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cup_edit/lib/animations/bone_driver.dart
2023-04-28 20:53:16 +08:00

86 lines
2.9 KiB
Dart

import 'dart:convert';
import 'package:vector_math/vector_math.dart';
import 'package:flutter/foundation.dart';
import 'package:vector_math/vector_math.dart';
///
/// Some animation data may be specified as blendshape weights (say, between -1 and 1)
/// but at runtime we want to retarget this to drive a bone translation/rotation (say, between -pi/2 and pi/2).
/// A [BoneDriver] is our mechanism for translating the former to the latter, containing:
/// 1) a blendshape name
/// 2) a bone name
/// 3) min/max translation values (corresponding to -1/1 on the blendshape), and
/// 4) min/max rotation values (corresponding to -1/1 on the blendshape)
///
class Transformation {
final Quaternion rotation;
late final Vector3 translation;
Transformation(this.rotation, {Vector3? translation}) {
this.translation = translation ?? Vector3.zero();
}
}
class BoneDriver {
final String bone;
final Map<String, Transformation>
transformations; // maps a blendshape key to a Transformation
BoneDriver(this.bone, this.transformations);
//
// Accepts a Float32List containing [numFrames] frames of data for a single morph target weight (for efficiency, this must be unravelled to a single contiguous Float32List).
// Returns a generator that yields [numFrames] Quaternions, each representing the (weighted) rotation/translation specified by the mapping of this BoneDriver.
//
Iterable<Quaternion> transform(
Map<String, List<double>> morphTargetFrameData) sync* {
assert(setEquals(
morphTargetFrameData.keys.toSet(), transformations.keys.toSet()));
var numFrames = morphTargetFrameData.values.first.length;
assert(morphTargetFrameData.values.every((x) => x.length == numFrames));
for (int frameNum = 0; frameNum < numFrames; frameNum++) {
var rotations = transformations.keys.map((blendshape) {
var weight = morphTargetFrameData[blendshape]![frameNum];
var rotation = transformations[blendshape]!.rotation.clone();
rotation.x *= weight;
rotation.y *= weight;
rotation.z *= weight;
rotation.w = 1;
return rotation;
}).toList();
if (frameNum == 0) {
print(rotations);
}
var result = rotations.fold(
rotations.first, (Quaternion a, Quaternion b) => a + b);
result.w = 1;
print("RESULT $result");
yield result;
// .normalized();
// todo - bone translations
}
}
factory BoneDriver.fromJsonObject(dynamic jsonObject) {
throw Exception("TODO");
// return BoneDriver(
// jsonObject["bone"],
// Map<String,Transformation>.fromIterable(jsonObject["blendshape"].map((bsName, quats) {
// var q = quats.map(())
// MapEntry(k,
}
}
// }
// yield Quaternion(
// rotMin.x + (weight * (rotMax.x - rotMin.x)),
// rotMin.y + (weight * (rotMax.y - rotMin.y)),
// rotMin.z + (weight * (rotMax.z - rotMin.z)),
// 1.0);