Files
cup_edit/lib/filament_controller.dart
2023-04-28 20:53:16 +08:00

451 lines
15 KiB
Dart

import 'dart:async';
import 'dart:ffi';
import 'dart:io';
import 'dart:isolate';
import 'dart:ui' as ui;
import 'package:ffi/ffi.dart';
import 'package:flutter/animation.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
import 'package:polyvox_filament/animations/bone_animation_data.dart';
import 'package:polyvox_filament/animations/morph_animation_data.dart';
import 'package:polyvox_filament/generated_bindings.dart';
typedef AssetManager = Pointer<Void>;
typedef FilamentViewer = Pointer<Void>;
typedef FilamentEntity = int;
const FilamentEntity FILAMENT_ASSET_ERROR = 0;
class FilamentController {
late MethodChannel _channel = MethodChannel("app.polyvox.filament/event");
double _pixelRatio = 1.0;
ui.Size size = ui.Size.zero;
int? _textureId;
final _textureIdController = StreamController<int?>.broadcast();
Stream<int?> get textureId => _textureIdController.stream;
final _onInitRequestedController = StreamController.broadcast();
Stream get onInitializationRequested => _onInitRequestedController.stream;
final _initialized = Completer();
Future get initialized => _initialized.future;
late NativeLibrary _nativeLibrary;
late FilamentViewer _viewer;
late AssetManager _assetManager;
bool _rendering = false;
final TickerProvider _tickerProvider;
Ticker? _ticker;
///
/// This now uses an FFI implementation.
/// Platform channels are only used to setup the context/texture (since this is platform-specific) and the render ticker.
/// All other methods directly invoke the FFI functions defined in PolyvoxFilamentApi.cpp,
/// which itself uses a threadpool so that calls are run on a separate thread.
///
FilamentController(this._tickerProvider) {
_channel.setMethodCallHandler((call) async {
throw Exception("Unknown method channel invocation ${call.method}");
});
_textureIdController.onListen = () {
_textureIdController.add(_textureId);
};
_nativeLibrary = NativeLibrary(Platform.isAndroid || Platform.isLinux
? DynamicLibrary.open("libpolyvox_filament_plugin.so")
: DynamicLibrary.process());
}
Future initialize() async {
_onInitRequestedController.add(true);
return _initialized.future;
}
Future setRendering(bool render) async {
_rendering = render;
}
void render() {
_nativeLibrary.render(_viewer, 0);
}
int _frameLengthInMicroseconds = 1000000 ~/ 60;
Future setFrameRate(int framerate) async {
_frameLengthInMicroseconds = 1000000 ~/ framerate;
_nativeLibrary.set_frame_interval(_viewer, 1 / framerate);
}
void setPixelRatio(double ratio) {
_pixelRatio = ratio;
}
int _last = 0;
Future createViewer(int width, int height) async {
size = ui.Size(width * _pixelRatio, height * _pixelRatio);
_textureId =
await _channel.invokeMethod("createTexture", [size.width, size.height]);
_textureIdController.add(_textureId);
var glContext =
Pointer<Void>.fromAddress(await _channel.invokeMethod("getContext"));
final resourceLoader = Pointer<ResourceLoaderWrapper>.fromAddress(
await _channel.invokeMethod("getResourceLoader"));
_viewer = _nativeLibrary.create_filament_viewer(glContext, resourceLoader);
if (Platform.isLinux) {
// don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
_nativeLibrary.create_swap_chain(
_viewer, nullptr, size.width.toInt(), size.height.toInt());
var glTextureId = await _channel.invokeMethod("getGlTextureId");
_nativeLibrary.create_render_target(
_viewer, glTextureId, size.width.toInt(), size.height.toInt());
} else {
var surface =
Pointer<Void>.fromAddress(await _channel.invokeMethod("getSurface"));
_nativeLibrary.create_swap_chain(
_viewer, surface, size.width.toInt(), size.height.toInt());
}
_nativeLibrary.update_viewport_and_camera_projection(
_viewer, size.width.toInt(), size.height.toInt(), 1.0);
_initialized.complete(true);
_assetManager = _nativeLibrary.get_asset_manager(_viewer);
_ticker = _tickerProvider.createTicker((Duration elapsed) async {
if (elapsed.inMicroseconds - _last > _frameLengthInMicroseconds) {
render();
_last = elapsed.inMicroseconds;
}
});
_ticker!.start();
}
Future resize(int width, int height,
{double contentScaleFactor = 1.0}) async {
// await setRendering(false);
// _textureIdController.add(null);
// _nativeLibrary.destroy_swap_chain(_viewer);
// size = ui.Size(width * _pixelRatio, height * _pixelRatio);
// _textureId = await _channel.invokeMethod("resize",
