Files
cup_edit/lib/filament_controller.dart
Nick Fisher bc6cefb7ed fixes
2023-03-07 13:49:38 +08:00

448 lines
14 KiB
Dart

import 'dart:async';
import 'dart:typed_data';
import 'dart:ui';
import 'animations/animation_builder.dart';
import 'animations/animations.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/services.dart';
// this is confusing - "FilamentAsset" actually defines a pointer to a SceneAsset, whereas FilamentLight is an Entity ID.
// should make this consistent
typedef FilamentAsset = int;
typedef FilamentLight = int;
const FilamentAsset FILAMENT_ASSET_ERROR = 0;
abstract class FilamentController {
Size get size;
late Stream<int?> textureId;
Future get initialized;
Stream get onInitializationRequested;
Future initialize();
Future createTextureViewer(int width, int height);
Future setFrameRate(int framerate);
Future setRendering(bool render);
Future render();
void setPixelRatio(double ratio);
Future resize(int width, int height, {double contentScaleFactor = 1});
Future setBackgroundColor(Color color);
Future setBackgroundImage(String path);
Future setBackgroundImagePosition(double x, double y, {bool clamp = false});
Future loadSkybox(String skyboxPath);
Future removeSkybox();
Future loadIbl(String path);
Future removeIbl();
// copied from LightManager.h
// enum class Type : uint8_t {
// SUN, //!< Directional light that also draws a sun's disk in the sky.
// DIRECTIONAL, //!< Directional light, emits light in a given direction.
// POINT, //!< Point light, emits light from a position, in all directions.
// FOCUSED_SPOT, //!< Physically correct spot light.
// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
// };
Future<FilamentLight> addLight(
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool castShadows);
Future removeLight(FilamentLight light);
Future clearLights();
Future<FilamentAsset> loadGlb(String path);
Future<FilamentAsset> loadGltf(String path, String relativeResourcePath);
Future zoomBegin();
Future zoomUpdate(double z);
Future zoomEnd();
Future panStart(double x, double y);
Future panUpdate(double x, double y);
Future panEnd();
Future rotateStart(double x, double y);
Future rotateUpdate(double x, double y);
Future rotateEnd();
Future setMorphTargetWeights(FilamentAsset asset, List<double> weights);
Future<List<String>> getMorphTargetNames(
FilamentAsset asset, String meshName);
Future<List<String>> getAnimationNames(FilamentAsset asset);
Future removeAsset(FilamentAsset asset);
Future clearAssets();
Future setAnimationFrame(
FilamentAsset asset, int animationIndex, int animationFrame);
Future playAnimation(FilamentAsset asset, int index,
{bool loop = false, bool reverse = false});
Future playAnimations(FilamentAsset asset, List<int> indices,
{bool loop = false, bool reverse = false});
Future stopAnimation(FilamentAsset asset, int index);
Future setCamera(FilamentAsset asset, String name);
Future setTexture(FilamentAsset asset, String assetPath,
{int renderableIndex = 0});
Future transformToUnitCube(FilamentAsset asset);
Future setPosition(FilamentAsset asset, double x, double y, double z);
Future setRotation(
FilamentAsset asset, double rads, double x, double y, double z);
// Future setBoneTransform(FilamentAsset asset, String boneName, String meshName,
// BoneTransform transform);
Future setScale(FilamentAsset asset, double scale);
Future setCameraExposure(
double aperture, double shutterSpeed, double sensitivity);
Future setCameraFocalLength(double focalLength);
Future setCameraFocusDistance(double focusDistance);
Future setCameraPosition(double x, double y, double z);
Future setCameraRotation(double rads, double x, double y, double z);
Future setCameraModelMatrix(List<double> matrix);
///
/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
/// [morphWeights] is a list of doubles in frame-major format.
