Files
cup_edit/flutter_filament/lib/filament/widgets/filament_widget.dart
2024-05-10 23:05:05 +08:00

155 lines
5.1 KiB
Dart

import 'dart:io';
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter_filament/filament/flutter_filament_plugin.dart';
import 'package:flutter_filament/filament/flutter_filament_texture.dart';
import 'dart:async';
import 'package:flutter_filament/filament/widgets/resize_observer.dart';
import 'package:flutter_filament/flutter_filament.dart';
class FilamentWidget extends StatefulWidget {
final FlutterFilamentPlugin plugin;
///
/// The content to render before the texture widget is available.
/// The default is a solid red Container, intentionally chosen to make it clear that there will be at least one frame where the Texture widget is not being rendered.
///
final Widget? initial;
const FilamentWidget({Key? key, this.initial, required this.plugin})
: super(key: key);
@override
_FilamentWidgetState createState() => _FilamentWidgetState();
}
class _FilamentWidgetState extends State<FilamentWidget> {
FlutterFilamentTexture? _texture;
late final AppLifecycleListener _appLifecycleListener;
Rect get _rect {
final renderBox = (context.findRenderObject()) as RenderBox;
final size = renderBox.size;
final translation = renderBox.getTransformTo(null).getTranslation();
return Rect.fromLTWH(translation.x, translation.y, size.width, size.height);
}
@override
void initState() {
WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
var dpr = MediaQuery.of(context).devicePixelRatio;
var size = ((context.findRenderObject()) as RenderBox).size;
var width = (dpr * size.width).ceil();
var height = (dpr * size.height).ceil();
_texture = await widget.plugin.createTexture(width, height, 0, 0);
_appLifecycleListener = AppLifecycleListener(
onStateChange: _handleStateChange,
);
setState(() {});
});
super.initState();
}
@override
void dispose() {
if (_texture != null) {
widget.plugin.destroyTexture(_texture!);
}
_appLifecycleListener.dispose();
super.dispose();
}
bool _wasRenderingOnInactive = false;
void _handleStateChange(AppLifecycleState state) async {
await widget.plugin.initialized;
switch (state) {
case AppLifecycleState.detached:
print("Detached");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.plugin.rendering;
}
await widget.plugin.setRendering(false);
break;
case AppLifecycleState.hidden:
print("Hidden");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.plugin.rendering;
}
await widget.plugin.setRendering(false);
break;
case AppLifecycleState.inactive:
print("Inactive");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.plugin.rendering;
}
// on Windows in particular, restoring a window after minimizing stalls the renderer (and the whole application) for a considerable length of time.
// disabling rendering on minimize seems to fix the issue (so I wonder if there's some kind of command buffer that's filling up while the window is minimized).
await widget.plugin.setRendering(false);
break;
case AppLifecycleState.paused:
print("Paused");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.plugin.rendering;
}
await widget.plugin.setRendering(false);
break;
case AppLifecycleState.resumed:
print("Resumed");
await widget.plugin.setRendering(_wasRenderingOnInactive);
break;
}
}
bool _resizing = false;
Future _resizeTexture(Size newSize) async {
if (_resizing) {
return;
}
await Future.delayed(Duration.zero);
if (_resizing) {
return;
}
_resizing = true;
var dpr = MediaQuery.of(context).devicePixelRatio;
_texture = await widget.plugin.resizeTexture(_texture!,
(dpr * newSize.width).ceil(), (dpr * newSize.height).ceil(), 0, 0);
print(
"Resized texture, new flutter ID is ${_texture!.flutterTextureId} (hardware ID ${_texture!.hardwareTextureId})");
setState(() {});
_resizing = false;
}
@override
Widget build(BuildContext context) {
if (_texture == null) {
return widget.initial ?? Container(color: Colors.red);
}
var textureWidget = Texture(
key: ObjectKey("texture_${_texture!.flutterTextureId}"),
textureId: _texture!.flutterTextureId,
filterQuality: FilterQuality.none,
freeze: false,
);
return ResizeObserver(
onResized: _resizeTexture,
child: Stack(children: [
Positioned.fill(
child: Platform.isLinux || Platform.isWindows
? Transform(
alignment: Alignment.center,
transform: Matrix4.rotationX(
pi), // TODO - this rotation is due to OpenGL texture coordinate working in a different space from Flutter, can we move this to the C++ side somewhere?
child: textureWidget)
: textureWidget)
]));
}
}