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cup_edit/lib/animations/animation_builder.dart

124 lines
3.7 KiB
Dart

import 'animations.dart';
import 'package:flutter/foundation.dart';
import 'package:vector_math/vector_math.dart';
class AnimationBuilder {
BoneAnimation? boneAnimation;
double _frameLengthInMs = 0;
double _duration = 0;
int _numMorphWeights = 0;
double? _interpMorphStart;
double? _interpMorphEnd;
double? _interpMorphStartValue;
double? _interpMorphEndValue;
List<BoneAnimation>? _boneAnimations = null;
Animation build(String meshName, List<String> morphNames) {
if (_numMorphWeights == 0 || _duration == 0 || _frameLengthInMs == 0)
throw Exception();
int numFrames = _duration * 1000 ~/ _frameLengthInMs;
final morphData = Float32List((numFrames * _numMorphWeights).toInt());
var frameStart = (_interpMorphStart! * 1000) ~/ _frameLengthInMs;
var frameEnd = (_interpMorphEnd! * 1000) ~/ _frameLengthInMs;
for (int i = frameStart; i < frameEnd; i++) {
var linear = (i - frameStart) / frameEnd;
var val = ((1 - linear) * _interpMorphStartValue!) +
(linear * _interpMorphEndValue!);
for (int j = 0; j < _numMorphWeights; j++) {
morphData[(i * _numMorphWeights) + j] = val;
}
}
var morphAnimation =
MorphAnimation(meshName, morphData, morphNames, _frameLengthInMs);
return Animation(
morphAnimation: morphAnimation, boneAnimations: _boneAnimations);
}
AnimationBuilder setFramerate(int framerate) {
_frameLengthInMs = 1000 / framerate;
return this;
}
AnimationBuilder setDuration(double secs) {
_duration = secs;
return this;
}
AnimationBuilder setNumMorphWeights(int numMorphWeights) {
_numMorphWeights = numMorphWeights;
return this;
}
AnimationBuilder interpolateMorphWeights(
double start, double end, double startValue, double endValue) {
this._interpMorphStart = start;
this._interpMorphEnd = end;
this._interpMorphStartValue = startValue;
this._interpMorphEndValue = endValue;
return this;
}
AnimationBuilder interpolateBoneTransform(
String boneName,
String meshName,
double start,
double end,
Vector3 transStart,
Vector3 transEnd,
Quaternion quatStart,
Quaternion quatEnd) {
var translations = <Vector3>[];
var quats = <Quaternion>[];
var frameStart = (start * 1000) ~/ _frameLengthInMs;
var frameEnd = (end * 1000) ~/ _frameLengthInMs;
int numFrames = _duration * 1000 ~/ _frameLengthInMs;
if (frameEnd > numFrames) {
throw Exception();
}
for (int i = 0; i < numFrames; i++) {
if (i >= frameStart && i < frameEnd) {
var linear = (i - frameStart) / (frameEnd - frameStart);
translations.add(Vector3(
((1 - linear) * transStart.x) + (linear * transEnd.x),
((1 - linear) * transStart.y) + (linear * transEnd.y),
((1 - linear) * transStart.z) + (linear * transEnd.z),
));
quats.add(Quaternion(
((1 - linear) * quatStart.x) + (linear * quatEnd.x),
((1 - linear) * quatStart.y) + (linear * quatEnd.y),
((1 - linear) * quatStart.z) + (linear * quatEnd.z),
((1 - linear) * quatStart.w) + (linear * quatEnd.w),
));
} else {
translations.add(Vector3.zero());
quats.add(Quaternion.identity());
}
}
var boneFrameData = BoneTransformFrameData(translations, quats);
_boneAnimations ??= <BoneAnimation>[];
var frameData = List<List<double>>.generate(
numFrames, (index) => boneFrameData.getFrameData(index).toList());
var animData = Float32List.fromList(frameData.expand((x) => x).toList());
_boneAnimations!.add(BoneAnimation([boneName], [meshName], animData));
return this;
}
}