// [width * _pixelRatio, height * _pixelRatio, contentScaleFactor]);
// _textureIdController.add(_textureId);
// _nativeLibrary.create_swap_chain(_viewer, nullptr, width, height);
// _nativeLibrary.create_render_target(
// _viewer, await _channel.invokeMethod("getGlTextureId"), width, height);
// _nativeLibrary.update_viewport_and_camera_projection(
// _viewer, width, height, contentScaleFactor);
// await setRendering(true);
}
void clearBackgroundImage() async {
_nativeLibrary.clear_background_image(_viewer);
}
void setBackgroundImage(String path) async {
_nativeLibrary.set_background_image(
_viewer, path.toNativeUtf8().cast<Char>());
}
void setBackgroundColor(Color color) async {
_nativeLibrary.set_background_color(
_viewer,
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0);
}
void setBackgroundImagePosition(double x, double y,
{bool clamp = false}) async {
_nativeLibrary.set_background_image_position(_viewer, x, y, clamp ? 1 : 0);
}
void loadSkybox(String skyboxPath) async {
_nativeLibrary.load_skybox(_viewer, skyboxPath.toNativeUtf8().cast<Char>());
}
void loadIbl(String lightingPath, {double intensity = 30000}) async {
_nativeLibrary.load_ibl(
_viewer, lightingPath.toNativeUtf8().cast<Char>(), intensity);
}
void removeSkybox() async {
_nativeLibrary.remove_skybox(_viewer);
}
void removeIbl() async {
_nativeLibrary.remove_ibl(_viewer);
}
// copied from LightManager.h
// enum class Type : uint8_t {
// SUN, //!< Directional light that also draws a sun's disk in the sky.
// DIRECTIONAL, //!< Directional light, emits light in a given direction.
// POINT, //!< Point light, emits light from a position, in all directions.
// FOCUSED_SPOT, //!< Physically correct spot light.
// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
// };
FilamentEntity addLight(
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool castShadows) {
return _nativeLibrary.add_light(_viewer, type, colour, intensity, posX,
posY, posZ, dirX, dirY, dirZ, castShadows ? 1 : 0);
}
void removeLight(FilamentEntity light) async {
_nativeLibrary.remove_light(_viewer, light);
}
void clearLights() async {
_nativeLibrary.clear_lights(_viewer);
}
FilamentEntity loadGlb(String path, {bool unlit = false}) {
var asset = _nativeLibrary.load_glb(
_assetManager, path.toNativeUtf8().cast<Char>(), unlit ? 1 : 0);
if (asset == FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
return asset;
}
FilamentEntity loadGltf(String path, String relativeResourcePath) {
return _nativeLibrary.load_gltf(
_assetManager,
path.toNativeUtf8().cast<Char>(),
relativeResourcePath.toNativeUtf8().cast<Char>());
}
void panStart(double x, double y) async {
_nativeLibrary.grab_begin(_viewer, x * _pixelRatio, y * _pixelRatio, 1);
}
void panUpdate(double x, double y) async {
_nativeLibrary.grab_update(_viewer, x * _pixelRatio, y * _pixelRatio);
}
void panEnd() async {
_nativeLibrary.grab_end(_viewer);
}
void rotateStart(double x, double y) async {
_nativeLibrary.grab_begin(_viewer, x * _pixelRatio, y * _pixelRatio, 0);
}
void rotateUpdate(double x, double y) async {
_nativeLibrary.grab_update(_viewer, x * _pixelRatio, y * _pixelRatio);
}
void rotateEnd() async {
_nativeLibrary.grab_end(_viewer);
}
void setMorphTargetWeights(FilamentEntity asset, List<double> weights) {
throw Exception("TODO");
// _nativeLibrary.set_morph_target_weights(_assetManager, asset, Float32List.fromList(weights));
}
List<String> getMorphTargetNames(FilamentEntity asset, String meshName) {
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
var count = _nativeLibrary.get_morph_target_name_count(
_assetManager, asset, meshNamePtr);
var names = <String>[];
for (int i = 0; i < count; i++) {
var outPtr = calloc<Char>(255);
_nativeLibrary.get_morph_target_name(
_assetManager, asset, meshNamePtr, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
return names;
}
List<String> getAnimationNames(FilamentEntity asset) {
var count = _nativeLibrary.get_animation_count(_assetManager, asset);
var names = <String>[];
for (int i = 0; i < count; i++) {
var outPtr = calloc<Char>(255);
_nativeLibrary.get_animation_name(_assetManager, asset, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
return names;
}
///
/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
/// [morphWeights] is a list of doubles in frame-major format.
