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cup_edit/thermion_dart/native/include/FilamentViewer.hpp

180 lines
5.7 KiB
C++

#pragma once
#include <filament/Camera.h>
#include <filament/Frustum.h>
#include <filament/ColorGrading.h>
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/RenderableManager.h>
#include <filament/Renderer.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/TransformManager.h>
#include <filament/VertexBuffer.h>
#include <filament/View.h>
#include <filament/LightManager.h>
#include <gltfio/AssetLoader.h>
#include <gltfio/FilamentAsset.h>
#include <gltfio/ResourceLoader.h>
#include <camutils/Manipulator.h>
#include <utils/NameComponentManager.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <math/mat3.h>
#include <math/norm.h>
#include <fstream>
#include <iostream>
#include <string>
#include <chrono>
#include "ResourceBuffer.hpp"
#include "scene/SceneManager.hpp"
#include "ThreadPool.hpp"
namespace thermion
{
typedef std::chrono::time_point<std::chrono::high_resolution_clock> time_point_t;
using namespace std::chrono;
using namespace gltfio;
using namespace camutils;
class FilamentViewer
{
typedef int32_t EntityId;
public:
FilamentViewer(const void *context, const ResourceLoaderWrapperImpl *const resourceLoaderWrapper, void *const platform = nullptr, const char *uberArchivePath = nullptr);
~FilamentViewer();
View* createView();
View* getViewAt(int index);
void loadSkybox(const char *const skyboxUri);
void removeSkybox();
void loadIbl(const char *const iblUri, float intensity);
void removeIbl();
void rotateIbl(const math::mat3f &matrix);
void createIbl(float r, float g, float b, float intensity);
void render(
uint64_t frameTimeInNanos
);
void setFrameInterval(float interval);
void setMainCamera(View *view);
EntityId getMainCamera();
Camera* getCamera(EntityId entity);
float getCameraFov(bool horizontal);
void setCameraFov(double fovDegrees, bool horizontal);
SwapChain* createSwapChain(const void *surface);
SwapChain* createSwapChain(uint32_t width, uint32_t height);
void destroySwapChain(SwapChain* swapChain);
RenderTarget* createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height);
void destroyRenderTarget(RenderTarget* renderTarget);
Renderer *getRenderer();
std::map<SwapChain*, std::vector<View*>> _renderable;
void setRenderable(View* view, SwapChain* swapChain, bool renderable);
void setBackgroundColor(const float r, const float g, const float b, const float a);
void setBackgroundImage(const char *resourcePath, bool fillHeight, uint32_t width, uint32_t height);
void clearBackgroundImage();
void setBackgroundImagePosition(float x, float y, bool clamp, uint32_t width, uint32_t height);
Engine* getEngine() {
return _engine;
}
void capture(View* view, uint8_t *out, bool useFence, SwapChain* swapChain, void (*onComplete)());
void capture(View* view, uint8_t *out, bool useFence, SwapChain* swapChain, RenderTarget* renderTarget, void (*onComplete)());
SceneManager *const getSceneManager()
{
return (SceneManager *const)_sceneManager;
}
SwapChain* getSwapChainAt(int index) {
if(index < _swapChains.size()) {
return _swapChains[index];
}
Log("Error: index %d is greater than available swapchains", index);
return nullptr;
}
void unprojectTexture(EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight);
private:
const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
Scene *_scene = nullptr;
Engine *_engine = nullptr;
thermion::ThreadPool *_tp = nullptr;
Renderer *_renderer = nullptr;
SceneManager *_sceneManager = nullptr;
std::vector<RenderTarget*> _renderTargets;
std::vector<SwapChain*> _swapChains;
std::vector<View*> _views;
std::mutex _renderMutex; // mutex to ensure thread safety when removing assets
Texture *_skyboxTexture = nullptr;
Skybox *_skybox = nullptr;
Texture *_iblTexture = nullptr;
IndirectLight *_indirectLight = nullptr;
float _frameInterval = 1000.0 / 60.0;
// Camera properties
Camera *_mainCamera = nullptr; // the default camera added to every scene. If you want the *active* camera, access via View.
// background image properties
uint32_t _imageHeight = 0;
uint32_t _imageWidth = 0;
filament::math::mat4f _imageScale;
Texture *_imageTexture = nullptr;
Texture *_dummyImageTexture = nullptr;
utils::Entity _imageEntity;
VertexBuffer *_imageVb = nullptr;
IndexBuffer *_imageIb = nullptr;
Material *_imageMaterial = nullptr;
TextureSampler _imageSampler;
void loadKtx2Texture(std::string path, ResourceBuffer data);
void loadKtxTexture(std::string path, ResourceBuffer data);
void loadPngTexture(std::string path, ResourceBuffer data);
void loadTextureFromPath(std::string path);
void savePng(void *data, size_t size, int frameNumber);
void createBackgroundImage();
time_point_t _fpsCounterStartTime = std::chrono::high_resolution_clock::now();
std::mutex _imageMutex;
double _cumulativeAnimationUpdateTime = 0;
int _frameCount = 0;
int _skippedFrames = 0;
};
struct FrameCallbackData
{
FilamentViewer *viewer;
uint32_t frameNumber;
};
}