476 lines
19 KiB
C++
476 lines
19 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TNT_FILAMENT_MATERIALINSTANCE_H
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#define TNT_FILAMENT_MATERIALINSTANCE_H
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#include <filament/FilamentAPI.h>
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#include <filament/Color.h>
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#include <filament/MaterialEnums.h>
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#include <backend/DriverEnums.h>
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#include <utils/compiler.h>
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#include <math/mathfwd.h>
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namespace filament {
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class Material;
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class Texture;
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class TextureSampler;
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class UniformBuffer;
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class BufferInterfaceBlock;
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class UTILS_PUBLIC MaterialInstance : public FilamentAPI {
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template<size_t N>
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using StringLiteralHelper = const char[N];
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struct StringLiteral {
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const char* data;
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size_t size;
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template<size_t N>
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StringLiteral(StringLiteralHelper<N> const& s) noexcept // NOLINT(google-explicit-constructor)
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: data(s), size(N - 1) {
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}
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};
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public:
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using CullingMode = filament::backend::CullingMode;
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using TransparencyMode = filament::TransparencyMode;
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using StencilCompareFunc = filament::backend::SamplerCompareFunc;
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using StencilOperation = filament::backend::StencilOperation;
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using StencilFace = filament::backend::StencilFace;
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template<typename T>
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using is_supported_parameter_t = typename std::enable_if<
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std::is_same<float, T>::value ||
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std::is_same<int32_t, T>::value ||
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std::is_same<uint32_t, T>::value ||
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std::is_same<math::int2, T>::value ||
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std::is_same<math::int3, T>::value ||
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std::is_same<math::int4, T>::value ||
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std::is_same<math::uint2, T>::value ||
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std::is_same<math::uint3, T>::value ||
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std::is_same<math::uint4, T>::value ||
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std::is_same<math::float2, T>::value ||
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std::is_same<math::float3, T>::value ||
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std::is_same<math::float4, T>::value ||
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std::is_same<math::mat4f, T>::value ||
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// these types are slower as they need a layout conversion
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std::is_same<bool, T>::value ||
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std::is_same<math::bool2, T>::value ||
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std::is_same<math::bool3, T>::value ||
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std::is_same<math::bool4, T>::value ||
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std::is_same<math::mat3f, T>::value
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>::type;
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/**
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* Creates a new MaterialInstance using another MaterialInstance as a template for initialization.
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* The new MaterialInstance is an instance of the same Material of the template instance and
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* must be destroyed just like any other MaterialInstance.
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*
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* @param other A MaterialInstance to use as a template for initializing a new instance
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* @param name A name for the new MaterialInstance or nullptr to use the template's name
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* @return A new MaterialInstance
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*/
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static MaterialInstance* duplicate(MaterialInstance const* other, const char* name = nullptr) noexcept;
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/**
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* @return the Material associated with this instance
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*/
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Material const* getMaterial() const noexcept;
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/**
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* @return the name associated with this instance
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*/
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const char* getName() const noexcept;
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/**
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* Set a uniform by name
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*
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* @param name Name of the parameter as defined by Material. Cannot be nullptr.
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* @param nameLength Length in `char` of the name parameter.
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* @param value Value of the parameter to set.
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* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
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*/
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template<typename T, typename = is_supported_parameter_t<T>>
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void setParameter(const char* name, size_t nameLength, T const& value);
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/** inline helper to provide the name as a null-terminated string literal */
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template<typename T, typename = is_supported_parameter_t<T>>
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inline void setParameter(StringLiteral name, T const& value) {
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setParameter<T>(name.data, name.size, value);
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}
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/** inline helper to provide the name as a null-terminated C string */
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template<typename T, typename = is_supported_parameter_t<T>>
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inline void setParameter(const char* name, T const& value) {
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setParameter<T>(name, strlen(name), value);
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}
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/**
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* Set a uniform array by name
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*
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* @param name Name of the parameter array as defined by Material. Cannot be nullptr.
