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cup_edit/flutter_filament/lib/filament/flutter_filament.g.dart

1712 lines
53 KiB
Dart

// AUTO GENERATED FILE, DO NOT EDIT.
//
// Generated by `package:ffigen`.
// ignore_for_file: type=lint
import 'dart:ffi' as ffi;
@ffi.Native<
ffi.Pointer<ffi.Void> Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ResourceLoaderWrapper>,
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Char>)>(
symbol: 'create_filament_viewer',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external ffi.Pointer<ffi.Void> create_filament_viewer(
ffi.Pointer<ffi.Void> context,
ffi.Pointer<ResourceLoaderWrapper> loader,
ffi.Pointer<ffi.Void> platform,
ffi.Pointer<ffi.Char> uberArchivePath,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_filament_viewer',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void destroy_filament_viewer(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Pointer<ffi.Void> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_scene_manager',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external ffi.Pointer<ffi.Void> get_scene_manager(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>(
symbol: 'create_render_target',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void create_render_target(
ffi.Pointer<ffi.Void> viewer,
int texture,
int width,
int height,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_background_image',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void clear_background_image(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Bool)>(
symbol: 'set_background_image',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_background_image(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> path,
bool fillHeight,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Bool)>(
symbol: 'set_background_image_position',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_background_image_position(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
bool clamp,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_background_color',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_background_color(
ffi.Pointer<ffi.Void> viewer,
double r,
double g,
double b,
double a,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>(
symbol: 'set_tone_mapping',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_tone_mapping(
ffi.Pointer<ffi.Void> viewer,
int toneMapping,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_bloom',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_bloom(
ffi.Pointer<ffi.Void> viewer,
double strength,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(
symbol: 'load_skybox',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void load_skybox(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> skyboxPath,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Float)>(
symbol: 'load_ibl',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void load_ibl(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> iblPath,
double intensity,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Float>)>(
symbol: 'rotate_ibl',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void rotate_ibl(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Float> rotationMatrix,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_skybox',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void remove_skybox(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_ibl',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void remove_ibl(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
EntityId Function(
ffi.Pointer<ffi.Void>,
ffi.Uint8,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Bool)>(
symbol: 'add_light',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int add_light(
ffi.Pointer<ffi.Void> viewer,
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool shadows,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_light',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void remove_light(
ffi.Pointer<ffi.Void> viewer,
int entityId,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_lights',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void clear_lights(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
EntityId Function(
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Int)>(
symbol: 'load_glb',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int load_glb(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Char> assetPath,
int numInstances,
);
@ffi.Native<
EntityId Function(
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size)>(
symbol: 'load_glb_from_buffer',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int load_glb_from_buffer(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Void> data,
int length,
);
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>)>(
symbol: 'load_gltf',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int load_gltf(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Char> assetPath,
ffi.Pointer<ffi.Char> relativePath,
);
@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'create_instance',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int create_instance(
ffi.Pointer<ffi.Void> sceneManager,
int id,
);
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'get_instance_count',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int get_instance_count(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<EntityId>)>(
symbol: 'get_instances',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void get_instances(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
ffi.Pointer<EntityId> out,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'set_main_camera',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_main_camera(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_main_camera',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int get_main_camera(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'set_camera',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external bool set_camera(
ffi.Pointer<ffi.Void> viewer,
int asset,
ffi.Pointer<ffi.Char> nodeName,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_view_frustum_culling',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_view_frustum_culling(
ffi.Pointer<ffi.Void> viewer,
bool enabled,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Uint64,
ffi.Pointer<ffi.Void>,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void> buf, ffi.Size size,
ffi.Pointer<ffi.Void> data)>>,
ffi.Pointer<ffi.Void>)>(
symbol: 'render',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void render(
ffi.Pointer<ffi.Void> viewer,
int frameTimeInNanos,
ffi.Pointer<ffi.Void> pixelBuffer,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void> buf, ffi.Size size,
ffi.Pointer<ffi.Void> data)>>
callback,
ffi.Pointer<ffi.Void> data,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
ffi.Uint32, ffi.Uint32)>(
symbol: 'create_swap_chain',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void create_swap_chain(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Void> window,
int width,
