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cup_edit/flutter_filament/windows/egl_context.h

36 lines
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C++

#ifndef _EGL_CONTEXT_H
#define _EGL_CONTEXT_H
#include <Windows.h>
#include <flutter/method_channel.h>
#include <flutter/plugin_registrar_windows.h>
#include <flutter/standard_method_codec.h>
#include <flutter/texture_registrar.h>
#include "flutter_angle_texture.h"
#include "backend/platforms/PlatformEGL.h"
#include "flutter_render_context.h"
namespace flutter_filament {
class FlutterEGLContext : public FlutterRenderContext {
public:
FlutterEGLContext(flutter::PluginRegistrarWindows* pluginRegistrar, flutter::TextureRegistrar* textureRegistrar);
void* GetSharedContext();
void RenderCallback();
void* GetPlatform();
void CreateRenderingSurface(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result, uint32_t left, uint32_t top );
private:
void* _context = nullptr;
EGLConfig _eglConfig = NULL;
EGLDisplay _eglDisplay = NULL;
ID3D11Device* _D3D11Device = nullptr;
ID3D11DeviceContext* _D3D11DeviceContext = nullptr;
filament::backend::Platform* _platform = nullptr;
};
}
#endif