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* @param nameLength Length in `char` of the name parameter.
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* @param values Array of values to set to the named parameter array.
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* @param count Size of the array to set.
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* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
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*/
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template<typename T, typename = is_supported_parameter_t<T>>
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void setParameter(const char* name, size_t nameLength, const T* values, size_t count);
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/** inline helper to provide the name as a null-terminated string literal */
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template<typename T, typename = is_supported_parameter_t<T>>
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inline void setParameter(StringLiteral name, const T* values, size_t count) {
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setParameter<T>(name.data, name.size, values, count);
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}
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/** inline helper to provide the name as a null-terminated C string */
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template<typename T, typename = is_supported_parameter_t<T>>
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inline void setParameter(const char* name, const T* values, size_t count) {
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setParameter<T>(name, strlen(name), values, count);
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}
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/**
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* Set a texture as the named parameter
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*
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* Note: Depth textures can't be sampled with a linear filter unless the comparison mode is set
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* to COMPARE_TO_TEXTURE.
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*
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* @param name Name of the parameter as defined by Material. Cannot be nullptr.
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* @param nameLength Length in `char` of the name parameter.
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* @param texture Non nullptr Texture object pointer.
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* @param sampler Sampler parameters.
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* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
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*/
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void setParameter(const char* name, size_t nameLength,
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Texture const* texture, TextureSampler const& sampler);
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/** inline helper to provide the name as a null-terminated string literal */
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inline void setParameter(StringLiteral name,
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Texture const* texture, TextureSampler const& sampler) {
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setParameter(name.data, name.size, texture, sampler);
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}
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/** inline helper to provide the name as a null-terminated C string */
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inline void setParameter(const char* name,
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Texture const* texture, TextureSampler const& sampler) {
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setParameter(name, strlen(name), texture, sampler);
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}
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/**
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* Set an RGB color as the named parameter.
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* A conversion might occur depending on the specified type
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*
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* @param name Name of the parameter as defined by Material. Cannot be nullptr.
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* @param nameLength Length in `char` of the name parameter.
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* @param type Whether the color value is encoded as Linear or sRGB.
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* @param color Array of read, green, blue channels values.
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* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
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*/
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void setParameter(const char* name, size_t nameLength, RgbType type, math::float3 color);
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/** inline helper to provide the name as a null-terminated string literal */
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inline void setParameter(StringLiteral name, RgbType type, math::float3 color) {
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setParameter(name.data, name.size, type, color);
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}
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/** inline helper to provide the name as a null-terminated C string */
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inline void setParameter(const char* name, RgbType type, math::float3 color) {
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setParameter(name, strlen(name), type, color);
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}
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/**
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* Set an RGBA color as the named parameter.
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* A conversion might occur depending on the specified type
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*
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* @param name Name of the parameter as defined by Material. Cannot be nullptr.
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* @param nameLength Length in `char` of the name parameter.
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* @param type Whether the color value is encoded as Linear or sRGB/A.
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* @param color Array of read, green, blue and alpha channels values.
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* @throws utils::PreConditionPanic if name doesn't exist or no-op if exceptions are disabled.
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*/
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void setParameter(const char* name, size_t nameLength, RgbaType type, math::float4 color);
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/** inline helper to provide the name as a null-terminated string literal */
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inline void setParameter(StringLiteral name, RgbaType type, math::float4 color) {
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setParameter(name.data, name.size, type, color);
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}
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/** inline helper to provide the name as a null-terminated C string */
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inline void setParameter(const char* name, RgbaType type, math::float4 color) {
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setParameter(name, strlen(name), type, color);
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}
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/**
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* Set-up a custom scissor rectangle; by default it is disabled.
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*
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* The scissor rectangle gets clipped by the View's viewport, in other words, the scissor
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* cannot affect fragments outside of the View's Viewport.
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*
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* Currently the scissor is not compatible with dynamic resolution and should always be
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* disabled when dynamic resolution is used.