int height,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_swap_chain',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void destroy_swap_chain(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_frame_interval',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_frame_interval(
ffi.Pointer<ffi.Void> viewer,
double interval,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32, ffi.Float)>(
symbol: 'update_viewport_and_camera_projection',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void update_viewport_and_camera_projection(
ffi.Pointer<ffi.Void> viewer,
int width,
int height,
double scaleFactor,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'scroll_begin',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void scroll_begin(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'scroll_update',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void scroll_update(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
double z,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'scroll_end',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void scroll_end(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Bool)>(
symbol: 'grab_begin',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void grab_begin(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
bool pan,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float)>(
symbol: 'grab_update',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void grab_update(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'grab_end',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void grab_end(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
symbol: 'apply_weights',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void apply_weights(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> weights,
int count,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Float>, ffi.Int)>(
symbol: 'set_morph_target_weights',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external bool set_morph_target_weights(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Float> morphData,
int numWeights,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Int>,
ffi.Int,
ffi.Int,
ffi.Float)>(
symbol: 'set_morph_animation',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external bool set_morph_animation(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Float> morphData,
ffi.Pointer<ffi.Int> morphIndices,
int numMorphTargets,
int numFrames,
double frameLengthInMs,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'reset_to_rest_pose',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void reset_to_rest_pose(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Float>,
ffi.Int,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Pointer<ffi.Char>>,
ffi.Int,
ffi.Float,
ffi.Bool)>(
symbol: 'add_bone_animation',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void add_bone_animation(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Float> frameData,
int numFrames,
ffi.Pointer<ffi.Char> boneName,
ffi.Pointer<ffi.Pointer<ffi.Char>> meshNames,
int numMeshTargets,
double frameLengthInMs,
bool isModelSpace,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Char>)>(
symbol: 'set_bone_transform',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external bool set_bone_transform(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> transform,
ffi.Pointer<ffi.Char> boneName,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
ffi.Bool, ffi.Bool, ffi.Float)>(
symbol: 'play_animation',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void play_animation(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
int index,
bool loop,
bool reverse,
bool replaceActive,
double crossfade,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
symbol: 'set_animation_frame',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_animation_frame(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
int animationIndex,
int animationFrame,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: 'stop_animation',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void stop_animation(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
int index,
);
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'get_animation_count',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int get_animation_count(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(
symbol: 'get_animation_name',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void get_animation_name(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> outPtr,
int index,
);
@ffi.Native<ffi.Float Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: 'get_animation_duration',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external double get_animation_duration(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
int index,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Int)>(
symbol: 'get_morph_target_name',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void get_morph_target_name(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
ffi.Pointer<ffi.Char> outPtr,
int index,
);
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'get_morph_target_name_count',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int get_morph_target_name_count(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_entity',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void remove_entity(
ffi.Pointer<ffi.Void> viewer,
int asset,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_entities',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void clear_entities(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Int,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>(
symbol: 'set_material_color',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external bool set_material_color(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
int materialIndex,
double r,
double g,
double b,
double a,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'transform_to_unit_cube',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void transform_to_unit_cube(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float,
ffi.Float, ffi.Bool)>(
symbol: 'queue_position_update',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void queue_position_update(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
double x,
double y,
double z,
bool relative,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float, ffi.Bool)>(
symbol: 'queue_rotation_update',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void queue_rotation_update(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
double rads,
double x,
double y,
double z,
double w,
bool relative,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_position',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_position(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
double x,
double y,
double z,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float,
ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_rotation',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_rotation(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
double rads,
double x,
double y,
double z,
double w,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float)>(
symbol: 'set_scale',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_scale(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