/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
///
Future setAnimation(FilamentAsset asset, Animation animation);
}
class PolyvoxFilamentController extends FilamentController {
late MethodChannel _channel = MethodChannel("app.polyvox.filament/event");
double _pixelRatio = 1.0;
Size size = Size(0, 0);
int? _textureId;
final _textureIdController = StreamController<int?>.broadcast();
Stream<int?> get textureId => _textureIdController.stream;
final _onInitRequestedController = StreamController.broadcast();
Stream get onInitializationRequested => _onInitRequestedController.stream;
final _initialized = Completer();
Future get initialized => _initialized.future;
PolyvoxFilamentController() {
_channel.setMethodCallHandler((call) async {
print("Received Filament method channel call : ${call.method}");
throw Exception("Unknown method channel invocation ${call.method}");
});
_textureIdController.onListen = () {
_textureIdController.add(_textureId);
};
}
Future initialize() async {
_onInitRequestedController.add(true);
return _initialized.future;
}
Future setRendering(bool render) async {
await _channel.invokeMethod("setRendering", render);
}
Future render() async {
await _channel.invokeMethod("render");
}
Future setFrameRate(int framerate) async {
await _channel.invokeMethod("setFrameInterval", 1 / framerate);
}
void setPixelRatio(double ratio) {
print("Set pixel ratio to $ratio");
_pixelRatio = ratio;
}
Future createTextureViewer(int width, int height) async {
size = Size(width * _pixelRatio, height * _pixelRatio);
print("Creating texture of size $size");
_textureId =
await _channel.invokeMethod("initialize", [size.width, size.height]);
_textureIdController.add(_textureId);
_initialized.complete(true);
}
Future resize(int width, int height,
{double contentScaleFactor = 1.0}) async {
size = Size(width * _pixelRatio, height * _pixelRatio);
_textureId = await _channel.invokeMethod("resize",
[width * _pixelRatio, height * _pixelRatio, contentScaleFactor]);
print("Resized to $size with texutre Id $textureId");
_textureIdController.add(_textureId);
}
@override
Future setBackgroundImage(String path) async {
await _channel.invokeMethod("setBackgroundImage", path);
}
@override
Future setBackgroundColor(Color color) async {
print(
"setting to ${color.red.toDouble() / 255.0} ${color.blue.toDouble() / 255.0} ${color.red.toDouble() / 255.0}");
await _channel.invokeMethod(
"setBackgroundColor",
Float32List.fromList([
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0
]));
}
@override
Future setBackgroundImagePosition(double x, double y,
{bool clamp = false}) async {
await _channel.invokeMethod("setBackgroundImagePosition", [x, y, clamp]);
}
@override
Future loadSkybox(String skyboxPath) async {
await _channel.invokeMethod("loadSkybox", skyboxPath);
}
@override
Future loadIbl(String lightingPath) async {
await _channel.invokeMethod("loadIbl", lightingPath);
}
@override
Future removeSkybox() async {
await _channel.invokeMethod("removeSkybox");
}
@override
Future removeIbl() async {
await _channel.invokeMethod("removeIbl");
}
@override
Future<FilamentLight> addLight(
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool castShadows) async {
var entityId = await _channel.invokeMethod("addLight", [
type,
colour,
intensity,
posX,
posY,
posZ,
dirX,
dirY,
dirZ,
castShadows
]);
return entityId as FilamentLight;
}
@override
Future removeLight(FilamentLight light) {
return _channel.invokeMethod("removeLight", light);
}
@override
Future clearLights() {
return _channel.invokeMethod("clearLights");
}
Future<FilamentAsset> loadGlb(String path) async {
print("Loading GLB at $path ");
var asset = await _channel.invokeMethod("loadGlb", path);
if (asset == FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
return asset as FilamentAsset;
}
Future<FilamentAsset> loadGltf(
String path, String relativeResourcePath) async {
print(
"Loading GLTF at $path with relative resource path $relativeResourcePath");
var asset =
await _channel.invokeMethod("loadGltf", [path, relativeResourcePath]);
return asset as FilamentAsset;
}
Future panStart(double x, double y) async {
await _channel.invokeMethod("panStart", [x * _pixelRatio, y * _pixelRatio]);
}
Future panUpdate(double x, double y) async {
await _channel
.invokeMethod("panUpdate", [x * _pixelRatio, y * _pixelRatio]);
}
Future panEnd() async {
await _channel.invokeMethod("panEnd");
}
Future rotateStart(double x, double y) async {
await _channel
.invokeMethod("rotateStart", [x * _pixelRatio, y * _pixelRatio]);