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*
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* @param left left coordinate of the scissor box relative to the viewport
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* @param bottom bottom coordinate of the scissor box relative to the viewport
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* @param width width of the scissor box
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* @param height height of the scissor box
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*
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* @see unsetScissor
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* @see View::setViewport
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* @see View::setDynamicResolutionOptions
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*/
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void setScissor(uint32_t left, uint32_t bottom, uint32_t width, uint32_t height) noexcept;
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/**
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* Returns the scissor rectangle to its default disabled setting.
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*
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* Currently the scissor is not compatible with dynamic resolution and should always be
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* disabled when dynamic resolution is used.
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*
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* @see View::setDynamicResolutionOptions
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*/
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void unsetScissor() noexcept;
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/**
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* Sets a polygon offset that will be applied to all renderables drawn with this material
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* instance.
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*
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* The value of the offset is scale * dz + r * constant, where dz is the change in depth
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* relative to the screen area of the triangle, and r is the smallest value that is guaranteed
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* to produce a resolvable offset for a given implementation. This offset is added before the
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* depth test.
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*
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* @warning using a polygon offset other than zero has a significant negative performance
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* impact, as most implementations have to disable early depth culling. DO NOT USE unless
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* absolutely necessary.
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*
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* @param scale scale factor used to create a variable depth offset for each triangle
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* @param constant scale factor used to create a constant depth offset for each triangle
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*/
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void setPolygonOffset(float scale, float constant) noexcept;
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/**
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* Overrides the minimum alpha value a fragment must have to not be discarded when the blend
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* mode is MASKED. Defaults to 0.4 if it has not been set in the parent Material. The specified
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* value should be between 0 and 1 and will be clamped if necessary.
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*/
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void setMaskThreshold(float threshold) noexcept;
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/**
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* Gets the minimum alpha value a fragment must have to not be discarded when the blend
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* mode is MASKED
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*/
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float getMaskThreshold() const noexcept;
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/**
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* Sets the screen space variance of the filter kernel used when applying specular
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* anti-aliasing. The default value is set to 0.15. The specified value should be between
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* 0 and 1 and will be clamped if necessary.
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*/
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void setSpecularAntiAliasingVariance(float variance) noexcept;
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/**
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* Gets the screen space variance of the filter kernel used when applying specular
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* anti-aliasing.
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*/
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float getSpecularAntiAliasingVariance() const noexcept;
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/**
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* Sets the clamping threshold used to suppress estimation errors when applying specular
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* anti-aliasing. The default value is set to 0.2. The specified value should be between 0
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* and 1 and will be clamped if necessary.
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*/
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void setSpecularAntiAliasingThreshold(float threshold) noexcept;
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/**
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* Gets the clamping threshold used to suppress estimation errors when applying specular
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* anti-aliasing.
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*/
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float getSpecularAntiAliasingThreshold() const noexcept;
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/**
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* Enables or disables double-sided lighting if the parent Material has double-sided capability,
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* otherwise prints a warning. If double-sided lighting is enabled, backface culling is
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* automatically disabled.
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*/
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void setDoubleSided(bool doubleSided) noexcept;
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/**
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* Returns whether double-sided lighting is enabled when the parent Material has double-sided
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* capability.
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*/
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bool isDoubleSided() const noexcept;
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/**
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* Specifies how transparent objects should be rendered (default is DEFAULT).
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*/
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void setTransparencyMode(TransparencyMode mode) noexcept;
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/**
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* Returns the transparency mode.
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*/
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TransparencyMode getTransparencyMode() const noexcept;
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/**
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* Overrides the default triangle culling state that was set on the material.
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*/
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void setCullingMode(CullingMode culling) noexcept;
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/**
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* Returns the face culling mode.
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*/
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CullingMode getCullingMode() const noexcept;
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/**
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* Overrides the default color-buffer write state that was set on the material.
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*/
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void setColorWrite(bool enable) noexcept;
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/**
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* Returns whether color write is enabled.
