Files
cup_edit/lib/filament_controller.dart
2023-08-23 15:04:49 +08:00

457 lines
14 KiB
Dart

import 'dart:async';
import 'dart:ffi';
import 'dart:ui' as ui;
import 'package:ffi/ffi.dart';
import 'package:flutter/services.dart';
import 'package:polyvox_filament/animations/bone_animation_data.dart';
import 'package:polyvox_filament/animations/morph_animation_data.dart';
typedef AssetManager = int;
typedef FilamentEntity = int;
const FilamentEntity FILAMENT_ASSET_ERROR = 0;
class FilamentController {
late MethodChannel _channel = MethodChannel("app.polyvox.filament/event");
double _pixelRatio = 1.0;
ui.Size size = ui.Size.zero;
int? _textureId;
final _textureIdController = StreamController<int?>.broadcast();
Stream<int?> get textureId => _textureIdController.stream;
final _onInitRequestedController = StreamController.broadcast();
Stream get onInitializationRequested => _onInitRequestedController.stream;
final _initialized = Completer();
Future get initialized => _initialized.future;
late AssetManager _assetManager;
///
/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in PolyvoxFilamentApi.h.
///
FilamentController() {
_channel.setMethodCallHandler((call) async {
throw Exception("Unknown method channel invocation ${call.method}");
});
_textureIdController.onListen = () {
_textureIdController.add(_textureId);
};
}
Future initialize() async {
_onInitRequestedController.add(true);
return _initialized.future;
}
Future setRendering(bool render) async {
_channel.invokeMethod("setRendering", render);
}
void render() {
_channel.invokeMethod("render");
}
Future setFrameRate(int framerate) async {
_channel.invokeMethod("setFrameInterval", 1.0 / framerate);
}
void setPixelRatio(double ratio) {
_pixelRatio = ratio;
}
Future createViewer(int width, int height) async {
size = ui.Size(width * _pixelRatio, height * _pixelRatio);
_textureId =
await _channel.invokeMethod("createTexture", [size.width, size.height]);
await _channel
.invokeMethod("createFilamentViewer", [size.width, size.height]);
// if (Platform.isLinux) {
// // don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
// _nativeLibrary.create_swap_chain(
// nullptr, size.width.toInt(), size.height.toInt());
// var glTextureId = await _channel.invokeMethod("getGlTextureId");
// await _channel.invokeMethod("create_render_target(
// glTextureId, size.width.toInt(), size.height.toInt());
// } else {
// }
await _channel.invokeMethod("updateViewportAndCameraProjection",
[size.width.toInt(), size.height.toInt(), 1.0]);
_initialized.complete(true);
_assetManager = await _channel.invokeMethod("getAssetManager");
_textureIdController.add(_textureId);
}
Future resize(int width, int height,
{double contentScaleFactor = 1.0}) async {
_textureId = await _channel.invokeMethod("resize",
[width * _pixelRatio, height * _pixelRatio, contentScaleFactor]);
_textureIdController.add(_textureId);
}
void clearBackgroundImage() async {
await _channel.invokeMethod("clearBackgroundImage");
}
void setBackgroundImage(String path) async {
await _channel.invokeMethod("setBackgroundImage", path);
}
void setBackgroundColor(Color color) async {
await _channel.invokeMethod("setBackgroundColor", [
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0
]);
}
void setBackgroundImagePosition(double x, double y,
{bool clamp = false}) async {
await _channel
.invokeMethod("setBackgroundImagePosition", [x, y, clamp ? 1 : 0]);
}
void loadSkybox(String skyboxPath) async {
await _channel.invokeMethod("loadSkybox", skyboxPath);
}
void loadIbl(String lightingPath, {double intensity = 30000}) async {
await _channel.invokeMethod("loadIbl", [lightingPath, intensity]);
}
void removeSkybox() async {
await _channel.invokeMethod("removeSkybox");
}
void removeIbl() async {
await _channel.invokeMethod("removeIbl");
}
// copied from LightManager.h
// enum class Type : uint8_t {
// SUN, //!< Directional light that also draws a sun's disk in the sky.