}
Future rotateUpdate(double x, double y) async {
await _channel
.invokeMethod("rotateUpdate", [x * _pixelRatio, y * _pixelRatio]);
}
Future rotateEnd() async {
await _channel.invokeMethod("rotateEnd");
}
Future setMorphTargetWeights(
FilamentAsset asset, List<double> weights) async {
await _channel.invokeMethod(
"setMorphTargetWeights", [asset, Float32List.fromList(weights)]);
}
Future<List<String>> getMorphTargetNames(
FilamentAsset asset, String meshName) async {
var result =
(await _channel.invokeMethod("getMorphTargetNames", [asset, meshName]))
.cast<String>();
return result;
}
Future<List<String>> getAnimationNames(FilamentAsset asset) async {
var result = (await _channel.invokeMethod("getAnimationNames", asset))
.cast<String>();
return result;
}
Future setAnimation(FilamentAsset asset, Animation animation) async {
await _channel.invokeMethod("setAnimation", [
asset,
animation.morphAnimation!.meshName,
animation.morphAnimation!.morphData,
animation.morphAnimation!.numMorphWeights,
animation.boneAnimations?.map((a) => a.toList()).toList() ?? [],
animation.morphAnimation!.numFrames,
animation.morphAnimation!.frameLengthInMs
]);
}
Future removeAsset(FilamentAsset asset) async {
print("Removing asset : $asset");
await _channel.invokeMethod("removeAsset", asset);
}
Future clearAssets() async {
await _channel.invokeMethod("clearAssets");
}
Future zoomBegin() async {
await _channel.invokeMethod("zoomBegin");
}
Future zoomUpdate(double z) async {
await _channel.invokeMethod("zoomUpdate", [0.0, 0.0, z]);
}
Future zoomEnd() async {
await _channel.invokeMethod("zoomEnd");
}
Future playAnimation(FilamentAsset asset, int index,
{bool loop = false, bool reverse = false}) async {
await _channel.invokeMethod("playAnimation", [asset, index, loop, reverse]);
}
Future setAnimationFrame(
FilamentAsset asset, int index, int animationFrame) async {
await _channel
.invokeMethod("setAnimationFrame", [asset, index, animationFrame]);
}
Future playAnimations(FilamentAsset asset, List<int> indices,
{bool loop = false, bool reverse = false}) async {
return Future.wait(indices.map((index) {
return _channel
.invokeMethod("playAnimation", [asset, index, loop, reverse]);
}));
}
Future stopAnimation(FilamentAsset asset, int animationIndex) async {
await _channel.invokeMethod("stopAnimation", [asset, animationIndex]);
}
Future setCamera(FilamentAsset asset, String name) async {
await _channel.invokeMethod("setCamera", [asset, name]);
}
Future setCameraFocalLength(double focalLength) async {
await _channel.invokeMethod("setCameraFocalLength", focalLength);
}
Future setCameraFocusDistance(double focusDistance) async {
await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
}
Future setCameraPosition(double x, double y, double z) async {
await _channel.invokeMethod("setCameraPosition", [x, y, z]);
}
Future setCameraExposure(
double aperture, double shutterSpeed, double sensitivity) async {
await _channel.invokeMethod(
"setCameraExposure", [aperture, shutterSpeed, sensitivity]);
}
Future setCameraRotation(double rads, double x, double y, double z) async {
await _channel.invokeMethod("setCameraRotation", [rads, x, y, z]);
}
Future setCameraModelMatrix(List<double> matrix) async {
assert(matrix.length == 16);
await _channel.invokeMethod(
"setCameraModelMatrix", Float32List.fromList(matrix));
}
Future setTexture(FilamentAsset asset, String assetPath,
{int renderableIndex = 0}) async {
await _channel
.invokeMethod("setTexture", [asset, assetPath, renderableIndex]);
}
Future transformToUnitCube(FilamentAsset asset) async {
await _channel.invokeMethod("transformToUnitCube", asset);
}
Future setPosition(FilamentAsset asset, double x, double y, double z) async {
await _channel.invokeMethod("setPosition", [asset, x, y, z]);
}
// Future setBoneTransform(FilamentAsset asset, String boneName, String meshName,
// BoneTransform transform) async {
// await _channel.invokeMethod("setBoneTransform", [
// asset,
// boneName,
// meshName,
// transform.translations[0].x,
// transform.translations[0].y,
// transform.translations[0].z,
// transform.quaternions[0].x,
// transform.quaternions[0].y,
// transform.quaternions[0].z,
// transform.quaternions[0].w
// ]);
// }
Future setScale(FilamentAsset asset, double scale) async {
await _channel.invokeMethod("setScale", [asset, scale]);
}
Future setRotation(
FilamentAsset asset, double rads, double x, double y, double z) async {
await _channel.invokeMethod("setRotation", [asset, rads, x, y, z]);
}
}