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*/
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bool isColorWriteEnabled() const noexcept;
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/**
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* Overrides the default depth-buffer write state that was set on the material.
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*/
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void setDepthWrite(bool enable) noexcept;
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/**
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* Returns whether depth write is enabled.
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*/
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bool isDepthWriteEnabled() const noexcept;
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/**
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* Overrides the default depth testing state that was set on the material.
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*/
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void setDepthCulling(bool enable) noexcept;
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/**
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* Returns whether depth culling is enabled.
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*/
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bool isDepthCullingEnabled() const noexcept;
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/**
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* Overrides the default stencil-buffer write state that was set on the material.
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*/
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void setStencilWrite(bool enable) noexcept;
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/**
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* Returns whether stencil write is enabled.
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*/
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bool isStencilWriteEnabled() const noexcept;
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/**
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* Sets the stencil comparison function (default is StencilCompareFunc::A).
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*
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* It's possible to set separate stencil comparison functions; one for front-facing polygons,
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* and one for back-facing polygons. The face parameter determines the comparison function(s)
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* updated by this call.
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*/
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void setStencilCompareFunction(StencilCompareFunc func,
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StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
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/**
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* Sets the stencil fail operation (default is StencilOperation::KEEP).
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*
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* The stencil fail operation is performed to update values in the stencil buffer when the
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* stencil test fails.
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*
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* It's possible to set separate stencil fail operations; one for front-facing polygons, and one
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* for back-facing polygons. The face parameter determines the stencil fail operation(s) updated
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* by this call.
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*/
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void setStencilOpStencilFail(StencilOperation op,
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StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
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/**
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* Sets the depth fail operation (default is StencilOperation::KEEP).
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*
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* The depth fail operation is performed to update values in the stencil buffer when the depth
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* test fails.
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*
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* It's possible to set separate depth fail operations; one for front-facing polygons, and one
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* for back-facing polygons. The face parameter determines the depth fail operation(s) updated
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* by this call.
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*/
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void setStencilOpDepthFail(StencilOperation op,
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StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
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/**
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* Sets the depth-stencil pass operation (default is StencilOperation::KEEP).
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*
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* The depth-stencil pass operation is performed to update values in the stencil buffer when
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* both the stencil test and depth test pass.
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*
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* It's possible to set separate depth-stencil pass operations; one for front-facing polygons,
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* and one for back-facing polygons. The face parameter determines the depth-stencil pass
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* operation(s) updated by this call.
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*/
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void setStencilOpDepthStencilPass(StencilOperation op,
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StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
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/**
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* Sets the stencil reference value (default is 0).
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*
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* The stencil reference value is the left-hand side for stencil comparison tests. It's also
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* used as the replacement stencil value when StencilOperation is REPLACE.
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*
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* It's possible to set separate stencil reference values; one for front-facing polygons, and
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* one for back-facing polygons. The face parameter determines the reference value(s) updated by
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* this call.
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*/
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void setStencilReferenceValue(uint8_t value,
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StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
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/**
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* Sets the stencil read mask (default is 0xFF).
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*
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* The stencil read mask masks the bits of the values participating in the stencil comparison
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* test- both the value read from the stencil buffer and the reference value.
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*
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* It's possible to set separate stencil read masks; one for front-facing polygons, and one for
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* back-facing polygons. The face parameter determines the stencil read mask(s) updated by this
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* call.
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*/
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void setStencilReadMask(uint8_t readMask,
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StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
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/**
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* Sets the stencil write mask (default is 0xFF).
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*
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* The stencil write mask masks the bits in the stencil buffer updated by stencil operations.
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*
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* It's possible to set separate stencil write masks; one for front-facing polygons, and one for
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* back-facing polygons. The face parameter determines the stencil write mask(s) updated by this
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* call.
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*/
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void setStencilWriteMask(uint8_t writeMask,
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StencilFace face = StencilFace::FRONT_AND_BACK) noexcept;
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};
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} // namespace filament
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#endif // TNT_FILAMENT_MATERIALINSTANCE_H
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