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cup_edit/materials/unlit_opaque.mat
Nick Fisher 29b9a2ad77 updates
2023-03-07 13:51:05 +08:00

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material {
name : BakedColor,
requires : [
color
],
shadingModel : unlit,
culling : none
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor = getColor();
}
}