenderTarget_getColorTexture(tRenderTarget);
onComplete(texture);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void RenderTarget_createRenderThread(
TEngine *tEngine,
uint32_t width,
uint32_t height,
TTexture *tColor,
TTexture *tDepth,
void (*onComplete)(TRenderTarget *))
{
auto color = reinterpret_cast<filament::Texture *>(tColor);
auto depth = reinterpret_cast<filament::Texture *>(tDepth);
std::packaged_task<void()> lambda(
[=]() mutable
{
auto texture = RenderTarget_create(tEngine, width, height, tColor, tDepth);
onComplete(texture);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_createRenderThread(void (*onComplete)(TTextureSampler *))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto sampler = TextureSampler_create();
onComplete(sampler);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_createWithFilteringRenderThread(
TSamplerMinFilter minFilter,
TSamplerMagFilter magFilter,
TSamplerWrapMode wrapS,
TSamplerWrapMode wrapT,
TSamplerWrapMode wrapR,
void (*onComplete)(TTextureSampler *))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto sampler = TextureSampler_createWithFiltering(minFilter, magFilter, wrapS, wrapT, wrapR);
onComplete(sampler);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_createWithComparisonRenderThread(
TSamplerCompareMode compareMode,
TSamplerCompareFunc compareFunc,
void (*onComplete)(TTextureSampler *))
{
std::packaged_task<void()> lambda(
[=]() mutable
{
auto sampler = TextureSampler_createWithComparison(compareMode, compareFunc);
onComplete(sampler);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_setMinFilterRenderThread(
TTextureSampler *sampler,
TSamplerMinFilter filter,
void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setMinFilter(sampler, filter);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_setMagFilterRenderThread(
TTextureSampler *sampler,
TSamplerMagFilter filter,
void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setMagFilter(sampler, filter);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeSRenderThread(
TTextureSampler *sampler,
TSamplerWrapMode mode,
void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setWrapModeS(sampler, mode);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeTRenderThread(
TTextureSampler *sampler,
TSamplerWrapMode mode,
void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setWrapModeT(sampler, mode);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeRRenderThread(
TTextureSampler *sampler,
TSamplerWrapMode mode,
void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setWrapModeR(sampler, mode);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_setAnisotropyRenderThread(
TTextureSampler *sampler,
double anisotropy,
void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setAnisotropy(sampler, anisotropy);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_setCompareModeRenderThread(
TTextureSampler *sampler,
TSamplerCompareMode mode,
TTextureSamplerCompareFunc func,
void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_setCompareMode(sampler, mode, func);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void TextureSampler_destroyRenderThread(
TTextureSampler *sampler,
void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
TextureSampler_destroy(sampler);
onComplete();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, void (*callback)(TGltfAssetLoader *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto loader = GltfAssetLoader_create(tEngine, tMaterialProvider);
callback(loader);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, const char* relativeResourcePath, void (*callback)(TGltfResourceLoader *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto loader = GltfResourceLoader_create(tEngine, relativeResourcePath);
callback(loader);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, void (*callback)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
GltfResourceLoader_destroy(tEngine, tResourceLoader);
callback();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto result = GltfResourceLoader_loadResources(tGltfResourceLoader, tFilamentAsset);
callback(result);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_addResourceDataRenderThread(
TGltfResourceLoader *tGltfResourceLoader,
const char *uri,
uint8_t *data,
size_t length,
void (*callback)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
GltfResourceLoader_addResourceData(tGltfResourceLoader, uri, data, length);
callback();
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
uint8_t *data,
size_t length,
uint8_t numInstances,
void (*callback)(TFilamentAsset *)
) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto loader = GltfAssetLoader_load(tEngine, tAssetLoader, data, length, numInstances);
callback(loader);
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, void (*callback)()) {
std::packaged_task<void()> lambda(
[=]() mutable
{
Scene_addFilamentAsset(tScene, tAsset);
callback();
});
auto fut = _renderThread->add_task(lambda);
}
}