double scale,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'move_camera_to_asset',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void move_camera_to_asset(
ffi.Pointer<ffi.Void> viewer,
int asset,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_camera_exposure',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_exposure(
ffi.Pointer<ffi.Void> viewer,
double aperture,
double shutterSpeed,
double sensitivity,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_camera_position',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_position(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
double z,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_position',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void get_camera_position(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_camera_rotation',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_rotation(
ffi.Pointer<ffi.Void> viewer,
double w,
double x,
double y,
double z,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Float>)>(
symbol: 'set_camera_model_matrix',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_model_matrix(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Float> matrix,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_model_matrix',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external ffi.Pointer<ffi.Double> get_camera_model_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_view_matrix',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external ffi.Pointer<ffi.Double> get_camera_view_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_projection_matrix',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external ffi.Pointer<ffi.Double> get_camera_projection_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Double>,
ffi.Double, ffi.Double)>(
symbol: 'set_camera_projection_matrix',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_projection_matrix(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Double> matrix,
double near,
double far,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Double, ffi.Double)>(
symbol: 'set_camera_culling',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_culling(
ffi.Pointer<ffi.Void> viewer,
double near,
double far,
);
@ffi.Native<ffi.Double Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_culling_near',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external double get_camera_culling_near(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Double Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_culling_far',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external double get_camera_culling_far(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_culling_projection_matrix',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external ffi.Pointer<ffi.Double> get_camera_culling_projection_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_frustum',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external ffi.Pointer<ffi.Double> get_camera_frustum(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float)>(
symbol: 'set_camera_fov',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_fov(
ffi.Pointer<ffi.Void> viewer,
double fovInDegrees,
double aspect,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_camera_focal_length',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_focal_length(
ffi.Pointer<ffi.Void> viewer,
double focalLength,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_camera_focus_distance',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_focus_distance(
ffi.Pointer<ffi.Void> viewer,
double focusDistance,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, _ManipulatorMode, ffi.Double,
ffi.Double, ffi.Double)>(
symbol: 'set_camera_manipulator_options',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_manipulator_options(
ffi.Pointer<ffi.Void> viewer,
int mode,
double orbitSpeedX,
double orbitSpeedY,
double zoomSpeed,
);
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'hide_mesh',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int hide_mesh(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
);
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'reveal_mesh',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int reveal_mesh(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_post_processing',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_post_processing(
ffi.Pointer<ffi.Void> viewer,
bool enabled,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool, ffi.Bool, ffi.Bool)>(
symbol: 'set_antialiasing',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_antialiasing(
ffi.Pointer<ffi.Void> viewer,
bool msaa,
bool fxaa,
bool taa,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Int,
ffi.Int,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(
EntityId entityId, ffi.Int x, ffi.Int y)>>)>(
symbol: 'pick',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void pick(
ffi.Pointer<ffi.Void> viewer,
int x,
int y,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(EntityId entityId, ffi.Int x, ffi.Int y)>>
callback,
);
@ffi.Native<ffi.Pointer<ffi.Char> Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'get_name_for_entity',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external ffi.Pointer<ffi.Char> get_name_for_entity(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
);
@ffi.Native<
EntityId Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'find_child_entity_by_name',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int find_child_entity_by_name(
ffi.Pointer<ffi.Void> sceneManager,
int parent,
ffi.Pointer<ffi.Char> name,
);
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Bool)>(
symbol: 'get_entity_count',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int get_entity_count(
ffi.Pointer<ffi.Void> sceneManager,
int target,
bool renderableOnly,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Bool, ffi.Pointer<EntityId>)>(
symbol: 'get_entities',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void get_entities(
ffi.Pointer<ffi.Void> sceneManager,
int target,
bool renderableOnly,
ffi.Pointer<EntityId> out,
);
@ffi.Native<
ffi.Pointer<ffi.Char> Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool)>(
symbol: 'get_entity_name_at',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external ffi.Pointer<ffi.Char> get_entity_name_at(
ffi.Pointer<ffi.Void> sceneManager,
int target,
int index,
bool renderableOnly,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_recording',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_recording(
ffi.Pointer<ffi.Void> viewer,
bool recording,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(
symbol: 'set_recording_output_directory',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_recording_output_directory(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> outputDirectory,
);
@ffi.Native<ffi.Void Function()>(
symbol: 'ios_dummy',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void ios_dummy();
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'flutter_filament_free',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void flutter_filament_free(
ffi.Pointer<ffi.Void> ptr,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(EntityId entityId1, EntityId entityId2)>>,