/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
///
void setMorphAnimationData(
FilamentEntity asset, MorphAnimationData animation) async {
var data = calloc<Float>(animation.data.length);
for (int i = 0; i < animation.data.length; i++) {
data.elementAt(i).value = animation.data[i];
}
_nativeLibrary.set_morph_animation(
_assetManager,
asset,
animation.meshName.toNativeUtf8().cast<Char>(),
data,
animation.numMorphWeights,
animation.numFrames,
animation.frameLengthInMs);
calloc.free(data);
}
///
/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
/// [morphWeights] is a list of doubles in frame-major format.
/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
/// for now we only allow animating a single bone (though multiple skinned targets are supported)
///
void setBoneAnimation(
FilamentEntity asset, BoneAnimationData animation) async {
var data = calloc<Float>(animation.frameData.length);
int offset = 0;
var numFrames = animation.frameData.length ~/ 7;
var boneNames = calloc<Pointer<Char>>(1);
boneNames.elementAt(0).value =
animation.boneName.toNativeUtf8().cast<Char>();
var meshNames = calloc<Pointer<Char>>(animation.meshNames.length);
for (int i = 0; i < animation.meshNames.length; i++) {
meshNames.elementAt(i).value =
animation.meshNames[i].toNativeUtf8().cast<Char>();
}
for (int i = 0; i < animation.frameData.length; i++) {
data.elementAt(offset).value = animation.frameData[i];
offset += 1;
}
_nativeLibrary.set_bone_animation(
_assetManager,
asset,
data,
numFrames,
1,
boneNames,
meshNames,
animation.meshNames.length,
animation.frameLengthInMs);
calloc.free(data);
}
void removeAsset(FilamentEntity asset) async {
_nativeLibrary.remove_asset(_viewer, asset);
}
void clearAssets() async {
_nativeLibrary.clear_assets(_viewer);
}
void zoomBegin() async {
_nativeLibrary.scroll_begin(_viewer);
}
void zoomUpdate(double z) async {
_nativeLibrary.scroll_update(_viewer, 0.0, 0.0, z);
}
void zoomEnd() async {
_nativeLibrary.scroll_end(_viewer);
}
void playAnimation(FilamentEntity asset, int index,
{bool loop = false, bool reverse = false}) async {
_nativeLibrary.play_animation(
_assetManager, asset, index, loop ? 1 : 0, reverse ? 1 : 0);
}
void setAnimationFrame(
FilamentEntity asset, int index, int animationFrame) async {
_nativeLibrary.set_animation_frame(
_assetManager, asset, index, animationFrame);
}
void stopAnimation(FilamentEntity asset, int animationIndex) async {
_nativeLibrary.stop_animation(_assetManager, asset, animationIndex);
}
void setCamera(FilamentEntity asset, String name) async {
_nativeLibrary.set_camera(_viewer, asset, name.toNativeUtf8().cast<Char>());
}
void setCameraFocalLength(double focalLength) async {
_nativeLibrary.set_camera_focal_length(_viewer, focalLength);
}
void setCameraFocusDistance(double focusDistance) async {
_nativeLibrary.set_camera_focus_distance(_viewer, focusDistance);
}
void setCameraPosition(double x, double y, double z) async {
_nativeLibrary.set_camera_position(_viewer, x, y, z);
}
void setCameraExposure(
double aperture, double shutterSpeed, double sensitivity) async {
_nativeLibrary.set_camera_exposure(
_viewer, aperture, shutterSpeed, sensitivity);
}
void setCameraRotation(double rads, double x, double y, double z) async {
_nativeLibrary.set_camera_rotation(_viewer, rads, x, y, z);
}
void setCameraModelMatrix(List<double> matrix) async {
assert(matrix.length == 16);
var ptr = calloc<Float>(16);
for (int i = 0; i < 16; i++) {
ptr.elementAt(i).value = matrix[i];
}
_nativeLibrary.set_camera_model_matrix(_viewer, ptr);
}
void setTexture(FilamentEntity asset, String assetPath,
{int renderableIndex = 0}) async {
_nativeLibrary.set_texture(_assetManager, asset);
}
void transformToUnitCube(FilamentEntity asset) async {
_nativeLibrary.transform_to_unit_cube(_assetManager, asset);
}
void setPosition(FilamentEntity asset, double x, double y, double z) async {
_nativeLibrary.set_position(_assetManager, asset, x, y, z);
}
void setScale(FilamentEntity asset, double scale) async {
_nativeLibrary.set_scale(_assetManager, asset, scale);
}
void setRotation(
FilamentEntity asset, double rads, double x, double y, double z) async {
_nativeLibrary.set_rotation(_assetManager, asset, rads, x, y, z);
}
}