Files
cup_edit/macos/include/FilamentViewer.hpp
2023-10-11 14:12:04 +08:00

190 lines
6.2 KiB
C++

#pragma once
#include <filament/Camera.h>
#include <filament/ColorGrading.h>
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/RenderableManager.h>
#include <filament/Renderer.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/TransformManager.h>
#include <filament/VertexBuffer.h>
#include <filament/View.h>
#include <filament/LightManager.h>
#include <gltfio/AssetLoader.h>
#include <gltfio/FilamentAsset.h>
#include <gltfio/ResourceLoader.h>
#include <camutils/Manipulator.h>
#include <utils/NameComponentManager.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <math/mat3.h>
#include <math/norm.h>
#include <fstream>
#include <iostream>
#include <string>
#include <chrono>
#include "AssetManager.hpp"
using namespace std;
using namespace filament;
using namespace filament::math;
using namespace gltfio;
using namespace camutils;
typedef int32_t EntityId;
namespace polyvox {
enum ToneMapping {
ACES, FILMIC, LINEAR
};
class FilamentViewer {
public:
FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper, void* const platform=nullptr, const char* uberArchivePath=nullptr);
~FilamentViewer();
void setToneMapping(ToneMapping toneMapping);
void setBloom(float strength);
void loadSkybox(const char* const skyboxUri);
void removeSkybox();
void loadIbl(const char* const iblUri, float intensity);
void removeIbl();
void removeAsset(EntityId asset);
// removes all add assets from the current scene
void clearAssets();
void updateViewportAndCameraProjection(int height, int width, float scaleFactor);
void render(
uint64_t frameTimeInNanos,
void* pixelBuffer,
void (*callback)(void *buf, size_t size, void *data),
void* data
);
void setFrameInterval(float interval);
bool setCamera(EntityId asset, const char* nodeName);
void createSwapChain(const void* surface, uint32_t width, uint32_t height);
void destroySwapChain();
void createRenderTarget(intptr_t textureId, uint32_t width,uint32_t height);
Renderer* getRenderer();
void setBackgroundColor(const float r, const float g, const float b, const float a);
void setBackgroundImage(const char* resourcePath, bool fillHeight);
void clearBackgroundImage();
void setBackgroundImagePosition(float x, float y, bool clamp);
void moveCameraToAsset(EntityId entityId);
void setViewFrustumCulling(bool enabled);
void setCameraExposure(float aperture, float shutterSpeed, float sensitivity);
void setCameraPosition(float x, float y, float z);
void setCameraRotation(float rads, float x, float y, float z);
void setCameraModelMatrix(const float* const matrix);
void setCameraFocalLength(float fl);
void setCameraFocusDistance(float focusDistance);
void grabBegin(float x, float y, bool pan);
void grabUpdate(float x, float y);
void grabEnd();
void scrollBegin();
void scrollUpdate(float x, float y, float delta);
void scrollEnd();
int32_t addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
void removeLight(EntityId entityId);
void clearLights();
void setPostProcessing(bool enabled);
void pick(uint32_t x, uint32_t y, EntityId* entityId);
AssetManager* const getAssetManager() {
return (AssetManager* const) _assetManager;
}
private:
void createImageRenderable();
void loadResources(std::string relativeResourcePath);
void cleanup();
bool _panning = false;
float _startX;
float _startY;
math::mat4f _cameraPosition;
math::mat4f _cameraRotation;
const ResourceLoaderWrapper* const _resourceLoaderWrapper;
Scene* _scene;
View* _view;
Engine* _engine;
// a default camera that we add to every scene
Camera* _mainCamera;
Renderer* _renderer;
RenderTarget* _rt;
Texture* _rtColor;
Texture* _rtDepth;
SwapChain* _swapChain = nullptr;
AssetManager* _assetManager = nullptr;
NameComponentManager* _ncm = nullptr;
std::mutex mtx; // mutex to ensure thread safety when removing assets
vector<utils::Entity> _lights;
Texture* _skyboxTexture = nullptr;
Skybox* _skybox = nullptr;
Texture* _iblTexture = nullptr;
IndirectLight* _indirectLight = nullptr;
bool _recomputeAabb = false;
bool _actualSize = false;
float _cameraFocalLength = 28.0f;
float _cameraFocusDistance = 0.0f;
ColorGrading *colorGrading = nullptr;
// background image properties
uint32_t _imageHeight = 0;
uint32_t _imageWidth = 0;
mat4f _imageScale;
Texture* _imageTexture = nullptr;
utils::Entity* _imageEntity = nullptr;
VertexBuffer* _imageVb = nullptr;
IndexBuffer* _imageIb = nullptr;
Material* _imageMaterial = nullptr;
TextureSampler _imageSampler;
void loadKtx2Texture(string path, ResourceBuffer data);
void loadKtxTexture(string path, ResourceBuffer data);
void loadPngTexture(string path, ResourceBuffer data);
void loadTextureFromPath(string path);
Manipulator<double>* _manipulator = nullptr;
void _createManipulator();
uint32_t _lastFrameTimeInNanos;
};
}