ffi.Bool)>(
symbol: 'add_collision_component',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void add_collision_component(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(EntityId entityId1, EntityId entityId2)>>
callback,
bool affectsCollidingTransform,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_collision_component',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void remove_collision_component(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
);
@ffi.Native<ffi.Bool Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'add_animation_component',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external bool add_animation_component(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
);
@ffi.Native<
EntityId Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Float>,
ffi.Int,
ffi.Pointer<ffi.Uint16>,
ffi.Int,
ffi.Int,
ffi.Pointer<ffi.Char>)>(
symbol: 'create_geometry',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external int create_geometry(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Float> vertices,
int numVertices,
ffi.Pointer<ffi.Uint16> indices,
int numIndices,
int primitiveType,
ffi.Pointer<ffi.Char> materialPath,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, EntityId)>(
symbol: 'set_parent',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_parent(
ffi.Pointer<ffi.Void> sceneManager,
int child,
int parent,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'test_collisions',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void test_collisions(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: 'set_priority',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_priority(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
int priority,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<EntityId>)>(
symbol: 'get_gizmo',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void get_gizmo(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<EntityId> out,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ResourceLoaderWrapper>,
ffi
.Pointer<
ffi.NativeFunction<
ffi.Void Function(
ffi.Pointer<ffi.Void> renderCallbackOwner)>>,
ffi.Pointer<ffi.Void>,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void> viewer)>>)>(
symbol: 'create_filament_viewer_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void create_filament_viewer_ffi(
ffi.Pointer<ffi.Void> context,
ffi.Pointer<ffi.Void> platform,
ffi.Pointer<ffi.Char> uberArchivePath,
ffi.Pointer<ResourceLoaderWrapper> loader,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void> renderCallbackOwner)>>
renderCallback,
ffi.Pointer<ffi.Void> renderCallbackOwner,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void> viewer)>>
callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Void>,
ffi.Uint32,
ffi.Uint32,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'create_swap_chain_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void create_swap_chain_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Void> surface,
int width,
int height,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'destroy_swap_chain_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void destroy_swap_chain_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32,
ffi.Uint32, ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'create_render_target_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void create_render_target_ffi(
ffi.Pointer<ffi.Void> viewer,
int nativeTextureId,
int width,
int height,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_filament_viewer_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void destroy_filament_viewer_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'render_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void render_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<FilamentRenderCallback Function(FilamentRenderCallback)>(
symbol: 'make_render_callback_fn_pointer',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external FilamentRenderCallback make_render_callback_fn_pointer(
FilamentRenderCallback arg0,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_rendering_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_rendering_ffi(
ffi.Pointer<ffi.Void> viewer,
bool rendering,
);
@ffi.Native<ffi.Void Function(ffi.Float)>(
symbol: 'set_frame_interval_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_frame_interval_ffi(
double frameInterval,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32,
ffi.Float, ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'update_viewport_and_camera_projection_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void update_viewport_and_camera_projection_ffi(
ffi.Pointer<ffi.Void> viewer,
int width,
int height,
double scaleFactor,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_background_color_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_background_color_ffi(
ffi.Pointer<ffi.Void> viewer,
double r,
double g,
double b,
double a,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_background_image_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void clear_background_image_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Bool, ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'set_background_image_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_background_image_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> path,
bool fillHeight,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Bool)>(
symbol: 'set_background_image_position_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_background_image_position_ffi(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
bool clamp,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>(
symbol: 'set_tone_mapping_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_tone_mapping_ffi(
ffi.Pointer<ffi.Void> viewer,
int toneMapping,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_bloom_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_bloom_ffi(
ffi.Pointer<ffi.Void> viewer,
double strength,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(
symbol: 'load_skybox_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void load_skybox_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> skyboxPath,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Float)>(
symbol: 'load_ibl_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void load_ibl_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> iblPath,
double intensity,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_skybox_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void remove_skybox_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_ibl_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void remove_ibl_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Uint8,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Bool,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'add_light_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void add_light_ffi(
ffi.Pointer<ffi.Void> viewer,
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool shadows,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_light_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void remove_light_ffi(