// DIRECTIONAL, //!< Directional light, emits light in a given direction.
// POINT, //!< Point light, emits light from a position, in all directions.
// FOCUSED_SPOT, //!< Physically correct spot light.
// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
// };
Future<FilamentEntity> addLight(
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool castShadows) async {
var entity = await _channel.invokeMethod("addLight", [
type,
colour,
intensity,
posX,
posY,
posZ,
dirX,
dirY,
dirZ,
castShadows ? 1 : 0
]);
return entity as FilamentEntity;
}
void removeLight(FilamentEntity light) async {
await _channel.invokeMethod("removeLight", light);
}
void clearLights() async {
await _channel.invokeMethod("clearLights");
}
Future<FilamentEntity> loadGlb(String path, {bool unlit = false}) async {
var asset = await _channel
.invokeMethod("loadGlb", [_assetManager, path, unlit ? 1 : 0]);
if (asset == FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
return asset;
}
Future<FilamentEntity> loadGltf(
String path, String relativeResourcePath) async {
var entity = await _channel
.invokeMethod("loadGltf", [_assetManager, path, relativeResourcePath]);
return entity as FilamentEntity;
}
void panStart(double x, double y) async {
await _channel
.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 1]);
}
void panUpdate(double x, double y) async {
await _channel
.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
}
void panEnd() async {
await _channel.invokeMethod("grabEnd");
}
void rotateStart(double x, double y) async {
await _channel
.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 0]);
}
void rotateUpdate(double x, double y) async {
await _channel
.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
}
void rotateEnd() async {
await _channel.invokeMethod("grabEnd");
}
void setMorphTargetWeights(
FilamentEntity asset, String meshName, List<double> weights) async {
await _channel.invokeMethod("setMorphTargetWeights",
[_assetManager, asset, meshName, weights, weights.length]);
}
Future<List<String>> getMorphTargetNames(
FilamentEntity asset, String meshName) async {
var names = await _channel
.invokeMethod("getMorphTargetNames", [_assetManager, asset, meshName]);
return names.cast<String>();
}
Future<List<String>> getAnimationNames(FilamentEntity asset) async {
var names = await _channel
.invokeMethod("getAnimationNames", [_assetManager, asset]);
return names.cast<String>();
}
Future<double> getAnimationDuration(
FilamentEntity asset, int animationIndex) async {
var duration = await _channel.invokeMethod(
"getAnimationDuration", [_assetManager, asset, animationIndex]);
return duration as double;
}
///
/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
/// [morphWeights] is a list of doubles in frame-major format.
/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
///
void setMorphAnimationData(
FilamentEntity asset, MorphAnimationData animation) async {
await _channel.invokeMethod("setMorphAnimation", [
_assetManager,
asset,
animation.meshName,
animation.data,
animation.animatedMorphIndices,
animation.numMorphTargets,
animation.numFrames,
animation.frameLengthInMs
]);
}
///
/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
/// [morphWeights] is a list of doubles in frame-major format.
/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
/// for now we only allow animating a single bone (though multiple skinned targets are supported)
///
void setBoneAnimation(
FilamentEntity asset, BoneAnimationData animation) async {
var data = calloc<Float>(animation.frameData.length);
int offset = 0;
var numFrames = animation.frameData.length ~/ 7;
var boneNames = calloc<Pointer<Char>>(1);
boneNames.elementAt(0).value =
animation.boneName.toNativeUtf8().cast<Char>();
var meshNames = calloc<Pointer<Char>>(animation.meshNames.length);
for (int i = 0; i < animation.meshNames.length; i++) {
meshNames.elementAt(i).value =
animation.meshNames[i].toNativeUtf8().cast<Char>();
}
for (int i = 0; i < animation.frameData.length; i++) {
data.elementAt(offset).value = animation.frameData[i];
offset += 1;
}
await _channel.invokeMethod("setBoneAnimation", [
_assetManager,
asset,
data,
numFrames,
1,
boneNames,
meshNames,
animation.meshNames.length,
animation.frameLengthInMs
]);
calloc.free(data);
}
void removeAsset(FilamentEntity asset) async {
await _channel.invokeMethod("removeAsset", asset);
}
void clearAssets() async {
await _channel.invokeMethod("clearAssets");
}
void zoomBegin() async {
await _channel.invokeMethod("scrollBegin");
}
void zoomUpdate(double z) async {
await _channel.invokeMethod("scrollUpdate", [0.0, 0.0, z]);
}
void zoomEnd() async {
await _channel.invokeMethod("scrollEnd");
}
void playAnimation(FilamentEntity asset, int index,
{bool loop = false,
bool reverse = false,
bool replaceActive = true,
double crossfade = 0.0}) async {
await _channel.invokeMethod("playAnimation", [
_assetManager,
asset,
index,
loop ? 1 : 0,
reverse ? 1 : 0,
replaceActive,
crossfade
]);
}
void setAnimationFrame(
FilamentEntity asset, int index, int animationFrame) async {
await _channel.invokeMethod(
"setAnimationFrame", [_assetManager, asset, index, animationFrame]);
}
void stopAnimation(FilamentEntity asset, int animationIndex) async {
await _channel
.invokeMethod("stopAnimation", [_assetManager, asset, animationIndex]);
}
void setCamera(FilamentEntity asset, String? name) async {
if (await _channel.invokeMethod("setCamera", [asset, name]) != true) {
throw Exception("Failed to set camera");
}
}
void setCameraFocalLength(double focalLength) async {
await _channel.invokeMethod("setCameraFocalLength", focalLength);
}
void setCameraFocusDistance(double focusDistance) async {
await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
}
void setCameraPosition(double x, double y, double z) async {
await _channel.invokeMethod("setCameraPosition", [x, y, z]);
}
void setCameraExposure(
double aperture, double shutterSpeed, double sensitivity) async {
await _channel.invokeMethod(
"setCameraExposure", [aperture, shutterSpeed, sensitivity]);
}
void setCameraRotation(double rads, double x, double y, double z) async {
await _channel.invokeMethod("setCameraRotation", [rads, x, y, z]);
}
void setCameraModelMatrix(List<double> matrix) async {
assert(matrix.length == 16);
var ptr = calloc<Float>(16);
for (int i = 0; i < 16; i++) {
ptr.elementAt(i).value = matrix[i];
}
await _channel.invokeMethod("setCameraModelMatrix", [ptr]);
}
void setTexture(FilamentEntity asset, String assetPath,
{int renderableIndex = 0}) async {
await _channel.invokeMethod("setTexture", [_assetManager, asset]);
}
Future setMaterialColor(FilamentEntity asset, String meshName,
int materialIndex, Color color) async {
var result = await _channel.invokeMethod("setMaterialColor", [
_assetManager,
asset,
meshName,
materialIndex,
[
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0
]
]);
if (!result) {
throw Exception("Failed to set material color");
}
}
void transformToUnitCube(FilamentEntity asset) async {
await _channel.invokeMethod("transformToUnitCube", [_assetManager, asset]);
}
void setPosition(FilamentEntity asset, double x, double y, double z) async {
await _channel.invokeMethod("setPosition", [_assetManager, asset, x, y, z]);
}
void setScale(FilamentEntity asset, double scale) async {
await _channel.invokeMethod("setScale", [_assetManager, asset, scale]);
}
void setRotation(
FilamentEntity asset, double rads, double x, double y, double z) async {
await _channel
.invokeMethod("setRotation", [_assetManager, asset, rads, x, y, z]);
}
void hide(FilamentEntity asset, String meshName) async {
if (await _channel
.invokeMethod("hideMesh", [_assetManager, asset, meshName]) !=
1) {
throw Exception("Failed to hide mesh $meshName");
}
}
void reveal(FilamentEntity asset, String meshName) async {
if (await _channel
.invokeMethod("revealMesh", [_assetManager, asset, meshName]) !=
1) {
throw Exception("Failed to reveal mesh $meshName");
}
}
}