ffi.Pointer<ffi.Void> viewer,
int entityId,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_lights_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void clear_lights_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'load_glb_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void load_glb_ffi(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Char> assetPath,
int numInstances,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Void>,
ffi.Size,
ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'load_glb_from_buffer_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void load_glb_from_buffer_ffi(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Void> data,
int length,
int numInstances,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'load_gltf_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void load_gltf_ffi(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Char> assetPath,
ffi.Pointer<ffi.Char> relativePath,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'create_instance_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void create_instance_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'remove_entity_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void remove_entity_ffi(
ffi.Pointer<ffi.Void> viewer,
int asset,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'clear_entities_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void clear_entities_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
symbol: 'set_camera_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_camera_ffi(
ffi.Pointer<ffi.Void> viewer,
int asset,
ffi.Pointer<ffi.Char> nodeName,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
symbol: 'apply_weights_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void apply_weights_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> weights,
int count,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
ffi.Bool, ffi.Bool, ffi.Float)>(
symbol: 'play_animation_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void play_animation_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
int index,
bool loop,
bool reverse,
bool replaceActive,
double crossfade,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
symbol: 'set_animation_frame_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_animation_frame_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
int animationIndex,
int animationFrame,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: 'stop_animation_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void stop_animation_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
int index,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int)>>)>(
symbol: 'get_animation_count_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void get_animation_count_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int)>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'get_animation_name_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void get_animation_name_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> outPtr,
int index,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>,
ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'get_morph_target_name_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void get_morph_target_name_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
ffi.Pointer<ffi.Char> outPtr,
int index,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>>)>(
symbol: 'get_morph_target_name_count_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void get_morph_target_name_count_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Float>,
ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
symbol: 'set_morph_target_weights_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_morph_target_weights_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Float> morphData,
int numWeights,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
symbol: 'set_bone_transform_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_bone_transform_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> transform,
ffi.Pointer<ffi.Char> boneName,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Float>,
ffi.Int,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Pointer<ffi.Char>>,
ffi.Int,
ffi.Float,
ffi.Bool)>(
symbol: 'add_bone_animation_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void add_bone_animation_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Float> frameData,
int numFrames,
ffi.Pointer<ffi.Char> boneName,
ffi.Pointer<ffi.Pointer<ffi.Char>> meshNames,
int numMeshTargets,
double frameLengthInMs,
bool isModelSpace,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_post_processing_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void set_post_processing_ffi(
ffi.Pointer<ffi.Void> viewer,
bool enabled,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'reset_to_rest_pose_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void reset_to_rest_pose_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
);
@ffi.Native<ffi.Void Function()>(
symbol: 'ios_dummy_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void ios_dummy_ffi();
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Float>,
ffi.Int,
ffi.Pointer<ffi.Uint16>,
ffi.Int,
ffi.Int,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'create_geometry_ffi',
assetId: 'package:flutter_filament/flutter_filament_bindings.dart')
external void create_geometry_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Float> vertices,
int numVertices,
ffi.Pointer<ffi.Uint16> indices,
int numIndices,
int primitiveType,
ffi.Pointer<ffi.Char> materialPath,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
final class ResourceLoaderWrapper extends ffi.Struct {
external LoadFilamentResource loadResource;
external FreeFilamentResource freeResource;
external LoadFilamentResourceFromOwner loadFromOwner;
external FreeFilamentResourceFromOwner freeFromOwner;
external ffi.Pointer<ffi.Void> owner;
}
typedef LoadFilamentResource = ffi.Pointer<
ffi.NativeFunction<ResourceBuffer Function(ffi.Pointer<ffi.Char> uri)>>;
final class ResourceBuffer extends ffi.Struct {
external ffi.Pointer<ffi.Void> data;
@ffi.Int32()
external int size;
@ffi.Int32()
external int id;
}
typedef FreeFilamentResource
= ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ResourceBuffer)>>;
typedef LoadFilamentResourceFromOwner = ffi.Pointer<
ffi.NativeFunction<
ResourceBuffer Function(ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Void>)>>;
typedef FreeFilamentResourceFromOwner = ffi.Pointer<
ffi
.NativeFunction<ffi.Void Function(ResourceBuffer, ffi.Pointer<ffi.Void>)>>;
/// This header replicates most of the methods in FlutterFilamentApi.h, and is only intended to be used to generate client FFI bindings.
/// The intention is that calling one of these methods will call its respective method in FlutterFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
typedef EntityId = ffi.Int32;
typedef _ManipulatorMode = ffi.Int32;
typedef FilamentRenderCallback = ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void> owner)>>;
const int __bool_true_false_are_defined = 1;
const int true1 = 1;
const int false1 = 0;